The Stuttering has stopped, or has it?

The Stuttering near planets has stopped, or has it?


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Did you quit the game between open and solo test?

I did both incase that would be a factor, I didn't get much stutter from planets just lower frame rate (I suppose it could looked at as stutter though).

Most of the stutter came from jumping in and out of solar systems.
 
I've had occasional stuttering occur. It's happened once in an asteroid field after killing a wanted NPC. The stuttering was so bad I couldn't control my ship. I exited the game and rebooted, then it was gone.

Two other times I had big stuttering during supercruise. I was not near any planets, but there was a very large amount of contacts both times. In both cases I flew to a station and the stuttering was gone after I came out of supercruise.

Usually at the beginning of a hyperspace jump the game will stutter a second or two.
 
Yep I get stutter approaching most planets or at the start of FC .. it will wait a bit then start or frees, running i7 4ghz 8g ram and gtx 780ti on an SSD.
 
No stuttering here other than a very brief jolt entering SC until the patch one after the new graphical settings were introduced (gamma 2.03?). Now stutters at a certain distance to planets, to varying intensities in different solar systems. Changing graphical settings makes no difference (custom GTX 970). Could well be caused by not having the latest Nvidia drivers which has a potential fix, waiting for the non-beta version.
 
No stuttering just an occasional mini freeze when on final approach in SC. Was hoping it will go away when I upgrade my PC to a OP beast next year.
 
A new set of beta GeForce drivers have landed. Today's release is numbered 347.09, and Nvidia bills it as a "Game Ready" driver for Elite: Dangerous.
The download page is light on details—it simply says the 347.09 beta driver "ensures you'll have the best possible gaming experience for Elite: Dangerous.

Diving into the release notes uncovers a few additional tidbits. Apparently, Nvidia has added new application profile for Project CARS as well as new 3D Vision and 3D Compatibility Mode profiles for a handful of games, including Alien: Isolation, Far Cry 4, and Elite: Dangerous
You can grab the GeForce 347.09 beta driver right here from GeForce.com. The driver should download automatically for folks running Nvidia's GeForce Experience software.
 
I had very, very bad stuttering when an explosion in a dog fight occurs and it is completly fixed.

I still have a bit of stuttering when jumping, but compared to before its nothing ;)
 
After installing the new Beta NVidia driver I had more stuttering as before. The new ED Profile set all options to maximum.
I can minimize the stuttering problem with turning AA off.

NVIDIA 650m SLI
 
No different for me. Approach anything in SC near a planet and pitch/roll = stutter. Slightly worse if npcs flying about. FPS bounces from 120 down to about 80. Out of SC it's fine.

All my graphics settings are high, blur/AA/AF are off.

I may try the new nVidia driver as I'm using 344.488 now. Gpu is a 780Ti (Inno3D Hercule iChill blah blah), cpu an i5 3570K @ 4.3 and my monitor res is 3440x1440 (LG 34").
 
Stuttering in dense asteroid fields is ridonculous; I see frame rates between 120fps and-- wait for it-- 5fps. Yes, 5fps. The bloomin' cargo control panel takes several seconds to draw sometimes. I don't know what's causing the awful performance within asteroid fields, it must be something separate to draw calls because I can get 100fps+ looking at huge collections of 'roids, then when the stuttering kicks in that same field of 'roids tanks the frame rate by 90%+. Something is busted, somewhere.
 
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For me stuttering stopped around 1.01-1.02 so I guess something in those patches was aimed at that, I've gotten similar replies in the past on tickets that had been fixed in recent patches.
 
Still get it in hyperspace (every time). Happens occasionally when there are a lot of NPCs about in SC, but very rarely for me now.

I was getting micro-stuttering around planets, but since installing the latest nVidia Beta driver (347.09, the one mentioning E : D in the notes), I haven't seen it do this any more. That may just be coincidence of course, so if it happens again, I'll edit this post to reflect that.
 
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