The Star Citizen Thread v9

Call yourself a Citizen! How are Chris and Sandi going to be able to afford to go to the Monaco Grand Prix next year with that attitude? Buck up commando! Buy an Idris!


NOW!!! :)

Its literally impossible to outbuy the bots that vacuum thelimited ships within a minute of introduction so nobody grts an idris.
 
Well, the Expo is just about over, and though I was quite impressed with the Expo itself, and how CIG changed it up daily with the flashy showroom floor(s) of ships and ability to step/sit inside each one as well as rent. Plus experiencing Lorville with its transit system and directions, garbage and security, plus the messy hab apartment, it was quite cool.
HOWEVER, in the end, I am sticking with my trusty Aurora. Frankly, no other ship really set a bar higher than the Aurora in my opinion, other then perhaps the Aegis Avenger Titan. However, even compared to that one, the Aurora remains quite well suited for getting around and experiencing SC, though the Titan does have extra cargo space which is nice. Though with the Aurora, I like the overall view from the Aurora pit along with its performance. Some of the fancy ships I rented, just did not have it together, and were quite underwhelming. The big/giant ships are not my flavor, and in my opinion, best suited to simply visit as some part of questing/mission need.

All in all, I leave Lorville, how I arrived... in my trusty Aurora LN.

I really like the Mustang remake. It is a great little ship, however, I realized two things today with the Gama (racing) version. It has a very small fuel tank, I ran out of fuel at 11,500m and what happened afterwards was very interesting. I wish that it had glide potential, as their is atmosphere on Hurston. Also, after I crashed I got out of the ship and threw a grenade at it. The grenade didn't hurt the ship. However, shooting it left bullet marks on it, which were cool.
 
While digging through my inactive YouTube subscriptions, I just found out that this guy, who got hunted by the toxic cult for his review almost three years ago:

[video=youtube;cc7o-uDmvio]https://www.youtube.com/watch?v=cc7o-uDmvio[/video]

did pass away last year. So he didn't make it to release. RIP.
 
While digging through my inactive YouTube subscriptions, I just found out that this guy, who got hunted by the toxic cult for his review almost three years ago:

did pass away last year. So he didn't make it to release. RIP.

I doubt he was the first. I doubt he'll be the last.

o7 commander.
See you in the black.

Funny.

Is it me or is the singer singing: Steam bath, ham, naked? (Botchka, Kolbasa, Gorley)

Why would that be a bad thing?
 
That sounds very much like ED.

It sounds similar but it genuinely isn't.

In ED your ship has its own 'zone' or 'instance' which is is centred on your ship and travels with it. Two player zones can merge - and after some black magic one ship hosts the instance for the other ship. The client hosts the instance.

After a state change, ie dropping out of SC, more black magic decides if you are joining an instance hosted by a player already in that location or creating a new one for yourself.

Even after joining a remote player instance you can fly out of it in real time, in normal space, and eventually you'll end up in your own instance. But the client still knows that the remote player instance is there, and will merge you again should you fly back.

There's a presentation describing it that FDev produced. There are videos on youtube from 2013/14 of players messing around with it and seeing it in action.

That's dynamic instancing, it's creating and destroying instances as you travel, it can also merge them together.

***

Right now in SC it's a traditional static instance hosted on a server.

The claim is that it's a single map and isn't zoned. I defer to others on whether that is indeed the case, certainly the clients after OCS appear to have 12gb ram filled just sitting in space, saving them about 2-3gb pre-OCS - so it appears to me that the client has the whole shebang loaded up in ram before it even gets moving.

Others will disagree with this, I know Ben would say that it isn't zoned or stitched together which is in opposition to a lot of outside speculation.

Anyway - starting up new instances of that config doesn't present any great technical hurdles. If they want more players in that map overall they'll HAVE to zone it with a zone per instance. Erin has said words to this effect and frankly there's no other way to do it with that setup.

However!

None of that is where the real deep problems lie - they lie in that map and its implementation. That's where all the problems begin and they break everything that comes after - physics, collision detection, then you run into problems with pathfinding for AI, docking, you name it and it's broken for the same singular fundamental reason:

CIG never EVER came up with a coherent solution for a large open world map. They kludged it.

The co ordinate system(s) fall apart. There are cheap fixes in place for some of it but it is running into errors all over the place. It's incoherent, messy, and not fit to build a game on top of.

That's the elephant in the room, that's the taboo topic and that's the very big technical problem at the heart of this project.

There are guys with mmo and open world engine experience who will talk for days on this single topic. Big open world maps are serious work, big open world maps with multiplayer are serious work cubed.

These exact co ordinate issues that are evident in Star Citizen are instantly recognisable to folks with open world/mmo experience.

But just like with the networking, CIG never did the hard work or design work to build any of this into the foundation.

They know this, and that's why it's not being touched and will remain broken.

This is why the mission now is to keep adding assets and make them look as good as possible - all of that hard work is abandoned because at this stage it is uneconomical - and honestly I don't even think they could hire to do it, it's too late in the game.

All of this taken together explains why I believe categorically that they are scamming their backers. No one is building a working mmo on that engine, not now, not in 10 years, not ever.

Any CIG devs are welcome to tear into me and show me why I'm wrong. Tell me the plan to build a coherent open world co ordinate system so you can fix the physics and collisions, tell me the plan to network it.

Because for the 'most open development' ever those things are shockingly absent from any roadmap or marketing video. And if you don't have those you don't have a game.
 
While digging through my inactive YouTube subscriptions, I just found out that this guy, who got hunted by the toxic cult for his review almost three years ago:



did pass away last year. So he didn't make it to release. RIP.

A cult works in 2 directions. Anyone critical of the project on a public platform gets attacked.

But the other side of the coin is that anyone supportive of it in spite of its catastrophic technical issues, failed engine and scam marketing can easily grow a youtube channel and patreon account.
 
This is why the mission now is to keep adding assets and make them look as good as possible - all of that hard work is abandoned because at this stage it is uneconomical - and honestly I don't even think they could hire to do it, it's too late in the game.
Obviously they are working through the internal checklist for the MVP, while hoping that they not run out of money or get shut down by a lawsuit.

All of this taken together explains why I believe categorically that they are scamming their backers.
CIG/RSI already knows, how the MVP is going to like, when the checklist is done. That result will be nothing like the fake "roadmaps", convention powerpoints or marketing videos. You can't tell that publicly or the funding would dry up.
 
Obviously they are working through the internal checklist for the MVP, while hoping that they not run out of money or get shut down by a lawsuit.


CIG/RSI already knows, how the MVP is going to like, when the checklist is done. That result will be nothing like the fake "roadmaps", convention powerpoints or marketing videos. You can't tell that publicly or the funding would dry up.

They have a backlog of art to get into it, all of that AI stuff and living world is out the window. It's a big rush to sell assets on the store. I mean you can tell that by looking at it.
 
It is exactly *because* this project is crowdfunded and is fundraising on a continual basis that it deserves heavy scrutiny, detailed criticism and honest appraisal.

Right now it isn't standing up to any of that.
 
While digging through my inactive YouTube subscriptions, I just found out that this guy, who got hunted by the toxic cult for his review almost three years ago:

hahaha, and here i am thinking you are too stupid to play star citizen. good find!

And what exactly is an "inactive" youtube subscription? or are you making ship (sic) up again?
 
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