Well, the initial thresholds were always going to have to be a rough guess
yea, but check this:
Check the kills and rescues, and that is not enough to save that system as per today's threshold of actions required.
Thats far from rough guess
Well, the initial thresholds were always going to have to be a rough guess
Well, it has been fun playing with you all. There's absolutely no way the current playerbase is able to defeat the Thargoids in any system if the current thresholds or this reset mechanic are kept in place.
- If the progress bar is filled at the end of a week, the state will be pushed back and Thargoids will be defeated in that system. If not, the bar is reset for the next week.
Ok, so our progress to push back a system resets on a weekly basis? But we have that many weeks to push a system back before the Thargoids move forward? In other words, the number of weeks before a system falls is better read as the number of chances we have to stop the advance, not the total amount of time we have to work on retaking a system?
Is that on the Thargoid War overlay of the galaxy map somewhere? If not, can it be? Having our progress reset backward every week isn't intuitive, so having that clearly stated is important. Apologies if it's there and I missed it.
Really? This isnt explained at all on the war UI, nor does it make any sense. Why would our progress get reset? All the civilians we evacuate, all the supplies we run, all the bugs we kill, just become meaningless? The community hard-focusing on a single system has gotten us to half progress, and you're just gonna wipe that clean because of an arbitrary time restraint? I'd highly recommend reconsidering this choice.Greetings Commanders,
We wanted to take this opportunity to clarify some details about system states within the Thargoid War:
- The UI provides time in weeks: this is how long the system will remain in a given state. If the state isn't pushed back it will progress (Alert to Invasion or Invasion to Controlled).
- If the progress bar is filled at the end of a week, the state will be pushed back and Thargoids will be defeated in that system. If not, the bar is reset for the next week. Players have as long as the time stated in the above to defeat the Thargoids.
With these points in mind, a number of systems are currently liable to remain under attack as progress resets with the weekly tick on Thursday. However there is still time to win them back!
O7
I don't think that is how war works.After a week of fully focusing everyone on HIP 23716, we barely managed to reach 50% progress, how are we supposed to defend even 1 system if our progress straight out gets voided after a single week?
There will soon be 8 Maelstroms but 1 is already overwhelming us, I get / understand that we should be in a "despair struggle" chapter of the narrative but is this reset mechanic really necessary? With 2 weeks to repel one invasion, we won't slow down the Thargoids fleets by much anyway
People are being evacuated, supplies delivered, Thargoids dying so... voiding everything feels a bit too much, why not, let's say reduce the current progress by a fix -25% rather than fully resetting it?
Well, it has been fun playing with you all. There's absolutely no way the current playerbase is able to defeat the Thargoids in any system if the current thresholds or this reset mechanic are kept in place.
This appears to be the way you're trying to kill the game. Clever tactic making it a storyline.
That's almost the entire system population of 1.87 million.yea, but check this:
View attachment 336434
Check the kills and rescues, and that is not enough to save that system as per today's threshold of actions required.
Thats far from rough guess![]()
I'd guess that's anyone's first attempt to simulate a galactic war.This is our first time simulating a real-time galactic war.
yea, but check this:
View attachment 336434
Check the kills and rescues, and that is not enough to save that system as per today's threshold of actions required.
Thats far from rough guess![]()
yea, but check this:
View attachment 336434
Check the kills and rescues, and that is not enough to save that system as per today's threshold of actions required.
Thats far from rough guess![]()
This is our first time simulating a real-time galactic war. We'll adjust things from the original estimates as time goes.
I'd guess that's anyone's first attempt to simulate a galactic war.
How to demotivate the community in a quick and easy way.If the progress bar is filled at the end of a week, the state will be pushed back and Thargoids will be defeated in that system. If not, the bar is reset for the next week.