Hi Ned,
I understand these elements could be clearer and we're currently looking at improving how we present that information. The attack cycle refers to the number of days remaining in the week to win back the system. The time to invasion marks the total number of days until the system is lost.
Invasions last a number of weeks. Each week represents an opportunity to complete the progress bar which results in the system being successfully defended. If this is not achieved, progress is reset as a new attack cycle begins. This repeats either until the invasion time runs out and the system is lost or the progress bar is filled in a given week and the invasion is repelled.
Well that's it, the Bubble's doomed.
Now what CR is the Thargoid Menace?!?It isn't, the Dungeon Master will tone back the attacks until the community response achieves the desired result.
Depends on which rule set one is using...Now what CR is the Thargoid Menace?!?![]()
Thargoid AI - FDev aren’t in control …It isn't, the Dungeon Master will tone back the attacks until the community response achieves the desired result.
I miss Fett Li, communities that quit at the first hurdle aren’t worth being in.From the Operation IDA Discord:
Hi all,
Due to the information released today, making it clear all system progress will be reset every 7 days, we have made the tough decision to discontinue tracking and no longer focus on support and relief efforts for HIP 23716, or any other thargoid war systems.
While we encourage everyone to take part in the new Thargoid war content as they see fit. We do not feel we can advise our members to spend their time and effort on this dangerous hauling. After being given a timer showing 7 weeks, a vast portion of the community put their all into a single system, managing to move the bar to around 40% complete, yet all that work is now set to be erased.
Until more is known, and the expectations and requirements changed or at least made clear we will only be focusing on CG work when available.
To everyone who worked with us to move cargo and complete missions in HIP 23716, to all the AX and rescue commanders, we thank you for your exceptional efforts this last week.
~Op-Ida Management
Thargoid AI - FDev aren’t in control …![]()
This is our first time simulating a real-time galactic war. We'll adjust things from the original estimates as time goes.
But I assumed it would be possible to save a few!!
...............From the Operation IDA Discord:
Hi all,
Due to the information released today, making it clear all system progress will be reset every 7 days, we have made the tough decision to discontinue tracking and no longer focus on support and relief efforts for HIP 23716, or any other thargoid war systems.
While we encourage everyone to take part in the new Thargoid war content as they see fit. We do not feel we can advise our members to spend their time and effort on this dangerous hauling. After being given a timer showing 7 weeks, a vast portion of the community put their all into a single system, managing to move the bar to around 40% complete, yet all that work is now set to be erased.
Until more is known, and the expectations and requirements changed or at least made clear we will only be focusing on CG work when available.
To everyone who worked with us to move cargo and complete missions in HIP 23716, to all the AX and rescue commanders, we thank you for your exceptional efforts this last week.
~Op-Ida Management
Has anyone checked to ensure that Fdev are not Thargoid shape shifters in human form (Devgoids?).
Well I can't say that I'm surprised that FDev took something that should have been fun and engaging and tied it to a stupid mechanic that makes it another pointless grind. It almost feels like FDev is trying to kill the game and pin the blame on the player base for not working hard enough. Bruce I sincerely hope you guys rethink this decision.Hi Ned,
I understand these elements could be clearer and we're currently looking at improving how we present that information. The attack cycle refers to the number of days remaining in the week to win back the system. The time to invasion marks the total number of days until the system is lost.
Invasions last a number of weeks. Each week represents an opportunity to complete the progress bar which results in the system being successfully defended. If this is not achieved, progress is reset as a new attack cycle begins. This repeats either until the invasion time runs out and the system is lost or the progress bar is filled in a given week and the invasion is repelled.