Ok so first off the game doesn't tell you any of the (preferably all) the material requirements for various module upgrades as well as what's needed in adding experimental effects until you actually travel all the way out to the engineer's remote location and engage the engineer. You travel all the way out there, engage the engineer and only then you find out what you need to upgrade your modules. Then you have to go about the various tasks to obtain such materials, the PITA being finding minerals on landable planets and moons which is about as laborious and time consuming as possible. Endless bad terrain, desperatly trying to keep your SRV from spinnning out or flipping over as you hunt for a signal source, when you do find a mineral rock to blast well chances are not what you needed so off you go again in another direct for god knows how long to find that material. You'd think there would be a way to narrow down your search aside from planet scanning. Like launching a drone from the surface that can find material sources, tag their location, to which you follow in your SRV.
So you obtain all what you believe you need for the engineer, travel back to the engineer and upgrade the module and then you see Experimental Effects and think "Oh I'll try that as well, see what happens." Well now you are presented with yet another list of materials you need. So off you go to find those materials. Materials obtained you get back to the engineer to apply the Experimental (which you have to have the module already engineered to apply, which you did already) only to find out you have to re-engineer the module from scratch to reunlock the Experimental, so now your wasting precious materials doing what you already did. Now your in the Experimental section finally and oh look it seems for the effect you want you forgot one material element. So now you have to go back out into the galaxy, find that material, go back to the engineer, re-engineer the module again, then finally apply the experimental effect you want.
I realize it's not suppose to be easy but it feels like an ongoing practical joke. Now before someone tells me about out of game tools like EDOMH, I finally got it so yes I will at least know ahead of time what I need before making the trip out to the engineer. Thing is more information should be available in game and not only after you've traveled a few hundred ly to an engineer. As well surely something can be done to improve material hunting on planets to make it more bearable. Give me a ballpark idea of where to go so I don't end up endlessly driving around with no signals, drive back to the ship, scoot across the surface to another spot, land, rinse and repeat until finally you get some hits on your SRV scanner. The less time battling the rocky terrain (and I thought driving the Mako in Mass Effect 1 was arduous, ED has it beat) the better. I didn't even want to extensively upgrade all my modules, just a couple level 1 upgrades to make a more viable Vulture build. Now it's hours and hours of grind and I still haven't been able to engineer 1 module fully.
So yeah, this aspect of the game could be improved upon.
So you obtain all what you believe you need for the engineer, travel back to the engineer and upgrade the module and then you see Experimental Effects and think "Oh I'll try that as well, see what happens." Well now you are presented with yet another list of materials you need. So off you go to find those materials. Materials obtained you get back to the engineer to apply the Experimental (which you have to have the module already engineered to apply, which you did already) only to find out you have to re-engineer the module from scratch to reunlock the Experimental, so now your wasting precious materials doing what you already did. Now your in the Experimental section finally and oh look it seems for the effect you want you forgot one material element. So now you have to go back out into the galaxy, find that material, go back to the engineer, re-engineer the module again, then finally apply the experimental effect you want.
I realize it's not suppose to be easy but it feels like an ongoing practical joke. Now before someone tells me about out of game tools like EDOMH, I finally got it so yes I will at least know ahead of time what I need before making the trip out to the engineer. Thing is more information should be available in game and not only after you've traveled a few hundred ly to an engineer. As well surely something can be done to improve material hunting on planets to make it more bearable. Give me a ballpark idea of where to go so I don't end up endlessly driving around with no signals, drive back to the ship, scoot across the surface to another spot, land, rinse and repeat until finally you get some hits on your SRV scanner. The less time battling the rocky terrain (and I thought driving the Mako in Mass Effect 1 was arduous, ED has it beat) the better. I didn't even want to extensively upgrade all my modules, just a couple level 1 upgrades to make a more viable Vulture build. Now it's hours and hours of grind and I still haven't been able to engineer 1 module fully.
So yeah, this aspect of the game could be improved upon.