The tech behind Elite Dangerous’s PS4 debut - Red Bull article

The tech behind Elite Dangerous’s PS4 debut


After years of PC exclusivity and the Xbox One getting first dibs on a console version, PS4 fans are finally getting some Elite Dangerous love. It has been a long time coming, but in just a few short weeks – June 27 to be specific – Frontier’s ambitious space sim will finally hit the PlayStation 4 and give you the chance to experience all the magic that this sprawling game has to offer.
 
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stormyuk

Volunteer Moderator
Unfortunately, nothing new apart from the PS4 producers name. He is not on the forum is he?
 
Haha - if I were him, I wouldn't! Have you read some of the posts over on the Dangerous Discussion board...they're lighting the torches and carrying the pitchforks...

Well, it comes with the territory. That's why he gets paid the big bucks.

I'm sure the PS4ers will be on their best behavior [haha][haha][haha]
 
Interesting what was said about PSVR, sounds like it can't quite offer the quality/performance they want for ED.
 
I am not actually that surprised by this.

Yeah. As much as I REALLY WANT PSVR, I am wondering if they released it too soon. They might really need the power of the future PS5 to properly drive VR. Technically VR is close to twice as demanding as normal gaming, because you're generating two images for two different "monitors." Add the required 90+ FPS needed to avoid motion sickness, the incredibly small latency between input and output to screen, 3D spacial sound processing, and the desired high resolution due to the proximity of the screen to our eyes, and you might be talking a machine 3X or maybe even 4X as power as a non-VR machine (again, to do it right). I know PSVR does all sorts of tricks to help compensate for the console's lack of power, but....

HOWEVER, I am excited because I do think affordable, powerful VR will come to consoles in the next 5 years. Ironically, Microsoft might be the first to deliver a truly inspiring VR / AR product (and I'm a Playstation fanboy saying this).
 
Technically VR is close to twice as demanding as normal gaming, because you're generating two images for two different "monitors."

Actually it's three monitors as the TV still shows a 2D version of what the HMD shows. ...so everyone else can laugh at you

But then I run 3 Screens and VR (so 5 if you include 2 for the Oculus Rift) on my PC which isn't the latest and greatest machine.
 
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