The Vive discussion Thread

I have my Vive now for 1 week and have tested it quite extensively. Unfortunately I have to confirm all the observations about the bad visuals. And not only this, ED is the only game on the Vive which shows severe stuttering and frame drops, which in my case induces nausea very quickly.

I have a i7 4770K 16GB Ram and a MSI 980Ti Gaming gfx card. So it is definitely not my setup. ED could be really phenomenal, but alas right now it is not.

FDev has definitely a Vive, as I remember David Braben talking about his VR experience in a Vive. This was shortly before Horizons was released and it was clear, that it will still only support DK2 with the old SDK. All reports from back then were very positive regarding the Vive. Something has changed in the meantime, e.g. the mainly VR related patch to support the CV1. I really hope ED will figure it out once the 2.1 stress has settled a bit.

For now I will continue testing and playing with the Vive and ED, but not as my main setup for ED.

Thanks for sharing this. I have to agree. It's playable, but highly aliased and blurry.

I tried playing on my regular monitor this morning and was shocked at how good the visuals were (obviously), but still prefer using the HTC Vive due to the immersion and ease of camera control.
 
I just had my Vive delivered yesterday. Looking forward to trying this out in ED at some point but I'm in no hurry. I'm sure they have other things on their plate right now.

On another note, considering summer is fast approaching, I always found that I got hot and sweaty while using the DK1 and DK2 and my quick go with the Vive last night seems to be the same. Has anyone come up with some kind of buskers-like mount for one of those little hand fans blowing air over your face. :)

Apparently these are a thing for paintball masks already.

I'm actually considering sending my rather balky Vive back for a refund and seeing what's available in the autumn instead.
 
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It's a mysterious DHL dispatch notice in Czecholosvakian.

The only reason I know it's the Vive is because I provided HTC with a unique email address which is where the dispatch email was sent to.

That's where mine was dispatched from last week. Enjoy!
 
Not sure if i'm mis-remembering since a week ago, but the in-station view looks fractionally improved with the new beta. Text is still aliased, but this doesn't make it unreadable, particularly if i lean a little. The galaxy map seems slightly more usable too (and that was my biggest blocker before).
 
Not sure if i'm mis-remembering since a week ago, but the in-station view looks fractionally improved with the new beta. Text is still aliased, but this doesn't make it unreadable, particularly if i lean a little. The galaxy map seems slightly more usable too (and that was my biggest blocker before).

Jeremy-Renner.gif
 
Are the god rays the blurry light smears. Kinda feels like you have a really dirty lense?
I keep taking my headset off convince I have left the little plastic lense protectors on. Kinda driving me nuts
 
I fired up my Vive for the first time in Elite today, once before the patch and once after. I saw no improvement after the patch. The resolution was very bad in both instances.
 
I'd recommend reporting this in the Beta Bug forums. For example my GPU usage wont go over 60%: https://forums.frontier.co.uk/showthread.php?t=246744 - if you have similar issues, add your input there.
Just wondering: If the GPU can't reach 90 FPS, it drops first to half that speed (45 FPS), then to third (30 FPS), etc...
Could it be that when rendering at 45 FPS it uses 60-70% GPU, but since it can't reach 90 it will not even attempt to tax the GPU? Since I notice this happening in 2.0 (non-beta) as well.

Could be the mechanic for dropping framerate as FDev have implemented it.

I have a R9 390 and when a lot needs to be rendered it quickly drops to 45, 30 or even 22.5 FPS. The last two are completely unplayable in HMD.
 
Hey all, just wondered if any of you Vive owners power off the light-houses at the end of the day, or just leave them running?
I'm aware the MTBF of the lighthouses is extremely high, so have been leaving mine on since I setup last weekend.
 
Hey all, just wondered if any of you Vive owners power off the light-houses at the end of the day, or just leave them running?
I'm aware the MTBF of the lighthouses is extremely high, so have been leaving mine on since I setup last weekend.

I switch mine off as I don't like the high pitched whine they make. I also find they more reliably activate when turned on via the outlet switch
 
I switch mine off as I don't like the high pitched whine they make. I also find they more reliably activate when turned on via the outlet switch

You can activate stand-by (or something like that) in the SteamVR options. If you have Bluetooth it will shut down the lighthouses when they are not in use.
 
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