Question time! About the advertised professions for 3.0. How close are we to what CIG advertised for it?
AFAIK – Not much at this point, basic trading A-B and testing cargo interaction.
Trading and cargo transport seem quite similar to me, but i presume trading is where you are running goods yourself and cargo transport is more related to missions?
Yea, basically. People have been doing both.
Trading - AFAIK, there is no real economy yet, so not reason to trade? Can you make a profit trading yet?
Some people have managed to earn millions and also lost everything as their ship went boom.
There are some basic prices set up between different locations so there are different buy/sell prices.
Cargo transport - putting aside the issue with not being able to manually load cargo on a ship that doesn't have a ramp, is this a viable career yet? I've seen people run missions, so presume there is some sort of reward. Is it varied enough to be worth doing more than once or twice?
Depends, I mean, the progress will be wiped sooner or later. I have yet to try trading myself.
Piracy - Well, i believe you can do PvP piracy... kind of? You can demand someone eject some cargo? Can they do that from their cockpit? Or do they have to go to the cargo hold and... erm... somehow throw things out into space? How does the pirate collect? PvE piracy as far as i know is not implemented except that you can destroy ships and stuff comes spilling out (killing framerate)? Again, how do you collect except going EVA?
Well, you apparently CAN be interdicted (got interdicted by a Cutlass Red and blew it up) but I have no idea how that part work. So most people I guess blow up the enemy and scoop up cargo.
Someone just opened their cargo and moved the ship to scoop up the cargo crates into the hold.
Smuggling - Not heard anything about cops/customs trying to stop anyone, so not aware of any smuggling mechanics.
Afaik not implemented. But any cargo not on cargo plates are considered smuggled goods since only cargo loaded on cargo plates are SUPPOSED to go into the ship manifest.
Mercenary - this is a bit of a fuzzy one. Merc to me basically means going killing stuff for reward, so, erm, presumably this is in, in a limited way? Missions to kill things? They in?
Yea, most likely mission based at this time.
Bounty hunter - You can kill pirates for rewards yes?
Dunno, no idea how one finds out if there is a bounty or not.
From what i understand, 3.0 isn't so far the advertised 3.0 in terms of professions, not even basically, and they still have some way to go before it can be called complete (not including bugs, crashing, and framerate issues).
At this point I think the very basic mission system is activated and limited trading to test the system.
I think working professions are fundamental to core gameplay loops to make the game fun, so its something i feel CIG need to be working on as opposed to fluff things.
Yup, if their proposed mission system is working the way they say the game should be able to create missions depending on supply and demand in all types of missions but at this point we have the most basic of things.
I think that at this juncture the basic mission system with cargo interaction is more important for SQ42 and expanded mission generation and more complex things should be pushed forward unless needed for SQ42.
But another thing that is getting me. CIG have all these documents talking about how professions and other things are going to be so wonderful, with lots of fidelity, and some fans say how ED is shallow and boring.... but so far, i'm not seeing anything from SC that is any different. If anything, the mechanics seem to be designed to be more frustrating.
That’s what I would call a design document at nothing more.
They know what they WANT to do but we do now know what they are implementing. What I would like to see is the supply/demand system between areas where Elite is truly lacking of a dynamic trading system of COMMON goods where we can in some small way influence a market.
And we are not even onto what is meant to be coming in 3.1 and beyond yet. That's meant to have mining, refining, and processing. I presume the first step will be shooting asteroids and collecting... which is just like in ED... what then? Will we see something more engaging in the 3.x series of updates, or will that be mining done until 4.x or 5.x or whatever? Ok, heading too far into speculation territory there.
Merely making money through investigative prospecting of an asteroid and selling the data as opposed to pure mining would be nice, making Prospecting+Mining+Refining different aspects of it.
No idea, but with their ideas of setting up outposts and claiming an area of land should mean that a small industrial outpost should be a possible thing to create.
But yea, plenty of speculation but so far few games makes mining FUN and EVE and Elite for example have us shooting them. X series are nice with the possibility of making small mining stations so something similar would be nice.
Then we have science and research listed in 4.0... that's going to be, erm... interesting to see what they mean by that. Sometimes i get the feeling they just slapped down random words on some of those slides.
I can see a lot of mini games easily done that they could combine with other professions.
Exploration + Prospecting + Mineral Sample + Geology Science = New Discovery, thus creating a chain of events instead of just “you find X and gain Y credits”.
Anyway, back to the present day, how far off am i on the current state of professions?
I do not think you are far off but with the mere basics up it’s a lot of speculation.
They also have the “investigator” mission which is something I hope will be expanded on more for detective work missions and combined with bounty hunting since merely having bounty hunting as blowing up ships it would be nice to follow up leads, track a wanted man on a planet and finally apprehend them and turn them in by transporting them in a cryo pod or restraining harness.
With all the talk that CIG is breaking new ground I really want them to actually do that with mission based gameplay where they have some more engaging mechanics.
I've seen a livestream in which the streamer made tons of $$$ by simply drifting between the platforms of a space station.
Well, at least someone managed to find a way to scoop cargo in a more efficient way than Elite.
A Caterpillar just opened the entire cargo hold to space and scooped things up like a giant maw.