The Star Citizen Thread v9

What, no it's not. It's barely acceptable for FPS development (and the code is a real mess... not to mention the wonky physics),
CIG's completely broken code base is a "real mess" and has "wonky physics".

CryEngine doesn't. So you're still wrong.

What ?? Did you read my posts at all or are you actually replying to someone else.. Are you mixing me up with those random cultists that pop in here from time to time ?
You're parroting Chris Roberts' talking points, so I answer accordingly.
 
Boy, no wonder Crytek had to sue. Can you imagine thousands of SC fans badmouthing you online in every game forum just because you did that pile of garbage Roberts a favor to help his failing career? Nice payback on a longshot gamble they made on a hasbeen. Badmouthing and dismissing your flagship product as feeble and not up to the task of modern game development in hundreds of videos? Basically the complete opposite of the contracted terms!

Crytek: "Wait... so we make the demo that is the foundation of your fundraising and brings you and your family millions of dollars, then you spend more than half a decade belittling us for doing so while failing to live up to the terms of the agreement? Why would we want to do that?"

CR: "Fidelity."
 
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If that were true it would have gone through stages of being almost decent it's never done that it went straight from trailer to so "so good it just seems terrible".

My earlier grenade in a shack comparison wasn't very well described. Next time you see something in SC jitter around madly, that's exactly the same effect I'm talking about I've seen exactly that jank before.

You had to turn away from buildings you destroyed in Crysis and wait for the debris to stop going crazy (you could hear it slowly settle down) before looking back because it tanked performance and the act of looking at the debris sometimes set it off again. Even then the slightest touch could set it going all over again.

The original concept was never even prototyped, though. If he'd stuck with the formula of fast-traveling to and from combat areas/bases then sure, we might expect some janky CE physics, but there might also be a fun game in there.

But when Chris saw how much money could be made from selling promises he figured that, if he made all the promises, he could get all the money. All of it. And it does seem to have worked out quite well for him from that point of view...
 
CIG's completely broken code base is a "real mess" and has "wonky physics".

CryEngine doesn't. So you're still wrong.


You're parroting Chris Roberts' talking points, so I answer accordingly.
Dude your argument revolves around "You are wrong because i am right" so it ends here. Also please quote exactly where i quote CRoberts. I am saying he was a complete idiot for getting himself in that dead end. How is that parroting his talking points ? ? Did you ever look at my post history, do you really thing i am one of the cultists ? Be clear, answer.


The original concept was never even prototyped, though. If he'd stuck with the formula of fast-traveling to and from combat areas/bases then sure, we might expect some janky CE physics, but there might also be a fun game in there.

But when Chris saw how much money could be made from selling promises he figured that, if he made all the promises, he could get all the money. All of it. And it does seem to have worked out quite well for him from that point of view...
Initially he wanted to make a new Privateer / Wing Commander game. That's still a 3D spaceships game, and CE was still a really poor choice for that or you'd have to get around a lot of limitations, given the engine was never meant for that. The FPS / walking around part came in at a later stage...
 
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But when Chris saw how much money could be made from selling promises he figured that, if he made all the promises, he could get all the money. All of it. And it does seem to have worked out quite well for him from that point of view...

Well, true enough, except that withall the money and all the promises there is no game. The mere mention of SC is enough to send real professionals into either involuntary-facepalm or fits-of-giggles mode - and sometimes both at once :D

This was Genuine Roberts absolute last chance at making the game he always wanted. We gave him the money to accomplish that. Instead, what we have now is just so utterly far removed from the original pitch that there is no coming back. Genuine Roberts has free reign and unleashed his Vision - and this will be his legacy.

A fundamentally broken mess. Just like the overwhelming majority of everything else he's ever tried.


Look at the video Cobra shared above.


16Gb of RAM utilized. 9.3Gb of VRAM utilized. 5GHz CPU 50-60% load.

~33 FPS.
 
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Initially he wanted to make a new Privateer / Wing Commander game. That's still a 3D spaceships game, and CE was still a really poor choice for that or you'd have to get around a lot of limitations, given the engine was never meant for that. The FPS / walking around part came in at a later stage...

Oh, I'm not arguing it wasn't a dumb choice, just that it could have been workable. In theory. By someone competent.

As it is, they seem to have issues with the FPS as well...

Ladies and gentlemen: After a mere 6 years and $200M with an FPS-focused engine, behold what our savior has wrought...
Leaked 3.3 FPS AI footage.
 
Oh, I'm not arguing it wasn't a dumb choice, just that it could have been workable. In theory. By someone competent.
True, as a developer i fully know that everything is possible, that was just not the path of least effort to put it mildly :D There seems to be no commercially available "space sim" engine (considering how KSP pushed Unity to beyond its limits..) so the sane solution is usually to go in-house for that kind of situation. But i fully get why CRoberts went that way, he put himself in that situation (after being kicked from just everywhere), and he used up his remaining contacts in the industry.. Still when the KS ended with some insane amounts of funding he should have immediately switched gears and fund a proper development, instead of trying to duct tape and rubber band the whole thing together... It really feels like a mix of short-term vision, short-term cash grab, managerial incompetence, and probably a hint of long running scam but that would require too much thinking and planning IMHO. I believe they make things up as they go, as demonstrated by various CRoberts interviews and appearances where he shows he's got the attention span of a goldfish.

As it is, they seem to have issues with the FPS as well...

Ladies and gentlemen: After a mere 6 years and $200M with an FPS-focused engine, behold what our savior has wrought...
Leaked 3.3 FPS AI footage.
Well here they fail to implement a FPS in a FPS engine. Incompetence or malice ? Why not both ?
 
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Initially he wanted to make a new Privateer / Wing Commander game.
He didn't want that. All he ever wanted was to go back to Hollywood to shoot with A-list actors.

And he did exactly that.

That's still a 3D spaceships game, and CE was still a really poor choice for that or you'd have to get around a lot of limitations, given the engine was never meant for that. The FPS / walking around part came in at a later stage...
It was not a choice, Crytek provided him with their engine demonstration, because he could not make that on his own. He pretended he did, he lied about it.

True, as a developer i fully know that everything is possible, that was just not the path of least effort to put it mildly :D There seems to be no commercially available "space sim" engine (considering how KSP pushed Unity to beyond its limits..) so the sane solution is usually to go in-house for that kind of situation.
Chris Roberts cannot "go in-house", because he is NOT a game developer and has never successfully made a video game.

And that's what you all don't get: He is a con artist using contracted material to pretend. He cannot make a video games at all, because he doesn't know how.

He doesn't even know how to use a computer, as shown on video.
 
The line coming from the clergy about the AI is that it has to 'learn' so it will have 'learnt' how to shoot back by next year. I'm not even kidding about that.

It's all stuffed and CIG knows it's all stuffed - and the whole industry knows it's all stuffed. As I keep saying it's a race between the funding, the lawsuit and the engine for the killing blow. ("Funding" may or may not be restricted to jpeg sales btw).

Keeping one eye on Derek's tweets and his amusing and informed rolls of scripture wouldn't be a bad idea over the coming weeks and months - regardless, REGARDLESS of what you may think of him.
 
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The line coming from the clergy about the AI is that it has to 'learn' so it will have 'learnt' how to shoot back by next year.

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Genuine Roberts has free reign and unleashed his Vision - and this will be his legacy.

So much of this. He made a big fuss about being free of publishers and their evil, oppressive oversight, and he's been gifted enough money to make several fully-fledged AAA games, so now he has absolutely no one to blame but himself. Even if Crytek's lawsuit brings it all tumbling down, it was Roberts who thought he could screw them over in the first place.

But he has undoubtedly funneled millions of dollars into his own pocket over the course of this project, and I'm sure it's been carefully squirreled away where Crytek can't get it, so if this is his last go round it won't exactly be the end of the world for him and his family.
 
He didn't want that. All he ever wanted was to go back to Hollywood to shoot with A-list actors.

It was Sandi who wanted him to go to kickstarter after Double Fine were successfully funded:

Sandi Gardiner said:
I mean that just kind of stuck in my mind, and he’s actually had the… the… the… IDEA for STAR CITIZEN for a long time, uhm… it’s just he, I guess wasn’t ready to… uhhh…. CREATE IT so to speak, uh, but he mentioned it to me a couple of times, so… uhm… he was throwing around other IDEAS and I just said to him I think you should really try this one, ah, it just… just… the way he pitched Star Citizen to me it wasn’t called Star Citizen at the time, it didn’t actually have any name, I said you should really give it a shot to… to… DO IT YOURSELF. Why not? I said I think it’s a REALLY BRILLIANT… uhm… IDEA
And I think maybe DOUBLE FINE had maybe just done their CROWDFUND, and I can’t remember if PROJECT ETERNITY came right before we launched… maybe… in the timing… uhm… so CHRIS said ‘well, do you think we could maybe go to KICKSTARTER or something’, he kinda felt it was a LITTLE RISKY, uhm and I said well, you know, you’re… what he does is PRETTY NEAT, nobody else can kinda DO WHAT HE DOES so, if no one, if no one appreciates you for Star Citizen then I’m sure you’ll get a JOB

Chris already had a string of failed ventures behind him:
https://www.corporationwiki.com/Texas/Austin/christopher-roberts/30216003.aspx?showall=true

This address was used for many of them:
https://www.corporationwiki.com/Cal...ness-Center-Dr-Irvine-CA-92612-a17389310.aspx

(^this is all public domain btw)


The entire project was fronting and funding Chris and Sandi into Holywood - Chris as director and Sandi as an actress (lol).

Since 2015 there was a realisation internally - an awakening you could call it - that the project had ceased being about building the BDSSE and was about funding Chris so he could direct SQ42 mocap and work with Holywood A listers, and Sandi could ""act"" alongside them. That's when devs who wanted to build the actual game and believed in it started bleeding out. Mocap is still going strong today.

That's why there never was a serious effort to rebuild the engine by way of networking to support an MMO. That's why there was never a serious effort to support VR for example.

There are whales out there right now who still believe they have been funding the building of the PU - they never were. They have been funding Chris and Sandi's foray into Holywood this whole time. All the PTU has gotten this last 3+ years is token efforts to show "progress" and avoid the very very limited liabilites they have towards backers (which again, started being stripped out of the TOS toward the end of 2015).

There is so much more detail to this than can possibly be covered in a forum post, but when Backer42 says that Chris never knew how to build the thing he promised and went on to scupper and meddle with the folks he hired who potentially *could* build something out of it, he is absolutely right on the money. It's been about Chris and Sandi into Holywood this whole time.

Yes I know how hyberbolic this must all sound. It will make for an amazing book or documentary one day, you wouldn't even need to get into all the technical failures, outright lies, dodgy shell companies or which brand of hair dye Christ Roberts uses.
 
The line coming from the clergy about the AI is that it has to 'learn' so it will have 'learnt' how to shoot back by next year. I'm not even kidding about that.

Lulzwut?

Genuine Roberts has invented an adaptive cognizant AI that offers itself as a complete blank and "learns" via every interaction until it qualifies as AI? What about their rich subsumption AI? What about the AI they already have running "headless clients" to populate the 'Verse for their in-house simulation? What about the vast empires of trading and pirate AI they have had for YEARS simulating the 'Verse itself?

I'm going to need a bigger lulzbucket :D


Also - todays CAD - just what on earth was that all about? Disco Landrover absolving himself?


Anyway - here goes. Mining on foot - they are looking into it, but they can't do everything at once. Salvage is their next main focus (but won't be considered til at least early 2019), but mining will hopefully involve getting out your mining ship and attaching "handwaves" to asteroids so you don't have to call in your mining buddies to urm, mine. They want to implement FPS mining but have no idea how to do it, but it'll get you extra goodies that mining ships cannot get to - I expect Genuine Roberts played some NMS.

Data hacking is a thing. They haven't designed it yet. 5000 rocks will be valuable location commodities for sale to highest bidder. Hacking will be as realistic as possible and not involve quicktime events.

Red boots had a mention. Genuine Roberts must have played some Bard's Tale 4. The 350R has gone on a fried pudding diet and gotten significantly larger. Performance will not change. They still can't make Skype work. They had to make it bigger to fit itself inside? But smaller ships won't need rework at the same scale? Lynx rover not due til mid 2019 and is just a filler for an artist to work on when roadmap changes.

Citizencon has a lot of work needed for it and it is their main focus, sidelining Salvage, apparently. Furniture apparently demands important meetings.

Disco Landrover loves exploring answers for cherry picked questions. They don't have many concrete ideas, and getting answers to development questions in the MOAST open development EVAH takes weeks of meetings, emails, skype calls, and he's not got enough clout to get answers for things dependent upon the Mighty Genuine Roberts himself. CAD is basically entertainment, RTV is the only authoritative source, and then only when Genuine Roberts is on it.

Buy an Idris!
 
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I'm going to need a bigger lulzbucket :D

Don't worry, Genuine Roberts is about to release the Kohonen-Self-Organizing-Neural-Bucket that will learn to be as big as needed.

Also - todays CAD - just what on earth was that all about? Disco Landrover absolving himself?

Cliff notes version? I'll need a bunch'o'booze before I can get through that with out rage-punching the monitor...

Edit: Ninja'd. :D
 
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If that were true it would have gone through stages of being almost decent it's never done that it went straight from trailer to so "so good it just seems terrible".

And CR changed the scope, scale, class of game shortly after he signed contracts.

What went wrong is that CIG never fully designed the MMO they are currently developing, never decided on or implemented the necessary changes to the engine in a controlled manner and, by and large, appear to be just winging it. They're getting away with such a slipshod process because there is no accountability and the whales simply keep shoving money at them. The faults with SC have little to do with the engine - CE is arguably unsuited, but CIG have the rights (it seems to adjust and modify it). The problem lies with the managers who didn't design the game, and the managers who increased the scope beyond what the engine could natively support, and the managers who started development of the game at the same time as trying to modify the engine to support the vision.
 
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Lulzwut?

Genuine Roberts has invented an adaptive cognizant AI that offers itself as a complete blank and "learns" via every interaction until it qualifies as AI? What about their rich subsumption AI? What about the AI they already have running "headless clients" to populate the 'Verse for their in-house simulation? What about the vast empires of trading and pirate AI they have had for YEARS simulating the 'Verse itself?

I'm going to need a bigger lulzbucket :D


Also - todays CAD - just what on earth was that all about? Disco Landrover absolving himself?


Anyway - here goes. Mining on foot - they are looking into it, but they can't do everything at once. Salvage is their next main focus (but won't be considered til at least early 2019), but mining will hopefully involve getting out your mining ship and attaching "handwaves" to asteroids so you don't have to call in your mining buddies to urm, mine. They want to implement FPS mining but have no idea how to do it, but it'll get you extra goodies that mining ships cannot get to - I expect Genuine Roberts played some NMS.

Data hacking is a thing. They haven't designed it yet. 5000 rocks will be valuable location commodities for sale to highest bidder. Hacking will be as realistic as possible and not involve quicktime events.

Red boots had a mention. Genuine Roberts must have played some Bard's Tale 4. The 350R has gone on a fried pudding diet and gotten significantly larger. Performance will not change. They still can't make Skype work. They had to make it bigger to fit itself inside? But smaller ships won't need rework at the same scale? Lynx rover not due til mid 2019 and is just a filler for an artist to work on when roadmap changes.

Citizencon has a lot of work needed for it and it is their main focus, sidelining Salvage, apparently. Furniture apparently demands important meetings.

Disco Landrover loves exploring answers for cherry picked questions. They don't have many concrete ideas, and getting answers to development questions in the MOAST open development EVAH takes weeks of meetings, emails, skype calls, and he's not got enough clout to get answers for things dependent upon the Mighty Genuine Roberts himself. CAD is basically entertainment, RTV is the only authoritative source, and then only when Genuine Roberts is on it.

Buy an Idris!

Truth be told BEFORE your edit your post wasnt much to look at :D but after it was kind of a masterpiece very much deserving of your /buy an idriss finisher ;) have a +1 virt rep because it all fits like a second glove now :)
 
And CR changed the scope, scale, class of game shortly after he signed contracts.

What went wrong is that CIG never fully designed the MMO they are currently developing, never decided on or implemented the necessary changes to the engine in a controlled manner and, by and large, appear to be just winging it. They're getting away with such a slipshod process because there is no accountability and the whales simply keep shoving money at them

It wouldn't matter if they had fully designed it - Roberts has the attention span of a hypreractive puppy. Everything he sees is something to be chased, until the next shiny thing appears.

Sandworms. Farming. Land claims. In-game pets.

The $3.5m stretchgoal was bobbleheads, which is why he's now after hand-held mining lasers.

It's only a matter of time until he promises rideable dinosaurs and power pills that let you chase the ghosts for a while.

It didn't go wrong with Chris Roberts choosing CryTek.
It didn't go wrong with Chris Roberts not planning out the details first.
It went wrong with Chris Roberts.
 
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True, as a developer i fully know that everything is possible, that was just not the path of least effort to put it mildly :D There seems to be no commercially available "space sim" engine (considering how KSP pushed Unity to beyond its limits..) so the sane solution is usually to go in-house for that kind of situation.

They might have done a lot better choosing a true 64-bit positioning engine like https://unigine.com/.

It might have solved their ships magically jitter-inching their way to freedom, ramps stutter-bounce-killing poor little rovers, hover bikes with 79 DoF, and a host of other issues.

They could have done 1:1 solar system scaling out of the box.

Plus it's been around since 2005, and it was good enough for Dual Universe which appears to have leapt ahead of SC in many areas.
 
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