The battle on Sunday was riddled with lag and (worse than that) too many Imp´s! Comparing to the week before, the experience was somewhat lessened by constant crashes of the client too. So generally it was problematic throughout.
When I first arrived there were 2 Fed´s and 5-6 Imp´s and I was being dealt some very heavy firepower, mostly by NPCs. Jenner was the first player to pop my ship with efficiency that can only be described as total ownage. After that i thought this was going to be a very one-sided battle. However it wasn´t too bad once there were more greens on my radar appearing. The battles were frantic, the explosions kept happening, and the enemy didn´t let up at all. It was a great experience but with the horrible lag and constant crashes of the client it was impossible to reach the continuity of the previous week. Perhaps that was because there were many more participants on Sunday then there was previously. There also seemed to be a lot more ships in my instance too.
The Anacondas seemed easier to pop and i destroyed 6 of them in total. Whenever i was attacking an Anaconda there was no lag, which is why I kept attacking them and comparing that with attacking players. Very strange indeed.
When Cmdr Psykokow said he was unable to continue that was the turning point for me. I tried to carry on for 10-15 minutes more but realising it was futile. Each time i logged back in all i saw was green blips, some of which were firing on me. This battle was not as long as the previous one, only lasting about an hour and 15-20 minutes before I decided to bail out.
It can only get better software wise. I hope you all took some great screenshots, made a few movies, and submitted tickets for bugs, etc. Thanks to all for taking part. May we have a lot more battles in future, and a lot more fun in doing so!