The story of my first open player kill

There was huge debate about opposing players in CZs in the Mobius group. Should there be an exception to the PVE only rule if you have two opposing commanders in a CZ. In the end, it was decided there couldn't be an exception because it was causing too much grief for the admins. So if your in Mobius and see and opposing commander, you are supposed to stay clear of each other and just farm the zone.
The reason was not the higher workload on the admins, but the abuse of that exception by griefers. They'd intentionally wait until their victim picked a side then picked the opposing one.
 
The reason was not the higher workload on the admins, but the abuse of that exception by griefers. They'd intentionally wait until their victim picked a side then picked the opposing one.
Which caused more workload for the admins. But yup, you're right that the griefers spoiled it.
 
I want to share a story about my first player kill... so grab a drink with me...
I was playing in open with a new player group I had joined. We were supporting a war, sadly there was no high CZ in space so while the others were racking kills in ground combat I was blasting ships in the only low intensity combat zone.

But then on my radar I spot an unidentified player... he (or she, who knows?) floats at the edge of the conflict zone. And thinking back they had a low combat rank too. In a krait mk2.
He was probably trying to figure out the interface I think. Maybe deciding who to join in the fight? Maybe alt-tabbed asking his wing or player group what he should do?
Or maybe he was waiting on me to get low shields then pounce me and gank me? I don't know.
Either way... after some time he turns red! Yes! He joined the enemy!
So my thought was... "oh here we go... I'm about to get into some pvp and its going to go bad..." after all I used to play a lot of solo and private and didn't do much pvp.
So I slot in behind him and start blasting.
two seconds later his shields popped?
"uuuh?"
next shot took his hull from 98% to 0% and he blew up.
....?
"what?"
Like.... see... I was using engineered guardian plasma chargers, They pack quite the punch, but not that much!
Later I pondered it and realized he must have been a new'ish player! Low combat rank in an un-engineered ship with no added hull reinforcement. Must have been thinking "hey lets go to this LOW intensity conflict and try it out". Probably explains why he hung at the edge of the conflict without joining for a while.
And I blew him to bits...
"that low intensity got high real quick" said one of the people in voice chat on our discord.
and indeed... I feel bad! (Not that bad tbh I actually enjoyed it) wish I kept his name and maybe I should have extended an invite to him to join us and learn how to play the game? I don't know? I forgot his name and he already had a clan tag so I assume he already was in a group.
Never saw them again for the rest of the conflict... didn't see anyone else for the rest of the conflict either... we did lose the war in the end... so obviously someone better was playing in private or solo or maybe hitting more ground conflicts than us. or something...

Either way so ends my tale.
For several years now I have enjoyed tinkering with loadouts and engineering, and it is still one of the main attractions for me.
However: even just the difference between E-rated and A-rated modules is extreme - if you then add engineering to the mix it just gets ridiculous - it adds +70% or more.
Just think how the game could have been if engineering added say +15% max??

If Frontier were to develop a Elite: dangerous 2 they would probably congratulate themelves on how great engineering was last time and do it all again ..

Anyway, back to the OP: nice to see people thinking about the consequences of their actions on other people, even when that other person was being naive at best lol.
 
Why does nobody seem to acknowledge power-creep has become a major thing?
Yes power creep is a thing and I think it is a normal thing just like in real life. Think about how far real life technology has come in the last 7 years since ED was first launched? A top of the line GPU from 2015 compared to today? HUGE difference. I am no expert on actual real world weapons systems, but have they not also improved in the last few years or did everything just stay the same? Engineering becoming the norm to have a better ship should be normal, but perhaps the BASE module level should also improve as well instead of the same old stuff being sold forever. New cars come out every year and they are always (according to the sales brochure) better than last year, some of them actually are better (and some are worse!).

To summarize; accept power creep will always happen, and those that want an edge can engineer now, but today's G5 should be next year's base level (I might post this to the suggestion area). The engineering gets you ahead for a while but not forever.
 
Why does nobody seem to acknowledge power-creep has become a major thing?
They got used to it and don't want to miss it. In part rolling it back would make the game tedious as pre-2.1 (most notably probably FSD tweaking).
Imo, you design a game and have it balanced for vanilla, not make it ridiculously unpractical and virtually impossible in parts and release an expansion which gives players stuff to grind out the tedious parts with powercreep.
Should have been sidegrades and "mild upgrades" from the start - just like they marketed it to us. Yes, they really sold engineering as "mild upgrades" to us.
 
Happens all the time. Sometimes if they look really green and clueless, I warn them that I'm about to blast them if they pick the wrong side. They don't usually listen. Spray those peasants with a hose of bullets and farm their tears like a pro.
 
LOL. Yeah I was in a combat CG when my first player killed came barreling in with his Vulture at my Cutter. I kinda wonder if they were new and just saw another Cutter to get after. Noticed the red hollow and so FA-off turned on him and boosted. They disappeared in a cloud of rail sparkles and red puffs. I didn't even finish the first pass before they popped.

"Huh, well that was short and exciting for them". Didn't feel bad at all. If there is a CMDR on the opposing side of a CZ, they are priority one to be dealt with. Hell, CZ fights are the most fun really. Generally meet a far more diverse set of ships from the usual FDL murder boats. I think we've all been there. My very first fight was over before I finished tumbling from the interdiction.
 
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Why does nobody seem to acknowledge power-creep has become a major thing?
I think it's widely acknowledged. But generally people would rather have it than not, given a proper, well-executed rework seems unlikely; otherwise a progress loop and depth associated with it is lost. Plus going to back to vanilla would be painful, at least in terms of flight characteristics - in fact aside from that I suppose it might be fine.
 
Plus going to back to vanilla would be painful, at least in terms of flight characteristics - in fact aside from that I suppose it might be fine.
Yeah, not sure why ships were made so sluggish and painfully poor performing even with A components. Going back to un-engineered thrust would be excruciating.
 
So my thought was... "oh here we go... I'm about to get into some pvp and its going to go bad..." after all I used to play a lot of solo and private and didn't do much pvp.
So I slot in behind him and start blasting.
two seconds later his shields popped?
"uuuh?"
next shot took his hull from 98% to 0% and he blew up.
That's pretty much how my first one went. I was trying my cutter out again (I'd actually not used it for CZs for a long time and trying to get a loadout I liked) when a krait appeared on the edge of the zone. I kept an eye on it, not exactly being subtle, all the funny laser colours and engine trails should have been a clue that I wasn't an ordinary cutter.
Then he turned red.
I was surprised how quickly he popped.
Problem is - it's a hollow red triangle in open and a krait isn't exactly a slouch when it's fitted out competently. Was I willing to put a 50M rebuy on the line to assume the other guy wasn't engineered? Let him hang around and maybe lose the zone as a result? No, I was not.
I was expecting a fight.
What happened instead was his shields melting almost immediately, followed by a salvo of hounds to the engines when he turned to run, then a superpen rail to the plant. Fun loadout, but not the most practical for extended PvE. Did I feel a little bad afterwards? Sure. Up until that point I'd always thought "when someone stows their hardpoints and turns to run I'll let them go" but in the heat of the moment this very much turned into "this fight ends with a rebuy one way or another".

Otherwise in Open and in other pvt groups, I'd say a red commander in a CZ is a legitimate target and as they are normally better than your average NPC ship and should be considered your primary threat (to either take out or run away from).
One thing I learned from my pirating days is that commander loadouts vary wildly from "a serious threat far greater than anything any NPC will ever throw at you" to "literally made of tissue paper and I'd have to miss with half my hardpoints in order to not evaporate them in a single salvo".

The thing is, are you willing to gamble on which one they're gonna be? Especially in a CZ where they're way more likely to be the former than the latter?
 
The funniest syschat salt I've ever seen was someone who went to a war CG in open, joined a zone that already had a full wing, chose the other side, and immediately got vaporised.
He was being all "THEY COULD HAVE KEPT ATTACKING NPCS WHY DID THEY ATTACK ME?" and everyone else was like "because you were red on the radar bruh"
 
CZ in open? Player on the side of the enemy? Primary target. Primary threat. Deal with first. Dive in!

Particularly in BGS this is really sought after. Having just been involved in a BGS player conflict it was quite infuriating that the other side choose to hide in solo and PG. When they did pop up occasionally discord was a rush to swap out the Vettes for FDLs, Mambas and Kraits.

Also really good when they popped up in ground CZs for a bit of variety.

I don't see why anyone has any hesitation engaging another player on the opposite side in a CZ when this is literally what these areas are for.
 
The funniest syschat salt I've ever seen was someone who went to a war CG in open, joined a zone that already had a full wing, chose the other side, and immediately got vaporised.
He was being all "THEY COULD HAVE KEPT ATTACKING NPCS WHY DID THEY ATTACK ME?" and everyone else was like "because you were red on the radar bruh"
LMAO....

What in heck did you expect to happen?
 
CMDRs always take priority. Any unknown CMDR could be a hostile, an observer for a hostile, or an anchor for a hostile wing. Even a mediocre CMDR in a mediocre vessel will vastly outclass most NPCs.

In a CZ scenario, anyone who declares for the enemy is an enemy, anyone who hasn't declared for a side is an enemy, and anyone that declares for your side who approaches too closely is an enemy.

Perfect illusteation of how deetrimental engineering is to the game. You probably wont find this guy in open anymore - there simply is no point doing so.

The same sort of occurrences happened long before Engineers, and probably with much greater frequency prior to Engineering. Back in late 2014 to early 2015, a beam, cannon, or missile Viper III could, in an ideal situation (like an unresponsive vessel), destroy a carbon copy of itself in four or five seconds, and something like an Eagle in even less time. Back before Beta 2, most small ships could be taken out with one good volley from a quad cannon Viper.

The difference now is that Engineering is a convenient scapegoat for the failings of the reckless and/or oblivious.
 
Particularly in BGS this is really sought after. Having just been involved in a BGS player conflict it was quite infuriating that the other side choose to hide in solo and PG. When they did pop up occasionally discord was a rush to swap out the Vettes for FDLs, Mambas and Kraits.

There's a part of me that gets their perspective. The BGS is PvE activity and if a small squad ends up trying to win CZs from a larger one and will be facing not the PvE ships they would fight in CZs with but wings of murder boats then really nothing productive is occurring. Swapping out to full wings of FDLs to crush that guy that peeks into open is going to have a pretty predictable outcome I think. I also see the perspective of the larger org saying they should be able to use superior size to own the sky too and people should need to be instanced in open to get into and fight in the zones.

Then there is Power Play where you learn that in many instances the crowd that are the loudest most obnoxious "everything in open" groups are strangely absolutely NEVER to be seen hauling those millions in cargo in places that cargo is being hauled by the thousands per hour but yet somehow wings of FDLs and Mambas are everywhere. This has taught me to stop buying into that nonsense. It seems, on the large scale, its mostly infuriating when "they" do it.

Now I just enjoy those times a real, organic PvP moment occurs where it makes loads more sense than the typical "We're locking down Deciat" stuff. I use the modes to suit my interest for the night and stop worrying about all the rules people try to erect around it.
 
There's a part of me that gets their perspective. The BGS is PvE activity and if a small squad ends up trying to win CZs from a larger one and will be facing not the PvE ships they would fight in CZs with but wings of murder boats then really nothing productive is occurring. Swapping out to full wings of FDLs to crush that guy that peeks into open is going to have a pretty predictable outcome I think. I also see the perspective of the larger org saying they should be able to use superior size to own the sky too and people should need to be instanced in open to get into and fight in the zones.

Then there is Power Play where you learn that in many instances the crowd that are the loudest most obnoxious "everything in open" groups are strangely absolutely NEVER to be seen hauling those millions in cargo in places that cargo is being hauled by the thousands per hour but yet somehow wings of FDLs and Mambas are everywhere. This has taught me to stop buying into that nonsense. It seems, on the large scale, its mostly infuriating when "they" do it.

Now I just enjoy those times a real, organic PvP moment occurs where it makes loads more sense than the typical "We're locking down Deciat" stuff. I use the modes to suit my interest for the night and stop worrying about all the rules people try to erect around it.
I'm not going to argue for BGS in open only here other than to say it was actually more fun engaging the other side. And arguably one enemy Cmdr engaging a wing of ours was more effective for them as that was time we didn't spend winning CZs.
 
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