The Star Citizen Thread v8

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I care about the whole Elite vs Star Citizen debate as much as I care about the Star Trek vs Star Wars debate. Which is to say not at all. We're not bound to one or the other. It's perfectly permissible to like both.

That being said, Star Citizen is still in pre-alpha after all these years, still loaded with bugs, and still only spinets of activity. It's easy to be beautiful and flashy when you can focus on just a couple of really flashy locations instead of a huge galaxy of flashiness. It's a bunch of fancy tech demos and loads of promises that are as of yet still unfulfilled. And that's not even counting the sheer amount of controversy surrounding it's development and the frequent number of times many aspects stalled and had to start fresh. And the very core problem of Star Citizen is Chris Roberts. I'm sure he has a fantastic development team, but Chris likes to promise the world and seems to be utterly incapable of focusing on polishing one aspect at a time. Every time there's a new tech show, he shows off yet another brand new barely functional feature that woos their fans ... who seem to forget that the game's existing features still have many performance issues and are very incomplete in content.

And this is the not the first time he does this either. I played the hell out of Freelancer and enjoyed that game a great deal. But the only reason any one of us got a chance to play is because Microsoft had to put their foot down, boot Chris from it's development, and finally finish the game because, much like Star Citizen, Chris promised the world and the game was going nowhere after years of development.

Don't get me wrong ... if he DOES deliver on all his promises, even if the game comes out 10 years from now, I'll most certainly buy the game. But there's no way in hell I'd invest in that game at the current stage as reality in no way seems to match up to the hype.

Not to mention one simple fact no one seems to ponder: Given how incredibly long it's taking SC to launch (or even hit Alpha, let alone Beta), odds are Elite *will* have atmospheric landings and space legs by then. We already know it's in the game's long term goals and could show up two or three years from now. Does anyone really expect Star Citizen, with both the single player game as well as the persistent universe, to launch by then?
 
What is a 'parp'? Something Awful inside joke?

Parp is Gary Oldman's face from that facial scanning they showed way back when. He looks a bit like an airhorn hence the paaaaarp.
lcG7TRL.jpg
 
For folks current on SC, how do the flight models compare? Specifically regarding Elite's FA on and FA off toggle?
 
Here I am going to play for a bit 3.0 LIVE if someone of you guys are interesting to watch....Mic is Off...also gonna leave the Fps counter with MEM/CPU/GPU usage for the Info....

[video]https://gaming.youtube.com/c/goliat3333/live[/url]

Holy crap. I just watched the replay of that, was watching the 9-11 fps at about 13 minutes in and thinking 'this isn't so good'. Then you popped the options menu and I saw you were running it at 1280 x 800 on medium settings and I nearly fell off my chair. I'm assuming that's not a Pentium 3 system with a Voodoo 2 card? :D
 
It's a difficult comparison to make, in large part because Elite has a flight model.

I think I have to correct that.

Star Citizen has a flight model.
That cannot be argued.

Its a flight model most think is terrible, one more suited to a twitch based FPS than a space sim, one which provides no feel or heft, one which promoted "jousting" instead of combat, and which has a turret like and arcade style feel and which deserves to be taken out back and put out of its misery and ours.

But it is still a flight model.

Caveat....I'll not get a chance to test the latest flight model myself until/if CIG hold another free fly event but a lot of people are suggesting the latest tweaks for 3.0 have made it even worse.

From my own experience and what others have said, the flight model in Star Citizen is simplistic and more suited to a casual arcade style shooter than a space sim.

I really hope it changes.
 
Yes SC has a flight model. However, when a fan game like "Angels Fall First" controls better than your kickstarted AAA title (Nope, sorry fans, SC is not an indie game), then you have a problem.
 
I think I have to correct that.

Star Citizen has a flight model.
That cannot be argued.
Sure it can.

For one, whatever collision-enabled noclip it uses doesn't particularly model anything, least of all fight. It's fundamentally misdesigned on a deeply philosophical level with its dependency on target times for all movement, and the resulting mess gives so many middle fingers to all notions of simulation, realism, or even just basic physics that the sheer number required for the act gives credence to the hypothesis that they've simply gone back in history and collected was used to be the universally available sixth finger that all creatures had throughout history before Crobbo came and stole them all for this express purpose.

For another, what it has is still terrible even for its intended purpose of being a mouse-decelerated point-and-click adventure interface.

See? Easy. :D

Caveat....I'll not get a chance to test the latest flight model myself until/if CIG hold another free fly event but a lot of people are suggesting the latest tweaks for 3.0 have made it even worse.
The guy who provided them with the calculation-based tweaks to make their boneheaded target times behave as if there was a proper flight model acting behind it all has stopped giving them numbers, so now they're flailing wildly, still not understanding basic units of measurement like “m/s²” — it can only ever get worse at this point.
 
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Holy crap. I just watched the replay of that, was watching the 9-11 fps at about 13 minutes in and thinking 'this isn't so good'. Then you popped the options menu and I saw you were running it at 1280 x 800 on medium settings and I nearly fell off my chair. I'm assuming that's not a Pentium 3 system with a Voodoo 2 card? :D

Ohhh yeah I tried that night all resolutions and no matter what fps stay more or less the same,the things is that even when I turn on 3xmonitor setup on high res(4480x1080)there is no difference at all.....It´s clearly due the poor CIG netcode.....from last night things improved a bit in stability(no more interdiction-bug)but it´s still slide show mostly 15-20fps........Which is actually damn good as some backers with 1080Ti and 8 core CPU´s report less then 10 frames on average....Yeah one more thing that I finding strange is that when I tried PTU release few days ago sometimes I could connect and have almost 30fps on avg and from some reason thats seems impossible now,either servers are much more occupied and thats making problems or CIG did something to limited even more fps in trade to make a game a bit more stable.......

My PC spec are:
CPU Xeon 4Ghz(OC) 6core/12threads
24 Gb Ram DDR3
SSD Samsung Evo
GTX 970 MSI OC
 
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But it still has a flight model. Just not a good one. Arguably, not even a poor one. But it still has one

I think it's at the word “flight” (and “model”) that I'm having difficulty agreeing with this stance. We can compromise: it has a movement-through-3D-space mechanic. :p

So it's kind of like Mario 64 Sonic 2006. Except not quite as refined.
 
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I think it's at the word “flight” (and “model”) that I'm having difficulty agreeing with this stance. We can compromise: it has a movement-through-3D-space mechanic. :p

So it's kind of like Mario 64 Sonic 2006. Except not quite as refined.

Not often that I disagree with Tenaka's viewpoints, but IMHO, Tippis is right.
There is no "flight" model, because underneath it all, it is an FPS game engine.
It moves like an FPS, it turns like an FPS.
The flying through space doesn't work in this case, as there's no physics, drifting, etc.
 
Not often that I disagree with Tenaka's viewpoints, but IMHO, Tippis is right.
There is no "flight" model, because underneath it all, it is an FPS game engine.
It moves like an FPS, it turns like an FPS.
The flying through space doesn't work in this case, as there's no physics, drifting, etc.

So a FPS mechanic that identifys as a flight model?
 
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