It's really quite useless, since it's only good for gunning, and a Vulture armed with a turret is just silly, because it doesn't need one.
Once upon a time, I found myself with a C3 G5-modded beam turret and a C3 G5-modded MC turret going spare so I thought it'd be a bit of a laugh to put them on my Vulture.
The idea being, I could leave the turrets to shoot stuff while I could really concentrate on
flying.
That part of it
was really good fun.
Instead of firing on things like Annies and Vettes from 1km away, where they're the size of a postage-stamp, I was able to get to within a few metres of them and buzz around them like an insect.
The thing that was frustrating was that turrets don't actually fire on a target until it becomes hostile.
Basically, you have to switch to forward-fire mode, take a shot and then switch back to auto-fire mode.
Might not sound like a big deal but when you have to do it every 30 seconds, it gets old real fast.
In a world where there was more of an incentive to make use of multicrew, I think there'd be a place for a 2-man Vulture.
Imagine, for example, attacking a highly-defended orbital base and having to destroy a bunch of "power couplings" or something?
The pilot would have to concentrate on weaving in and out of the superstructure while the gunner fired on the targets as the ship zips past them.