The Ugly, The Bad, The Good

Oh snap, I've mixed up your posts. Shadowear1991 was the one who mentioned Stellaris and wiz. Sorry buddy. Mea culpa, mea maxima culpa :D :D

Wiz is the lead game designer of Paradox for the game Stellaris. He's very, very active on Twitter and engages directly with the community, even joking around with them.

Edit: To be more precise: Wiz uses Twitter to tease what the Devs are currently working on. He sometimes posts screenshots from current development builds and asks the community "What new stuff do you guys see?" or even posts screenshots of bugs, usually with some funny remark.



As for the Pachys: Yes, I think Frontier could improve on that behavior. I'd like to see it modified in a later patch, so that even happy Pachy's would headbutt occaisionally in dominance displays. With a more crowded enclosure, the fights would become more frequent and intense (showing the social stress of the animals), which could even result in fatalities among the Pachys. As I've said, I haven't checked yet if other animals show similar forms of interactions when you increase their social group too much. A logical conclusion is that other Pachycephalosauria like Dracorex engage in similar actions. But I need to verify that first.
 
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Hehe its fine bro :)
Ah thank you very much, heard that name the second time now in this forum, and never knew who this guy is^^

Right now, Im sitting there and really thinking about buying the game, only that I can test things out by myself... but then I say, do you really wanna pay that amount of money, on a game, you know that it is not finished in your opinion [noob]
Im confused and I feel like Im torn apart by some raptors [big grin]
 
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Hehe its fine bro :)
Ah thank you very much, heard that name the second time now in this forum, and never knew who this guy is^^

Right now, Im sitting there and really thinking about buying the game, only that I can test things out by myself... but then I say, do you really wanna pay that amount of money, on a game, you know that it is not finished in your opinion [noob]
Im confused and I feel I get torn apart by some raptors [big grin]

Well I'd recommend it. The power system gameplay keeps you on your toes, jeep and helicopter both really good vehicles, control centre is space age and great, science/ents/security divisions sort of prods you and I find really realistic.

I like your idea about dominance inside happy groups (hope you'll add it to the suggestions mega-thread) and I hope they add it . Social behaviour is already a metric used by the game and so is the idea of winners and losers in battles, so I'm 100% the game could support it. Is it the first thing I'd add to a JWE game if I was building it though? Probably not. Counts as advanced AI (in a park management game) I think. Desirable, but might depend on the game being a basic success first of all, then as an added bell slash whistle.
 
I know exactly how you feel, because I've been in the same spot. :D The game does have some shortcomings and I am not blind to them. The lack of depths in some parts is certainly one of them. Some annoying micromanaging aspects are certainly another. But I still enjoy the game very much and the Jurassic Park theme gives me goose bumps every time I enter the main menu. Bloody childhood memories ;)
My initial plan was to hold out on the purchase and wait for the future development of the game. You know, wait a few months and see what the Devs are doing in terms of patches and DLC. That would probably be the smart thing to do, but once in a while you have to go with your gut feeling and my gut feeling told me "I want to play that game right now". Despite the huge price tag I certainly don't regret it.

I've spent less money for other games, that in the end didn't really "click" with me. So far I'm tremendously enjoying JWE.

However, if it would be the same for you, I have no idea. I don't want to talk you into buying the game and in the end you regret it.
 
The behavior really needs work. Beyond velociraptor chatter, I have not seen any seemingly naturally occurring events. By that I mean an action that is not a direct action of a meter or a stat, but one that is of the choice of the dinosaurs themselves. They have a very limited behavior script, lack personality and are highly readable. Such as the headbutt mentioned. That is an example of an event that happens by having too many dinos in a pen. It is a symbol of discomfort so the player can act on it. Now from a design standpoint it is important to have easily readable behaviour as a warning for a low stat. But I would much rather a UI or symbol tell me that so the behaviour isn't tied to the management system and can be used for personality.

I want to see dinosaurs squaring up because one just likes his chance at being the alpha, I want to see some dinosaurs more friendly than others so you can single out who's the 'troublemaker' without looking at just their species, and this is before you mess with genetics to decide how timid or ferocious they are. The more natural they make the behaviour seem, the more personality they give the dinosaurs the better.

But right now its just like robots running off a simple checklist. "Am I hungry? yes, break out", "too many of us? Yes, Fight", "is there a prey animal? yes, hunt it". It all seems too purposeful for a game about management of "animals". They don't pretend to consider, they just act out their roles.
 
The behavior really needs work. Beyond velociraptor chatter, I have not seen any seemingly naturally occurring events. By that I mean an action that is not a direct action of a meter or a stat, but one that is of the choice of the dinosaurs themselves. They have a very limited behavior script, lack personality and are highly readable. Such as the headbutt mentioned. That is an example of an event that happens by having too many dinos in a pen. It is a symbol of discomfort so the player can act on it. Now from a design standpoint it is important to have easily readable behaviour as a warning for a low stat. But I would much rather a UI or symbol tell me that so the behaviour isn't tied to the management system and can be used for personality.

I want to see dinosaurs squaring up because one just likes his chance at being the alpha, I want to see some dinosaurs more friendly than others so you can single out who's the 'troublemaker' without looking at just their species, and this is before you mess with genetics to decide how timid or ferocious they are. The more natural they make the behaviour seem, the more personality they give the dinosaurs the better.

But right now its just like robots running off a simple checklist. "Am I hungry? yes, break out", "too many of us? Yes, Fight", "is there a prey animal? yes, hunt it". It all seems too purposeful for a game about management of "animals". They don't pretend to consider, they just act out their roles.

Yeah, this would be so awesome, if you could see some different personalities on your dinos. Think about one dinosaur is the "black sheep" of the herd and they dont let that one be near the herd, cause when he come close the alpha will fight it away :eek:
Or one dinosaur that needs a lot of love, and goes to every dino and cuddle them xD
SO MUCH POTENTIAL AHHH [big grin]
 
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