The Star Citizen Thread v9

DDOS is an attack on a website/web service that attempts to cripple said service and make it unavailable to legitimate users.

Intent matters. DDOS is a malicious act.

Kinda like all murders are homicides, but not all homicides are murders.

A website that can't handle the traffic of it's user base is a poorly implemented website, poor planning, or both.


In related news, CIG has removed nearly every ship from the store and removed all ship upgrades because of "technical" issues. :) :)

But we are talking technicalities, in which case it is the same. The source is distributed, as in that the requests does not all come from a single client. The effect on the server is inundation of requests that slows the response time down to such an extent that no one can get the information they are requesting.
Hug of death might be the nice way to call a non-malicious DDoS but technically they are one and the same.
 
I'll just post this here for the more technical knowledgable people to pick apart:
YouTuuber Bobmich impressions of the 3.3.5. PTU, and these are some of the comments

Why all the hyperbole? Games kinda win or fall on their content and gameplay loops; seems like CIG has some catchy and good vibe going in their game - but man, filling it up with meaningful content is going to be an uphill struggle. What do I mean when I say fill, well I haven't seen or heard much about the teams working on content for this game, it is always about graphics and FX it seems.

200M$… Chris Roberts say it is really 600M$ because 'reasons', well with all the refactoring and mismanagement wouldn't you say it is more like 50M$
I love the quote about NMS. If NMS is worth of praise which means that it gets about the same amount of players as Elite ( proof: https://steamcharts.com/cmp/359320,275850#3m ), then I can't wait for the 5 - 10k SC players to be overjoyed and provide thousands of dollars a month to keep the game alive.
 
YA31yqt.png


You just don't understand game development.

If it takes seven years (and counting) to make the tools that will speed up development, you've gone wrong somewhere.....

Thankfully it's enough years ago now that everyone has forgotten how they were slating Frontier for using tools to proceduraly generate their game content efficiently....
 
On the off chance anyone was wondering how SLI performs with the latest version (3.3.6), I made a quick vid :)

It will be a 4k vid eventually once YouTube finishes processing...
[video=youtube_share;Gv7cP_ay8T0]https://youtu.be/Gv7cP_ay8T0[/video]
This was at 4k/max settings, I thought performance was much improved vs the last time I played SC.
 
Are they even working on the persistence of bought items, cargo, your log off point etc? Is it that ”Persistent item cache refactor”? It is I guess. If they fix missions and persistence, I could find some fun in there.
 
I'm trying to dig back through the thread to last week's roadmap. Were the two OCS improvements at 0% last week as well, or have they gone backwards?
 
On the off chance anyone was wondering how SLI performs with the latest version (3.3.6), I made a quick vid :)

It will be a 4k vid eventually once YouTube finishes processing...

This was at 4k/max settings, I thought performance was much improved vs the last time I played SC.

Thx for the info,good to see that SLI is working fine...BTW what GPU´s you are using?
 
Well, gave it a go. I'll might expound on things later, but here is a summary.

Despite it looking nice-ish (not like haven't seen graphics like it or better elsewhere), and having of course to learn how things work, i can only say, not impressed.

My poor computer struggled. I don't have room on the SSD so loading times were horrendous. I'll time them later. My CPU is old, its a 4 core Phenom running at 3Ghz. Graphics card isn't bad though, its a GTX960. I was running on LOW settings and averaging 20-30 FPS. This is terrible. Sometimes it would dip to single figures. Best was about 40 FPS.

The walk model is horrible. I can't believe they spent so much effort to produce this. Animation glitches all over the place. Sometimes it wouldn't jump when i wanted to, sometimes it would only do a mini-jump. I saw other player models janking about.

The flight model... well, to be frank, it doesn't even deserve that name. Turrets in space is the right moniker. There is zero sense of flight despite the star dust.

I had to take a break after launching my ship, so logged out. Reloaded only discover i was back on Port O and that my ship was not retrievable. Huh? Ok, so i call in a replacement... 15 minute wait? Hells bells! Ok, i can expedite it, 2.5 mins. Ugh. Ok. What to do now?

Went up onto the station, noticed a marker... its my previous ship, 10km away in space. Dayum.... well, forget that, already called in a replacement. Saw another ship on the landing pad with its door open, so hopped in that. Sat in the copilot seat behind the pilot. Not sure if he noticed me. Started pressing buttons. Something went screwy, it was like i was flipped into the pilot seat, yet i had no control. Anyway, got bored, got out of the seat, and started shooting the pilot in the head. Didn't kill him despite shooting him several times at point blank range, and somehow he got out of his chair, and then i died... didn't even see him shooting at me.

Oh well, back at the station, my replacement has arrived.

After a lot of messing around and asking questions, finally got myself to Hurston and tried to QT down to loreville. However, no matter what i did, the drive wouldn't start spooling. I read CIG's guide. I read reddit threads, i read other threads. I had loreville set as my destination, i was targetted on the market, i pressed B, and the QT activiated, but wouldn't start spooling. Tried some other locations, asteroids, stations, nothing would let me QT.

With that was pretty frustrated and quit trying for today.

Will try again tomorrow, perhaps.

EDIT: It took 6 mins 40 seconds from desktop to main menu. It took 4 minutes from clicking start from the menu to appearing in game.
 
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Are they even working on the persistence of bought items, cargo, your log off point etc? Is it that ”Persistent item cache refactor”? It is I guess. If they fix missions and persistence, I could find some fun in there.


You can logout anywhere if your ship has a bed by getting in the bed and pressing the F interaction to click on log out. The game will put you back where you logged out through this method. Otherwise there is persistence for everything on a patch basis like the FPS equipment you buy, the money you have, the ships you customize and all that jazz. Cargo persistence should also be in but I haven't checked that in a while.
 
EDIT: It took 6 mins 40 seconds from desktop to main menu. It took 4 minutes from clicking start from the menu to appearing in game.

10 mins from desktop to in-game, 15 mins for 1/3rd system travel, 15 mins atmospheric entry, 10 mins waiting for train and getting to mission giver, 15 mins to get out of atmo, 15 mins to get to location, 2 mins to retrieve box, 15 mins back, 15 mins atmo, 10 mins train/mission giver.

Total time: 1hr 47 mins for 5000 aUEC.

People moaned about Red Dead Redemption 2 and it's time padding, atleast now we know what Chris took from the videos he had been watching ...
 
10 mins from desktop to in-game, 15 mins for 1/3rd system travel, 15 mins atmospheric entry, 10 mins waiting for train and getting to mission giver, 15 mins to get out of atmo, 15 mins to get to location, 2 mins to retrieve box, 15 mins back, 15 mins atmo, 10 mins train/mission giver.

Total time: 1hr 47 mins for 5000 aUEC.

People moaned about Red Dead Redemption 2 and it's time padding, atleast now we know what Chris took from the videos he had been watching ...

GOTY design right there....resemblence with what Cash Roberts announced in 2012....zero
 
Well, gave it a go. I'll might expound on things later, but here is a summary.

Despite it looking nice-ish (not like haven't seen graphics like it or better elsewhere), and having of course to learn how things work, i can only say, not impressed.

My poor computer struggled. I don't have room on the SSD so loading times were horrendous. I'll time them later. My CPU is old, its a 4 core Phenom running at 3Ghz. Graphics card isn't bad though, its a GTX960. I was running on LOW settings and averaging 20-30 FPS. This is terrible. Sometimes it would dip to single figures. Best was about 40 FPS.

The walk model is horrible. I can't believe they spent so much effort to produce this. Animation glitches all over the place. Sometimes it wouldn't jump when i wanted to, sometimes it would only do a mini-jump. I saw other player models janking about.

The flight model... well, to be frank, it doesn't even deserve that name. Turrets in space is the right moniker. There is zero sense of flight despite the star dust.

I had to take a break after launching my ship, so logged out. Reloaded only discover i was back on Port O and that my ship was not retrievable. Huh? Ok, so i call in a replacement... 15 minute wait? Hells bells! Ok, i can expedite it, 2.5 mins. Ugh. Ok. What to do now?

Went up onto the station, noticed a marker... its my previous ship, 10km away in space. Dayum.... well, forget that, already called in a replacement. Saw another ship on the landing pad with its door open, so hopped in that. Sat in the copilot seat behind the pilot. Not sure if he noticed me. Started pressing buttons. Something went screwy, it was like i was flipped into the pilot seat, yet i had no control. Anyway, got bored, got out of the seat, and started shooting the pilot in the head. Didn't kill him despite shooting him several times at point blank range, and somehow he got out of his chair, and then i died... didn't even see him shooting at me.

Oh well, back at the station, my replacement has arrived.

After a lot of messing around and asking questions, finally got myself to Hurston and tried to QT down to loreville. However, no matter what i did, the drive wouldn't start spooling. I read CIG's guide. I read reddit threads, i read other threads. I had loreville set as my destination, i was targetted on the market, i pressed B, and the QT activiated, but wouldn't start spooling. Tried some other locations, asteroids, stations, nothing would let me QT.

With that was pretty frustrated and quit trying for today.

Will try again tomorrow, perhaps.

EDIT: It took 6 mins 40 seconds from desktop to main menu. It took 4 minutes from clicking start from the menu to appearing in game.

I feel your pain, control wise, nothing is intuitive or explained properly.

As for trying to get QT to work, select your destination via the map thingy, line up, tap B to spool, once spooled, press and hold B to engage QT, and depending on the distance, you could be travelling for quite some time. If you're heading down to a surface destination, unless you're too close (<1000km or thereabouts) or you're in the atmosphere, the process should be virtually the same.
 
You can logout anywhere if your ship has a bed by getting in the bed and pressing the F interaction to click on log out. The game will put you back where you logged out through this method. Otherwise there is persistence for everything on a patch basis like the FPS equipment you buy, the money you have, the ships you customize and all that jazz. Cargo persistence should also be in but I haven't checked that in a while.

Pretty useless if you get disconnected, suffer a crash or glitch, or like me, just quit in a hurry. Then you end up losing your ship.

10 mins from desktop to in-game, 15 mins for 1/3rd system travel, 15 mins atmospheric entry, 10 mins waiting for train and getting to mission giver, 15 mins to get out of atmo, 15 mins to get to location, 2 mins to retrieve box, 15 mins back, 15 mins atmo, 10 mins train/mission giver.

Total time: 1hr 47 mins for 5000 aUEC.

People moaned about Red Dead Redemption 2 and it's time padding, atleast now we know what Chris took from the videos he had been watching ...

SC backers poked fun at ED for its long travel times....

I feel your pain, control wise, nothing is intuitive or explained properly.

As for trying to get QT to work, select your destination via the map thingy, line up, tap B to spool, once spooled, press and hold B to engage QT, and depending on the distance, you could be travelling for quite some time. If you're heading down to a surface destination, unless you're too close (<1000km or thereabouts) or you're in the atmosphere, the process should be virtually the same.

I did all that, i tried variations. I tried powering my ship off and on and doing it all again. I followed CIGs instructions. I followed instructions posted by others. I think i just hit a bug.
 
My poor computer struggled. I don't have room on the SSD so loading times were horrendous. I'll time them later. My CPU is old, its a 4 core Phenom running at 3Ghz. Graphics card isn't bad though, its a GTX960.

Ufff....your CPU is weak that GTX 960 can handle the SC on low but the biggest issue is the SSD and RAM....Don´t know how much RAM you have but It´s a bit optimistic to start that game if you are bellow 8 gigs....and yeah SSD it´s a MUST.......Greetings from Croberts Industry :)!!!
 
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