The Trouble with Associating Jump Range with Exploration Gameplay

Some people have a goal of reaching all three elite titles in a Sidewinder. Imagine if they forced the game developers to only allow players to use Sidewinders until the got all three elite titles.

If you like limits, set them for yourself. Don't force it on others.

Not really sure what this has to do with the thread particularly. People can and do use Anacondas and Diamondback Explorers in the game for their jump range. So what? Not really sure what that particularly has to do do with exploration gameplay or a lack thereof except for in certain niche or "fringe" scenarios.

I certainly can't set limits in the game for other players, so I'm not particularly seeing the line of reasoning here. Sorry.
 
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Not really sure what this has to do with the thread particularly. People can and do use Anacondas and Diamondback Explorers in the game for their jump range. So what? Not really sure what that particularly has to do do with exploration gameplay or a lack thereof except for in certain niche or "fringe" scenarios.

Some people were worried about power creep and FSD going even further in the future. Some people say FSD increased range will ruin exploration. Why worry, all they have to do is set their own limits and worry less what other people want to do.
 
Some people were worried about power creep and FSD going even further in the future. Some people say FSD increased range will ruin exploration. Why worry, all they have to do is set their own limits and worry less what other people want to do.

Ah, I see. Well, for a sense of player/Commander agency and relevance, I presume. As far as I know the galaxy isn't getting any bigger and artificially handicapping your capabilities in the game isn't particularly compelling, but that's somewhat of a tangent issue to what I'm trying to address here.

I'm somewhat fortunately that I actually prefer using a Vulture in the game, though I'm sure some probably don't see it that way.
 
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And to that end, I've proposed, more than once, a single-use, strap-on range-extension module - Give me something I can use to hurl myself out 1000 or 5000 or 10,000 Ly - one way, once, and I'll find my way home full of data.

I remember something very similar from Star Trek - a sort of detachable long-range booster that was left behind... but can't remember if it was an episode or one of the movies this was used in.. but something along these lines would be great for those wishing to set out to the farthest stars.

Alternatively, a "Frame Shift Super Charging" facility would work - pull up, send a request via your Comm panel, just like you would request docking at a station, maneuver your ship into position and the facility emits a beam that pushes your FSD beyond safe limits - akin to a Neutron star boost, just with a more dramatic range increase, allowing for one really long range jump at the cost of considerable Frame Shift Module degradation - perhaps a 60-70% degradation to the module.

I would also put in, as a restriction on access to this, that a Permit be granted by Professor Palin, ensuring you complete your 5k Ly trip the same way everyone else has had to do so prior to being able to make use of this.

I love this idea. Certainly make trade with Colonia a viable thing.

For exploration it would be great to start my trek from 5000ly from the bubble, rather than bucky-ball it passed all the already discovered systems, then do some proper exploring of undiscovered stuff, then just bucky-ball it back to the bubble to sell the data before launching back into the black again.
 
Just curious if anyone has tried playing 'side winder' in real life?

The rule is easy and there's only one rule. The unladen jump range of a sidey is about 7.5ly, so, the next time you're driving anywhere is do this:

Set your car distance indicator to zero, reset to zero..

Every 7.5 miles / KM if you prefer, you have to stop (when safe) for 1 minute (about the time it takes to re-align and spool up the FSD and be off again). It's not too bad if you're just doing small local driving, but I drove from Kent to Manchester last week and tried stopping for 1 minute every 7.5 miles... It's annoying as hell, but it reinforced that why the hell I do it in a game for fun? Upgrades are definitely the way to go, and finding that nice 50ly+.. in that 262 mile trip I did I'd only have to stop 6 times instead of 35 times. Makes a big difference.
 
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If I use FSD boosts (synth) and make 10 jumps of 124 ly in a straight line, exploring 10 systems and their planets, ending 1,240 ly away from my starting point, please tell me how that is a lesser form of exploration than a sidewinder exploring 10 systems and their planets within a 20 ly radius?
 
If I use FSD boosts (synth) and make 10 jumps of 124 ly in a straight line, exploring 10 systems and their planets, ending 1,240 ly away from my starting point, please tell me how that is a lesser form of exploration than a sidewinder exploring 10 systems and their planets within a 20 ly radius?

Is someone making that assertion in the thread? I suppose I could have missed something.
 
I'd fast prefer it if there was a possibility of getting lost, stuck, or destroyed while exploring, but what little risks there were have been continually eroded...challenge and sense of accomplishment have gone with it.
Try it when you're tired and not concentrating.

I nearly stranded myself a couple of weeks ago. I found a nice chain of neutron stars that let me snake down below the edge of the galactic disc, much further out that I could have done without them. I thought I was being clever, bookmarking each of the neutron stars so I could pick my way back, but I made the classic error of forgetting that neutron stars themselves don't provide any actual fuel. Half way back up the chain and the ship reported it didn't have enough fuel for the next jump.

After a very careful scouring of the galactic map I got really lucky and found a K-type star right at the limit of a jumponium-enhanced jump. I haven't been so grateful to hear that fuel scoop engagement sound in a long time. I already lost one Anaconda not far from the same spot, after misjudging a white dwarf boost. Two in the same place and I might have given up forever.

That's the only real risk of exploring in this game. Complacency. Exploration in ED is very low risk, but the consequences can be punishing. Being griefed for a rebuy is nothing compared to losing months of data to your own stupidity.

I would like to see some more contextual risk though. One I keep coming back to is misjumps for badly maintained or damaged drives. Done well, such a mechanic could have both negative and potentially positive outcomes. For instance a CMDR trapped in a remote cluster without sufficient jumponium might force a misjump by stressing the FSD, giving a chance of escaping the isolated area but maybe damaging the drive beyond AFMU ability and so limiting the jump range for the limp home. Long-duration trips really ought to have more of a narrative than, "Well, I didn't screw up this time."
 
I have read through all of this thread. Which was a bit like exploration in itself.

I often read people making the comment "why should what I do affect anyone else". They are failing to understand a fundamental part of human psychology. Like or not we always compare our efforts and achievements with the efforts and achievements of others. Hence why some people get such a kick out of exploring and discovering systems on the fringe. Heck even being the first to tag a planet or star gives us a sense of achievement that only comes from the fact that other people didn't manage to do it first and they will never manage to do it for this planet now that we have done it.

I have travelled to Sag-A and Colonia and it was hard work and at times it was tedious. Particularly when I made the decision to return and slogged my way back non-stop. Part of my sense of achievement was knowing that I had overcome the tedium. And if I'm honest another part was the knowledge that I had been out longer and travelled further than many other people would be able to. I play mostly in Solo but I am still aware of the other people playing the game and still tend to measure my achievements relative to theirs.

Comparing ourselves to others is a deep human psychological condition. Very few of us are immune to it. Therefore if other people are going to be able to achieve the same us we did but with far less effort then we feel that our achievements have been cheapened.

I am aware of this in myself and logically I try to rise above it. However it still affects me on some emotional level.
 

If for some reason Frontier the Thargoids see fit to strand me out in the Large Magellanic Cloud for some reason along with Jaques Station, I wouldn't particularly mind, at least not for quite a while.

Add in some new exploration gameplay with that, and it's party time.

I think there's more that they can do with the galaxy now too though, without relying on travel mechanics for content. <fingers crossed>
 
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I'd fast prefer it if there was a possibility of getting lost, stuck, or destroyed while exploring, but what little risks there were have been continually eroded...challenge and sense of accomplishment have gone with it.

I recreate this experience by drinking whisky as I fly. A good Islay or Speyside seems to do the job nicely.
 
I recreate this experience by drinking whisky as I fly. A good Islay or Speyside seems to do the job nicely.

It can make for an entertaining pastime, especially with the right sort of tunes playing, but I don't find that it adds much risk up until the point of passing out and forgetting to shut the game down.
 
It can make for an entertaining pastime, especially with the right sort of tunes playing, but I don't find that it adds much risk up until the point of passing out and forgetting to shut the game down.

Oh no, there a lots of exciting risks. Star Collisions, flying straight in is a classic but getting too close during a "routine" scoop is a good one. Belly flopping a planet. I try to avoid planetary landings after a few, always ends in a rebuy screen. Getting mixed up and flying to the outer limits of a solar system.... No mugs to be found :( !!! Then you find some wonders occasionally... The planet of the green skinned nymphomaniacs was... ahem.. or did I dream that bit.. I don't know... I'll ask Buck Rodgers, he was there.
 
Oh no, there a lots of exciting risks. Star Collisions, flying straight in is a classic but getting too close during a "routine" scoop is a good one. Belly flopping a planet. I try to avoid planetary landings after a few, always ends in a rebuy screen. Getting mixed up and flying to the outer limits of a solar system.... No mugs to be found :( !!! Then you find some wonders occasionally... The planet of the green skinned nymphomaniacs was... ahem.. or did I dream that bit.. I don't know... I'll ask Buck Rodgers, he was there.

Say, you wouldn't happen to be signed up for Distant Worlds 2, would you? I think it might be interesting to team up for a bit to compare and contrasts notes on our... gaming experiences. [hehe]

I mean, I haven't lost a ship since 3301 and haven't come close exploring, but... "for science!"

FYI: This is my projected ship build. → https://coriolis.edcd.io/outfit/vul...IYHMA28QgIwV0A=&bn=The Ronin 03D-DW Long Jump
 
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