The Thargoid War: System States Clarifications

Well, the initial thresholds were always going to have to be a rough guess

yea, but check this:
1670430800542.png


Check the kills and rescues, and that is not enough to save that system as per today's threshold of actions required.
Thats far from rough guess :)
 
  • If the progress bar is filled at the end of a week, the state will be pushed back and Thargoids will be defeated in that system. If not, the bar is reset for the next week.
Well, it has been fun playing with you all. There's absolutely no way the current playerbase is able to defeat the Thargoids in any system if the current thresholds or this reset mechanic are kept in place.

This appears to be the way you're trying to kill the game. Clever tactic making it a storyline.

EDIT: the thresholds seemed very high even without the weekly reset mechanic, btw
 

Bruce G

B
Ok, so our progress to push back a system resets on a weekly basis? But we have that many weeks to push a system back before the Thargoids move forward? In other words, the number of weeks before a system falls is better read as the number of chances we have to stop the advance, not the total amount of time we have to work on retaking a system?

Is that on the Thargoid War overlay of the galaxy map somewhere? If not, can it be? Having our progress reset backward every week isn't intuitive, so having that clearly stated is important. Apologies if it's there and I missed it.

That's right. And yes, we are looking at improving how we present the information, too.
 
Excuse the potentially dumb question, but as far as the bar is concerned, is it based on completing (winning) scenarios or amount of kills?
 

Ozric

Volunteer Moderator
4 weeks to fill the progress bar or the system falls.

But it's not actually 4 weeks because progress resets after a week. So it's 4 attempts.

If you fail after the first and certainly the second attempt, why would people carry on banging their heads against a brick wall?

Sorry that doesn't make sense to me at all. I understand the mechanic, though it's not clear in game, but I don't understand why.
 
Greetings Commanders,

We wanted to take this opportunity to clarify some details about system states within the Thargoid War:

  • The UI provides time in weeks: this is how long the system will remain in a given state. If the state isn't pushed back it will progress (Alert to Invasion or Invasion to Controlled).
  • If the progress bar is filled at the end of a week, the state will be pushed back and Thargoids will be defeated in that system. If not, the bar is reset for the next week. Players have as long as the time stated in the above to defeat the Thargoids.

With these points in mind, a number of systems are currently liable to remain under attack as progress resets with the weekly tick on Thursday. However there is still time to win them back!

O7
Really? This isnt explained at all on the war UI, nor does it make any sense. Why would our progress get reset? All the civilians we evacuate, all the supplies we run, all the bugs we kill, just become meaningless? The community hard-focusing on a single system has gotten us to half progress, and you're just gonna wipe that clean because of an arbitrary time restraint? I'd highly recommend reconsidering this choice.
 
After a week of fully focusing everyone on HIP 23716, we barely managed to reach 50% progress, how are we supposed to defend even 1 system if our progress straight out gets voided after a single week?

There will soon be 8 Maelstroms but 1 is already overwhelming us, I get / understand that we should be in a "despair struggle" chapter of the narrative but is this reset mechanic really necessary? With 2 weeks to repel one invasion, we won't slow down the Thargoids fleets by much anyway

People are being evacuated, supplies delivered, Thargoids dying so... voiding everything feels a bit too much, why not, let's say reduce the current progress by a fix -25% rather than fully resetting it?
I don't think that is how war works. :alien: And humans kind of started it (for fun?).
 
I really think it was meant to play out this way. Heavy Human losses early in the war as the anomalies arrive and take up their positions. Then, with the ongoing development of new weapons, tactics and such, we begin to balance out and eventually (hopefully) have the tools necessary to turn the tide. This wasn't designed to end in a week or two, but to remain as a viable point of contention through the end of 3308.

Just my opinion of course.
o7
 

Bruce G

B
Well, it has been fun playing with you all. There's absolutely no way the current playerbase is able to defeat the Thargoids in any system if the current thresholds or this reset mechanic are kept in place.

This appears to be the way you're trying to kill the game. Clever tactic making it a storyline.

This is our first time simulating a real-time galactic war. We'll adjust things from the original estimates as time goes.
 
I see. I take it that defending a system alone is pointless, then? Better for everyone to focus on one system at a time and attempt to finish it before the week is up and all your progress is reset?

A bit annoying that almost a billion credits of solo work can be irrelevant. I had hoped I could at least delay the invasion for a while until more attention could be brought to bear, but I guess I'll just give up on that and switch to the main defense targets.
 
I must concur with the opinions here - I was under the impression that the progress is not being reset in the weekly cycles, only the events are happening on the weekly "tick" (like new systems invaded based on the progress, etc.). As even the current focused effort for a SINGLE star system apparently achieved nothing (if the progress will be reset tomorrow as mentioned), I am afraid not just that the war is basically unwinnable, but more importantly - it's very demotivating. How long will players enjoy to run against the wall?
 
Back
Top Bottom