The Vive discussion Thread

Here's hoping there are no unexpected surprises.

It's been my experience with other > $1000 AUD purchases, that GST was applied to the TOTAL item cost including shipping, and then (to add insult to injury) the freight company added it's own fee for import tax handling, so put some more away for the final cost, just in case.

Hopefully, HTC has all this factored in (as did Oculus with my DK2 some time ago).

When it arrives, I'd be interested to know the final cost, landed in AUD$

So I might be looking at another $135 plus whatever the freight company wants? Greedy        s!

Probably still cheaper than whatever Harvey Norman would charge if they stock them in the future.
 
Ultimately, VR should be affordable, ubiquitous, and amazing, and is best served if we don't turn into Oculus vs Vive camps - it really is pointless. Different strokes for different folks - as long as we're all pulling together in the same general direction, hopefully VR will become more mainstream which can only be a "Good Thing" tm :)
Well stated. There are more commonalities than differences in all VR tech. It's going to be a brave new world.
 
My receipt was emailed to me at 10:05am EST so I got in pretty darn early.

I was going to buy both the Rift and the Vive but the sticker shock made me choose one and I like Valve more than Facebook. One is a game company and the other is not however, I hope Oculus does well also. Competition is a good thing and should keep innovation high and prices low.

I also think if someone wants a "cheaper" solution, the DK2 is still absolutely amazing imo. I kinda wish Oculus would release a $300 version based on the DK2 for people that can't afford the commercial versions but I guess they can just pick up a used DK2.
 
HTC is smoking something. WAY overpriced compared to the rift. Good luck selling many of those. Especially considering the additional cost to upgrade your PC to support it.

Well it does come with the motion controllers. We don't know how much the Oculus Touch controllers will be.
 
I think Tommy that prices will lower as it takes off. I'm sure both HTC and Occulus haven't made massive production runs because A) the market place will be small and B) they'll want to see how a wider audience will react to it.
 
Pardon me if this has been asked before, but do the base stations come with wall mounts in the consumer release.


Also, is this thread the semi official Vive discussion thread, or is there an official forum somewhere (which I can't find)
 
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Well it does come with the motion controllers. We don't know how much the Oculus Touch controllers will be.
And for those of us not in USA and have to pay high shipping costs, bear in mind with the HTC you only had to pay high shipping costs once and you got everything.
With oculus there will be a second slug for shipping the controllers later. It totally depends on the price of the oculus controllers but I do think that in the end, they are very closely priced.

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If VR catches on, the prices will fall dramatically. Time will tell if either will happen.
And we will look back at the "crap, we paid so much for" and giggle.
I used to look at the 21" CRT monitor I bought that cost me more than a vive and and my desk developed a dip in the centre due to the weight.
Now I game on a 65" 6k tv on the wall hehe.

Ooh that brings up another problem, when I have friends over to try vr, I better make some sort of Impact shield for my big screen. Its like the Wii days again.
 
And for those of us not in USA and have to pay high shipping costs, bear in mind with the HTC you only had to pay high shipping costs once and you got everything.
With oculus there will be a second slug for shipping the controllers later. It totally depends on the price of the oculus controllers but I do think that in the end, they are very closely priced.

I'll be waiting for these to show up in local brick stores. Will be saving shipping and customs that way (I hope).
 
I could not pull the trigger and it has nothing to do with money as I can afford it but I have to wait. I would rather hear even the biased opinions from both sides when they actually try them before making a decision. People who bought both are going to be invaluable in this.
 
I'll give you my honest opinion Rap. If it's not so good I'll let you know. I think the main problem will be getting it configured to how I like it. Hell knows that I could never do that with the edtracker or the X55 even though they're both great products.
 
We need a 'which one do i cancel thread' for people like me ;)

Cant afford both, like the sound of comfort CV1 but like the sound of Vive working out of the box with ED.

Choices - still got a month+ to decide which one gets canned.
 
make sure they use the controller's straps to avoid being flung into the 65"
That's a definite. I still have the flattened box from the TV. I will use that to make a protector for it. If there is something an observer needs to see while the other person is in the rift, they can watch it on the crappy 1080p 55 inch second monitor in the corner :) or I will pull down the projector screen and use that hehe

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We need a 'which one do i cancel thread' for people like me ;)

Cant afford both, like the sound of comfort CV1 but like the sound of Vive working out of the box with ED.

Choices - still got a month+ to decide which one gets canned.

On this didnt Vive just announce that SteamVR will be going direct to device? Isnt that what broke the interface to ED for the oculus?
 
On this didnt Vive just announce that SteamVR will be going direct to device? Isnt that what broke the interface to ED for the oculus?

Already done.....works fine. What "broke" the rift is lack of SDK 1.0 and/or whatever deal FD is holding out for....
 
Already done.....works fine. What "broke" the rift is lack of SDK 1.0 and/or whatever deal FD is holding out for....

Not true at all. It's true that E: D is able to run in direct mode in a fashion via SteamVR, but E: D is not natively working in direct mode, hence the performance cost of using SteamVR over Oculus Runtime 0.5 & extended mode.
 
Not true at all. It's true that E: D is able to run in direct mode in a fashion via SteamVR, but E: D is not natively working in direct mode, hence the performance cost of using SteamVR over Oculus Runtime 0.5 & extended mode.

ED is not working natively in anything unless you use old SDK's but, the point is that SteamVR's recent switch to direct mode DID NOT "break" ED in SteamVR at all. It still works in SteamVR as good or better than it did before they went direct.

So, no SteamVR's direct mode won't break ED, it's working just fine at the moment. As the quoted and responded post was wondering "On this didnt Vive just announce that SteamVR will be going direct to device? Isnt that what broke the interface to ED for the oculus?" The answer is no, its already implemented and it works.

ED works well in the current SteamVR mode and it did not break anything, like the developers claimed Oculus SDK .8 did. So, don't know what you're on about. Install SDK .8, install ED in Steam and play in SteamVR mode, what "fashion" are you talking about? Sure, this may not be the commercial release version, or it may be, who knows but, again, to answer the poster's question see red text above and relax.
 
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