The Unofficial High Grade Emissions Hate Thread / Support Group

Welcome one and all, today we join together for our mutual hate of this tedious and life wasting grind.

Tell us your harrowing tales of how much of your precious life you wasted flying around looking for that mysterious high grade only to be spammed with degraded and distress signals.

I wonder who thought up the idea 'hey let's make it so the player flies around deep space for hours it will be amazing'
 
I refuse to look for them anymore. I just trade for them at a materials broker or whatever the hell theyre called. If I stumble on one I check it out, but never again will zi trudge around in search of the damned things. In a game with some rather inane grind mechanics, the High Grade USS takes the cake.
 
I refuse to look for them anymore. I just trade for them at a materials broker or whatever the hell theyre called. If I stumble on one I check it out, but never again will zi trudge around in search of the damned things. In a game with some rather inane grind mechanics, the High Grade USS takes the cake.

I wish that was possible, but i mat i need requires far too much to trade for so i'm actually forced to do this. In the last 24 hours i've wasted 4 hours of my life. Autistic crying
 
I scienced it very thoroughly indeed, you should not do it. It's less productive and fun.

Pharmaceutical isolators search in system Xinca (in outbreak at the time) within 300ls of Finch market.

Drop into everything interesting looking for 30 minutes.
Distress signal-clean type 6 out of fuel
Weapon fire threat 5-empty instance
Weapon fire threat 5-empty instance
Weapon fire threat 5-empty instance
Convoy-ignored
Degraded emissions -(Crystal shards x6, Heat conduction wiring x3, mechanical scrap x3).
Combat aftermath-(Chemical processors x6, heat exchangers x3, conductive ceramics x3, conductive components x3, configurable components x3, chemical distillery x3, chemical manipulators x3, mechanical components x3).
Distress signal- clean type 6 out of fuel (distorted shield cycle recordings x3)
Convoy ignored
Degraded emissions-(worn shield emitters x3, cargo ignored)
High grade emissions-(pharmaceutical isolators x15)

Drop into HGE's only everything else ignored for 30 minutes
Combat aftermath
Weapon fire threat 4
Ceremonial comms
Ceremonial comms
Convoy
Convoy
Convoy
Degraded emissions
Ceremonial comms
Distress signal
Convoy
Encoded emissions
Ceremonial comms
Encoded emissions
Convoy
Convoy
Distress
Weapon fire threat 5
Convoy
Distress signal
Convoy
Convoy
Distress signal
Convoy
Degraded emissions
High grade emissions (pharmaceutical isolators x15)
Convoy
Distress
Distress
Convoy
Distress
Distress

As you can see you get more random stuff the same amount of target mat "X" and have a wider variety of fun things to do by dropping into everything. The weapon fire USS's were a bit of a washout, but that bug seems to have been fixed now.
 
In all seriousness, isn't that exactly how they're intended to be used?

Maybe. Don't ask me.

But, food for thought : say one need pharma insulators. that means that "casually" finding them (in HGE's)* requires :

a) Being in an system in the outbreak state. quick look at galmap tells me that's about 1% chance.
b) Getting a HGE with the right loot (i.e. if the system is imperial, it's a 50/50). Say optimistically that USS have 5% chance of being HGE's of the right type (it's probably lower in casual play).

That means that if you get one SS / min, the "casual" player will get about 1 pharma insulator HGE every 33 hours... Best of luck XD

Best part of it all :

HGE's offer no gameplay beyond material collection and are not tied to missions. RNG spawn table at it finest. So 80's retro-gaming [knocked out]

*Corrected for nitpickers.
 
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Maybe. Don't ask me.

But, food for thought : say one need pharma insulators. that means that "casually" finding them requires :

a) Being in an system in the outbreak state. quick look at galmap tells me that's about 1% chance.
b) Getting a HGE with the right loot (i.e. if the system is imperial, it's a 50/50). Say optimistically that USS have 5% chance of being HGE's of the right type (it's probably lower in casual play).

That means that if you get one SS / min, the "casual" player will get about 1 pharma insulator HGE every 33 hours... Best of luck XD

One every two minutes.
 
Maybe. Don't ask me.

But, food for thought : say one need pharma insulators. that means that "casually" finding them requires :

a) Being in an system in the outbreak state. quick look at galmap tells me that's about 1% chance.
b) Getting a HGE with the right loot (i.e. if the system is imperial, it's a 50/50). Say optimistically that USS have 5% chance of being HGE's of the right type (it's probably lower in casual play).

That means that if you get one SS / min, the "casual" player will get about 1 pharma insulator HGE every 33 hours... Best of luck XD

Or killing an Elite Anaconda, which seem to drop pharma insulator &/or EFC

I have a stockpile from doing Assassinations, I only noticed as I got the "New material Discovered" notification
 
I scienced it very thoroughly indeed, you should not do it. It's less productive and fun.

Pharmaceutical isolators search in system Xinca (in outbreak at the time) within 300ls of Finch market.

Drop into everything interesting looking for 30 minutes.
Distress signal-clean type 6 out of fuel
Weapon fire threat 5-empty instance
Weapon fire threat 5-empty instance
Weapon fire threat 5-empty instance
Convoy-ignored
Degraded emissions -(Crystal shards x6, Heat conduction wiring x3, mechanical scrap x3).
Combat aftermath-(Chemical processors x6, heat exchangers x3, conductive ceramics x3, conductive components x3, configurable components x3, chemical distillery x3, chemical manipulators x3, mechanical components x3).
Distress signal- clean type 6 out of fuel (distorted shield cycle recordings x3)
Convoy ignored
Degraded emissions-(worn shield emitters x3, cargo ignored)
High grade emissions-(pharmaceutical isolators x15)

Drop into HGE's only everything else ignored for 30 minutes
Combat aftermath
Weapon fire threat 4
Ceremonial comms
Ceremonial comms
Convoy
Convoy
Convoy
Degraded emissions
Ceremonial comms
Distress signal
Convoy
Encoded emissions
Ceremonial comms
Encoded emissions
Convoy
Convoy
Distress
Weapon fire threat 5
Convoy
Distress signal
Convoy
Convoy
Distress signal
Convoy
Degraded emissions
High grade emissions (pharmaceutical isolators x15)
Convoy
Distress
Distress
Convoy
Distress
Distress

As you can see you get more random stuff the same amount of target mat "X" and have a wider variety of fun things to do by dropping into everything. The weapon fire USS's were a bit of a washout, but that bug seems to have been fixed now.

so really, i should drop into every tom and harry ss. my enthusiasm is overwhelmed with excitement
 
Or killing an Elite Anaconda, which seem to drop pharma insulator &/or EFC

I have a stockpile from doing Assassinations, I only noticed as I got the "New material Discovered" notification

Yeah, thanks god for that. But we're speaking about HGE's. The new assassination missions are a godsend w.r.t high grade materials.
As frictionless and well incorportated in the regular game loops as it gets. Credit where due, so GJ on this one FD.

Now FDev next job is : integrate HGE's similarly well into regular gameplay and give them a purpose outside of garbage collection gameplay ;)
 
Yeah, thanks god for that. But we're speaking about HGE's. The new assassination missions are a godsend w.r.t high grade materials.
As frictionless and well incorportated in the regular game loops as it gets. Credit where due, so GJ on this one FD.

Now FDev next job is : integrate HGE's similarly well into regular gameplay and give them a purpose outside of garbage collection gameplay ;)

I am sorry, you said someone is required to


a) Being in an system in the outbreak state. quick look at galmap tells me that's about 1% chance.
b) Getting a HGE with the right loot (i.e. if the system is imperial, it's a 50/50). Say optimistically that USS have 5% chance of being HGE's of the right type (it's probably lower in casual play).


They are NOT required to, as HGE are not the only way, so whining about 33 hours for one if you are going to ignore other methods is ill advised.


Utilize all the options, maybe?


That might be sensible as, not everything is going to be balanced in isolation.
 
Didn't they mention they will add a way to look for USS's in a more deterministic manner on top of the random encounters? I am quite certain they did. Should come along with the other exploration stuff.
 
If only there was a facility in the game, maybe even on a station, where you could swap excess mats for the ones you want.

That works in theory but it's hard when certain mats can only be exchanged for one or two top tier mats that would require the same, if not more grinding.
 
That works in theory but it's hard when certain mats can only be exchanged for one or two top tier mats that would require the same, if not more grinding.

If you drop into random signals and scoop pirate debris you'll always have plenty of maxed out mats you can trade at a huge loss and replace very quickly.
 
That works in theory but it's hard when certain mats can only be exchanged for one or two top tier mats that would require the same, if not more grinding.

True, that is why whenever I am flying around, whether it be exploring, heading to or returning from a RES, doing missions, basically whenever I am in space, I check the USS's I see. Only takes a second or so, some I will decide to drop into, some I won't. I found I tend to get enough of the higher mats that trading for the ones I want is normally achievable.

Having said that, I am only doing selective Engineering so I might not need as many as those that are determined to do a Meta Build or for some reason trying to get their entire fleet up to G5 everything (even though they probably don't use half the ships they have lol).
 
...Having said that, I am only doing selective Engineering so I might not need as many as those that are determined to do a Meta Build or for some reason trying to get their entire fleet up to G5 everything (even though they probably don't use half the ships they have lol).

That is gold advice. Contenting oneself with G3-G4 makes things smooth as butter as far as getting materials and engineering is concerned.
Though anyone looking for PvP is still shafted.

G5 is a deliberate grind trap ;)
 
Maybe if we could pick the mat rewards from missions
,that would solve the issue. Grinding something enjoyable and it would make some sense as you wouldn't need to scan the Internet to find out precisely when/where/which randomly generated do dah you need to be in.
Alleviating frustrating gameplay is a good thing.
 
Trying to find the HGE's is a gargantuan waste of player time and a monumentally flawed "time sink" design choice in a game where the magnitude of RNG and zero-stimulation game play has reached momentous levels.

There is NOTHING fun about floating around in space hoping some random thing will appear on your scanner while there is literally NOTHING you can do other than WAIT.

If we were actually PLAYING the game and ACTIVELY using tools, mechanics or game features to locate these sites then this would be more interesting since you are PLAYING the game and applying some level of skill requiring you to think, make decision and otherwise ENGAGE with the game and be ACTIVE.

Instead we are INACTIVE, doing NOTHING, while employing ZERO skill and ZERO decision making and ZERO game play until some USS pops up on the list.

I really hate to keep referring to EVE Online but at least the exploration / scanning system there requires the player to, oh I dunno, PLAY THE GAME.

Elite on the other hand = be INACTIVE and wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait. I probably watched ALL episodes of Game of Thrones AND Scrubs AND about a dozen other shows on my 2nd monitor while "playing" Elite.

The USS system for finding materials is the absolutely largest pile of donkey-doo-doo that I have been exposed to.

Why is there no actually game play for this? Why can't we deploy and control sensors, or buy new better sensors, or buy modules that improve signal strengths and so forth?

I am so ' annoyed at this atrocious system that even just replying to the issue puts me off playing the game for another 4 months.
 
That is gold advice. Contenting oneself with G3-G4 makes things smooth as butter as far as getting materials and engineering is concerned.
Though anyone looking for PvP is still shafted.

G5 is a deliberate grind trap ;)

Well if most were honest with themselves, a G3 or G4 mod is probably all they need lol

I did forget to mention that a lot of the G5 mats are available as mission rewards, sometimes hard to find those missions though but again, like my USS lucky dip, I do always check what mats are being given for missions when scanning through the mission board.
 
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