The Thargoid War: System States Clarifications

If unsure of the difficulty level, start off on the easier side, if that proves too easy, the narrative can support it getting harder in order to rebalance
I mentioned this before in another thread, but what if there was more than one difficulty/grind level? If that is the case already it should be indicated somewhere on the UI. Things wouldn't have to be so strictly balanced and smaller groups could see if they can make difference in one of the easier systems.
 
5: Not obvious at all, it is evident they are a Hive Mind race. We can see that in action right here on our own Planet. Hive minds focus on external enemies, not internal ones, because in a hive mind, there are none. Just look at Wasps Vs Spiders.
I would counter that by pointing out that there are lots of unrelated hives on Earth and I am fairly sure I have seen that bees will attack an unrelated bee that strays into the hive.

For a good take on hive minds read CJ Cherryh’s Serpents Reach.
 
I would just like to point out that the current state of the war is another one of the issues with the reset system. Basically, for the next few days, there is no point in doing anything, because there's no chance that we can get another system to 100%.

While I do appreciate the break, it does seem quite strange that none of our effort counts at all. The war just goes on holiday every Wednesday and thursday?

This is why I would appreciate a larger, Maelstrom - focused progression bar that doesn't reset every week. That way, if I do feel like going to fight for an hour or two, it still matters, even if it doesn't matter quite as much as fighting in a contested system.

Seems to me that having both systems could give the best of both worlds, with the high intensity focus of the week-long contest, combined with a more relaxed and consistent aspect of the war at large.
 
I would just like to point out that the current state of the war is another one of the issues with the reset system. Basically, for the next few days, there is no point in doing anything, because there's no chance that we can get another system to 100%.

While I do appreciate the break, it does seem quite strange that none of our effort counts at all. The war just goes on holiday every Wednesday and thursday?

This is why I would appreciate a larger, Maelstrom - focused progression bar that doesn't reset every week. That way, if I do feel like going to fight for an hour or two, it still matters, even if it doesn't matter quite as much as fighting in a contested system.

Seems to me that having both systems could give the best of both worlds, with the high intensity focus of the week-long contest, combined with a more relaxed and consistent aspect of the war at large.
I'd love to see anything but a full reset so that doing work anywhere still counts for something.

Like, even if it's something like reducing the number of alerts generated per cycle as the efforts the thargoids would be expending on pushing into a new system are diverted into shoring up their existing systems.

Like, say, at the end of the week you have two systems at 80% progress, a system at 40%, and one at 30%. The thargoids are going to push into 5 new systems.
Since the total effort in systems that didn't cross the finish line sums to 230%, the thargoids only generate 3 alerts that week and the remaining 30% is either dumped back into the systems, or else banked so it contributes to generating fewer alerts next week.

I dunno, literally anything that isn't just throwing people's work into /dev/null.
 
At present maelstroms cannot be countered. If all surrounding systems are cleared that might change so is it worth keeping focus on the systems around one of them (Taranis). One other option is to see what engineers come up with but better to try and break through one maelstrom than split efforts across multiple?
 
It's more likely it was just an oversight and not malicious. They just didn't think it would be an issue at all, focused their testing and feedback on other things (like the new interceptor) and assumed this would just work out.
Oh, I did not mean to imply any malice to the action, "Never attribute to malice that which can be explained by incompetence." I find it much more likely that the warnings of their community manager simply fell on deaf ears, and they pushed forward with it anyway. I would not classify this as an oversight, as by this point in time, they should know better and yet they keep making the same types of mistakes and missteps. I feel badly for the poor community manager (and team if they have one) that is going to end up shouldering the brunt of the player "feedback".
 
AXI is nailing with their defence priorities: Awara #1

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Just dropped in for a quick check.
Some one said "Not a game" ....... "it's a simulation."
It is a game. We play it.
It is not a simulation. Simulations have an ongoing result. The RESET is an anti result.
I don't tangle with 'goids. That gameplay doesn't interest me. But the lack of continuing comments here mean the 'goid fighters have partly given up, or the new stuff is making players win something. (Knowledge I don't have or care about)
If this was a simulation, we would have nuked the 'goids long ago. We are a violent race after all.
 
And what does all this mean? That we need to somehow find passage on a new wave of generation ships that will try to reach new galaxies, or find one of these intergalactic hyperdrive engines that have gone out of fashion for some reason? There were 8 galaxies once.

The only Thargoid I've ever really seen was the one I couldn't avoid shooting down about 35 years ago in the original Elite. IIRC, they were pretty shy back then. Now I can't even do that. When I look at the news, there's no or not much mention of the war and I have no idea what's going on, not to mention that I have no means and no knowledge with which I could fight Thargoids. Apparently even if I could fight, resistance would still be futile. Or am I too late and the war is already lost?
 
When I look at the news, there's no or not much mention of the war and I have no idea what's going on, not to mention that I have no means and no knowledge with which I could fight Thargoids.
The galaxy map is probably the best place to look at it - there's a new "Thargoid War" map mode which makes it reasonably easy to see where the combat fronts are, and which systems are currently being heavily contested.

That also gives information on which actions are useful in which systems - some of it like hauling cargo or passengers in Alert systems can be done without any special preparation.
Apparently even if I could fight, resistance would still be futile. Or am I too late and the war is already lost?
At the moment it's an approximate stalemate - the Thargoids are still advancing on average, but at a very slow rate and in some Maelstroms are losing ground - and only a small percentage of the bubble (and no critical systems) have been lost. There's still plenty of time to get involved and fight if you want to, and you can certainly contribute to defending or winning back specific systems.

Certain systems are easy enough that a single player or wing with the right approach and a lot of spare time can win it alone; most are tougher and it's more about the individual contributions of tens or hundreds of pilots adding up. You can coordinate this out of game, or just look at the "top progress" lists on the galaxy map and go there.
 
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