A lot of things break with the mobiglass, starting with the mobiglass itself.
I have a slightly different list of things that are not working i'll highlight some random (OTOH) differences:
You just don't understand game development!
- Doors still show a lot of glitches with maps and random polygons appearing or disappearing
Doors in Star Citizen are so high-poly and stuffed with fidelity that your GPU isn't capable of rendering them.
- Physic grid transitions are still a huge mess, they can kill characters, fling them into orbit, etc.
Physics grids are tuned to perfection. Newtonian mechanics are completely implemented. It's just perceived as bad.
- Jittery physics with ships that weight a few grams (see them flipping around after landing on a rock..) or same for vehicles (like big 4x4 rovers just flipping over too)
Gravity is implemented in 64 bit fidelity. You are only used to analogue gravity.
- Oh and speaking of vehicles, Nox is utterly broken (does whatever it wants but certainly not hover), Retaliator cannot even fly anymore...
Flight and hover are currently undergoing rework and the final go/no-go from Genuine Roberts, as soon as the required pixels are made green or blue.
- Ships still appear without doors or equipment after spawning
Did you buy doors and equipment for those ships?
- People falling through the floor at random locations, then through the planet itself, or doing 3 meter high jumps without effort (such realism !) but falling from a few centimeters but with a map transition will break their legs...
Sandwurmie nests are not to be trifled with lightly. Hidden spring traps are part of the visceral FPS combat more lethal than CS. You need a rogue in your party to properly find, warn of, and disarm such things.
- and yeah missiles are utterly broken...
Missiles are implemented perfectly and have been in-game for years. You simply cannot appreciate the magnificence of their design.
Buy an Idris!