That missile doesn't even have any proper physics based flight model!
But its funny to watch and I m sure some people will weave an epic adventure out of it, you know how "boring" missiles are in ED?
That missile doesn't even have any proper physics based flight model!
Common sense and the ability to tie your own shoelaces unaided is assumed when choosing to remove the helmet of course..
Bug reports suggest that this was still an issue in 3.3.0:
https://i.imgur.com/P0hx7Rn.mp4
And fun stuff like 'Missiles stay attached to F7C after being fired, causing ship to shake until missile burns out'
Haven't seen any fixes mentioned in the notes since. Seems reasonable to assume they're still pretty buggy.
Do a test for us vapid!![]()
This is Star Citizen backers we're talking about...
Maybe, but the infantile responses aren't coming from them at the moment![]()
Glorious.
Bug reports suggest that this was still an issue in 3.3.0:
https://i.imgur.com/P0hx7Rn.mp4
And fun stuff like 'Missiles stay attached to F7C after being fired, causing ship to shake until missile burns out'
Haven't seen any fixes mentioned in the notes since. Seems reasonable to assume they're still pretty buggy.
Do a test for us vapid!![]()
Common sense and the ability to tie your own shoelaces unaided is assumed when choosing to remove the helmet of course..
This is Star Citizen backers we're talking about...
This will be nice:
"Interaction mode now has a quick select option. Pressing "F" quickly will activate the default interaction option of the hightlighted objected."
from latest evocati patch notes:
https://pastebin.com/Zv2fN4LW
Now that is highly welcome. Its annoyed me no end having to focus, hold, etc.
However, i can see more accidents possible when accidentally clicking exit on a ship when you don't mean to.
Missiles and torpedoes still do that, but now they, at least occasionally, eventually detonate.
That seems a very low bar for 'working'![]()
This will be nice:
"Interaction mode now has a quick select option. Pressing "F" quickly will activate the default interaction option of the hightlighted objected."
from latest evocati patch notes:
https://pastebin.com/Zv2fN4LW
Great missions today. Meet up with 1 seasoned player and a newby. Formed a group and went off to conduct missing crew investigations. We got jumped by pirates while all 3 of us were out of the ship. We all heard lasers and were like “what is that”. One look at the awesome 600i and we saw the shields getting shot up. Back to the ship we went and learned to keep one member on board. We did two missions, and a couple fighting missions. Then we formed up a group of about 15 total to go planet side, but, I had to sign out.
We we encountered a few bugs, for instance when were identifying bodies, we also collected cargo. We stacked cargo on the front elevator and it didn’t like it. So started getting glitchy. But, if we carried one package up at a time, no issues. But, stacking it and leaving it on the elevator going up and down freaked it out. However, dropping the ramp and putting cargo on it did cause a glitch, even when raising it.
Using the elevator means means no one can steal your ship, but using the ramp the ship is able to be stolen.
Did some cargo runs, got my money up to 42k units now. Started at 5k. I have a three stop route that brings in about 3 units per cargo. I’m still only hauling less than 50% of my capacity. At capacity, I should make just over 12K per trip.
To understand money here. The M50 rents for 700K. The Hammer Head rents for 21M credits and cannot be properly utilized single player. As you cannot fire the laser turrets, only missiles.
Now that is highly welcome. Its annoyed me no end having to focus, hold, etc.
However, i can see more accidents possible when accidentally clicking exit on a ship when you don't mean to.
Thread is getting boring. Far too much positivity around here.
Come on CIG, do something funny or outrageous! We know you want to!