The Star Citizen Thread v9

So I read that the Valkyrie dropship will be 330$ (yes, thats FIVE AND A HALF full AAA games of your choice)....anybody has any idea what the Kraken will cost?

Here's the weird thing - you actually have to email CIG to express an interest, and presumably, if interest/demand is high enough, they'll get back to you. If demand is high, then probably somewhere in the range $1,500-2,000. If demand is less than stellar, and knowing how CIG works, most likely $2,500-$3,000.
 
Here's the weird thing - you actually have to email CIG to express an interest, and presumably, if interest/demand is high enough, they'll get back to you. If demand is high, then probably somewhere in the range $1,500-2,000. If demand is less than stellar, and knowing how CIG works, most likely $2,500-$3,000.

If that is true it probably means the Kraken doesnt exist yet and CiG will only start to develop it IF interest meets cost+profit. I dont think that ll be a problem tho, after all the SC community has people asking them to prize their bundles at 27.000 dollars......
 
Are there any news about 3.3 is doing?

Shame you missed Twerk's live stream earlier - it was hilarious. He was trying to get a Hammerhead vs Hammerhead fight going with his mates, but everyone kept crashing out, and one unlucky player kept ending up in the centre of the "universe" (wherever that is in SC's tiny little system). Twerk was dead set on testing out one of the turrets but holy hell, it took some doing before he finally managed to get everyone in the right place and take the shot, destroying the other Hammerhead with a couple of bursts. Unfortunately, as the enemy ship broke rather unspectacularly into three or four parts, the game crashed and that was that.

One thing he was able to do - log back in to where he'd been before he crashed, so that's a point in the game's favour - reliable persistence seems to be a thing now. But hoo boy, the fun and games as he tried to work the elevators on the Hammerhead to actually get in, tried to find his way to a turret, tried to suicide out of the game because it had become unresponsive (accidentally becoming immortal and able to breath hard cold vacuum), and tried to negotiate killer ladders... it was a sight to behold.
 
If that is true it probably means the Kraken doesnt exist yet and CiG will only start to develop it IF interest meets cost+profit. I dont think that ll be a problem tho, after all the SC community has people asking them to prize their bundles at 27.000 dollars......

Well according to John Crewe (and he should know) in one of the earlier segments with Jared Huckaby, the exterior exists (unlike other ships they've shown in demos e.g. ye Idris I guess, which were just meshes) but the interior is yet to be crafted.

John's statement about other ships in other game reels essentially being just vapourware meshes mocked up quickly to look like they were real, was a bit of a reveal, one I'm not sure he intentionally would've let slip.
 
I'm now really hoping that SC releases. I can't wait for the majority of players (not the cultists, but the regular normal gamers who just want a fun game) start asking the questions like why do i have to wait 5 minutes for a train? Why do i have to wait 30 mins for my only ship to be delivered just because I was blown up by a ganker? How many years will i have to play before I can access the big ships... and then how many years before i can equip them? Why am i walking and walking to do stuff? I bought a space sim!

The fallout is going to be rather amusing i think.

Genuine question: why would that be amusing? The majority of 'normal gamers' would look at ED and argue it is ultra-boring, with large stretches of absolutely nothing whatsoever, with the game consisting of a few shallow game loops that serve no purpose other than to allow one to grind for stuff. I dont care, because I dont feel games should always aim at 'the normal gamer'. And Kickstarter pretty much exists, in the context of games, to allow studios to build stuff that may not cater enough to 'the normal gamers'.

This whole pre-emptive gloating sounds petty and vindictive, tbh...
 

Viajero

Volunteer Moderator
So I read that the Valkyrie dropship will be 330$ (yes, thats FIVE AND A HALF full AAA games of your choice)....anybody has any idea what the Kraken will cost?

Pff, 330$? That is nothing compared to 4,000 credits for 2 hours of gameplay. For a 1,500,000 cr Prospector (demo in game price) you would need to play around 350 hours. That is 3 months solid if you play at least 4 hours a day, every day.

You may even have a couple of days to enjoy it before the next quarterly patch resets everything.

I bet those $330 now look like a bargain eh?

PS: Buy also a Polaris.
 
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If by "atmo worlds" you mean "regular planets with atmospheric haze" (which is the only ones SC has at the moment), ED has it covered.
Lol. Good point. ED's glide flight model, and then landing flight model subject to gravity, are far more qualified to be called atmospheric landing than the first person floating in Star Citizen.
 
What were they thinking showing those in game prices? Are they purposely trying to drive away people who don't want to splash out on ships? Are they trying to manipulate people into thinking they need to buy now if they want any sort of free-time in game?
Why, after. 6 years have they not got a grip on the economy?
 
Genuine question: why would that be amusing?

Genuine question: are you even human? Because if you fail to understand trainwreck humour and what-goes-around-comes-around humour, you're either the Dalai-Lama or a robot. Humans laugh at things. All sort of things. Including things in far poorer taste and far more dramatic than a failed video game. It's just part of our emotional package. In this case it'd probably laughing at incompetence/comeuppance/disappointment/rage. Is it virtuous? Probably not. But it's still funny. If you really don't get it, well, I'm not sure I can explain. There are however some Star Trek episodes where Data tries to understand humour, maybe they could help?
 
Genuine question: are you even human? Because if you fail to understand trainwreck humour and what-goes-around-comes-around humour, you're either the Dalai-Lama or a robot. Humans laugh at things. All sort of things. Including things in far poorer taste and far more dramatic than a failed video game. It's just part of our emotional package. In this case it'd probably laughing at incompetence/comeuppance/disappointment/rage. Is it virtuous? Probably not. But it's still funny. If you really don't get it, well, I'm not sure I can explain. There are however some Star Trek episodes where Data tries to understand humour, maybe they could help?

You missed the point. When you say it is funny when 'average gamers dont like SC', but when they dont like ED it is 'a niche product so they should play something else', it isn't about humor but about being a hypocrite.
 
You missed the point. When you say it is funny when 'average gamers dont like SC', but when they dont like ED it is 'a niche product so they should play something else', it isn't about humor but about being a hypocrite.

Then please ask the question you mean to ask... And yes, it's totally a thing that many humans find some things funny when they affect others and less when they affect them. I don't have any example just out of the top of my head but I'm sure I'm occasionally guilty of it personally. But if it's ED examples you want to feel better, I laughed my £"$" off when the big advertised "volcanism and ice volcanism" feature turned out to be random fumarole and geysers scattered onto surfaces. And believe me, I was looking forward to it. That was like, the feature I couldn't wait for. The joke was totally on me. And still, it was funny.
 
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