The Weapon nerf screenie and Video compilation thread

@sallymorganmoore In the 7.01 update thread, you asked us to provide you with evidence that other weapons' stats were inadvertently affected by the patch. I'm creating this thread to consolidate our collective feedback and to make your life easier finding it all. We'll eventually file a bug report once we've gathered the information from everyone.

As a point of reference, I will be using the engineering values found on Inara's Engineering blueprints page to define what the baseline stats should be, found at https://inara.cz/blueprints/.

So without further adieu...

Known Weapon stat errors in Update 7:
Most of the Pulse laser engineering was broken:
Affected pulse laser engineerings:
  • (FIXED) Efficient (damage nerf)
  • (FIXED) Overcharged (damage eliminated)
  • (PARTIAL)Rapid fire (damage not being reduced as expected, rate of fire buff)
    • Damage is now being reduced at the expected rate. however, the rate of fire is still showing as 53.85% when it should be 35%. However, I'm not sure if that's how it should be for pulse lasers since I'm not seeing a reduction in reload time. Maybe other folks in the community could weigh in on this one?
  • (FIXED) Short Range Blaster (damage nerf)

I'm going to hop in my explorer and make some visits to the other engineers to see which weapon engineering values deviate from what Inara says they should be. I'll only be checking the G5 values, though, so there might be a deviation here and there. I'll post more info to this thread when I find it.
 

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I visited all the G5 weapon engineers in the bubble and checked all the standard weapons that aren't power-play weapons or human tech broker unlocks. Here are the results from my checking of Engineering stats versus the ones reported on Inara:

NOTE: All checks were done in Odyssey. I did not check Horizons.


Base Engineering (checked versus a medium weapon):

WeaponEngineeringDiffers from Inara values?Notes
Pulse LaserEfficientNo
Pulse LaserFocusedNo
Pulse LaserLightweightNo
Pulse LaserLong rangeNo
Pulse LaserOverchargedNo
Pulse LaserRapid fire???Fire rate might be too high, but still confirming
Pulse LaserShort range blasterNo
Pulse LaserSturdyNo
Burst LaserEfficientNo
Burst LaserFocusedNo
Burst LaserLightweightNo
Burst LaserLong rangeNo
Burst LaserOverchargedNo
Burst LaserRapid fire???Fire rate might be too high, but still confirming

Burst Laser
Short rangeNo
Burst LaserSturdyNo
Beam LaserEfficientNo
Beam LaserLightweightNo
Beam LaserLong RangeNo
Beam LaserOverchargedNo
Beam LaserShort RangeNo
Beam LaserSturdyNo
CannonEfficientNo
CannonHigh CapacityNo
CannonLightweightNo
CannonLong rangeNo
CannonOverchargedNo
CannonRapid fireYesFire rate buffed.
CannonShort range blasterNo
CannonSturdyNo
Fragmentation CannonDouble shotNoWhile the burst rate of fire is shown as 1500% instead of 1400%, DPS rates correspond to coriolis.io values at G5, so UI bug at worst.
Fragmentation CannonEfficientNo
Fragmentation CannonHigh CapacityNo
Fragmentation CannonLightweightNo
Fragmentation CannonOverchargedNo
Fragmentation CannonRapid FireYesRate of fire is 78% instead of expected 44%. However, DPS values match those found in coriolis.io for a G5 weapon. Possibly a UI glitch.
Fragmentation CannonSturdyNo
Mine LauncherHigh CapacityNo
Mine LauncherLightweightNo
Mine LauncherRapid FireYesRate of fire is 78% instead of expected 44%. However, DPS values match those found in coriolis.io for a G5 weapon. Possibly a UI glitch.
Mine LauncherSturdyNo
Missile RackHigh CapacityNo
Missile RackLightweightNo
Missile RackRapid FireYesRate of fire is 78% instead of expected 44%. However, DPS values match those found in coriolis.io for a G5 weapon. Possibly a UI glitch.
Missile RackSturdyNo
Seeker Missile RackHigh CapacityNo
Seeker Missile RackLightweightNo
Seeker Missile RackRapid FireYesRate of fire is 78% instead of expected 44%. However, DPS values match those found in coriolis.io for a G5 weapon. Possibly a UI glitch.
Seeker Missile RackSturdyNo
Torpedo PylonLightweightNo
Torpedo PylonSturdyNo
Multi-CannonEfficientNo
Multi-CannonHigh CapacityNo
Multi-CannonLightweightNo
Multi-CannonLong RangeNo
Multi-CannonOverchargedNo
Multi-CannonRapid FireYesRate of fire is 78% instead of expected 44%. However, DPS values match those found in coriolis.io for a G5 weapon. Possibly a UI glitch.
Multi-CannonShort Range BlasterNo
Multi-CannonSturdyNo
Rail GunHigh CapacityNo
Rail GunLightweightNo
Rail GunLong RangeNo
Rail GunShort Range BlasterNo
Rail GunSturdyNo
Plasma AcceleratorEfficientNo
Plasma AcceleratorFocusedNo
Plasma AcceleratorLightweightNo
Plasma AcceleratorLong RangeNo
Plasma AcceleratorOverchargedYesWhile the numbers are correct in Odyssey, other CMDRs have reported that stats in console Horizons are still nerfed. This is to be expected until the update for consoles drops.
Plasma AcceleratorRapid FireYesRate of fire is 78% instead of expected 44%. However, DPS values match those found in coriolis.io for a G5 weapon. Possibly a UI glitch.
Plasma AcceleratorShort Range BlasterNo
Plasma AcceleratorSturdyNo



Experimental Effects (tested w/ a G1 overcharged engineering unless otherwise indicated):
WeaponExperimental EffectDiffers from Inara values?Notes
Pulse LaserConcordant SequenceNo
Pulse LaserDouble BracedNo
Pulse LaserEmissive MunitionsNo
Pulse LaserFlow ControlNo
Pulse LaserMulti-ServosNo
Pulse LaserOversizedNo
Pulse LaserPhasing SequenceNo
Pulse LaserScrambled SpectrumNo
Pulse LaserStripped DownNo
Pulse LaserThermal ShockNo
Burst LaserConcordant SequenceNo
Burst LaserDouble BracedNo
Burst LaserFlow ControlNo
Burst LaserIntertial ImpactNo
Burst LaserMulti-ServosNo
Burst LaserOversizedNo
Burst LaserPhasing SequenceNo
Burst LaserScrambled SpectrumNo
Burst LaserStripped DownNo
Burst LaserThermal ShockNo
Beam LaserConcordant SequenceNo
Beam LaserDouble BracedNo
Beam LaserFlow ControlNo
Beam LaserOversizedNo
Beam LaserRegeneration SequenceNo
Beam LaserStripped downNo
Beam LaserThermal ConduitNo
Beam LaserThermal ShockNo
Beam LaserThermal VentNo
CannonAuto LoaderNo
CannonDispersal FieldNo
CannonDouble BracedNo
CannonFlow ControlNo
CannonForce ShellNo
CannonHigh Yield ShellYesInara (direct link) shows this experimental effect as increasing Armour Piercing by 25%, but this is not done. Not sure if this was ever done TBH.

While unrelated, this experimental effect has historically not activated properly when used against CMDRs.
CannonMulti-servosNo
CannonOversizedNo
CannonSmart roundsNo
CannonStripped downNo
CannonThermal CascadeNo
Fragmentation CannonCorrosive ShellNo
Fragmentation CannonDazzle ShellNo
Fragmentation CannonDouble BracedNo
Fragmentation CannonDrag MunitionsNo
Fragmentation CannonFlow ControlNo
Fragmentation CannonIncendiary RoundsNo
Fragmentation CannonMulti-servosNo
Fragmentation CannonOversizedNo
Fragmentation CannonScreening ShellNo
Fragmentation CannonStripped DownNo
Mine LauncherDouble BracedNoAll mine launcher experimentals tested using G1 High Capacity engineering.
Mine LauncherEmissive MunitionsNo
Mine LauncherFlow ControlNo
Mine LauncherIon DisruptionNo
Mine LauncherOverload MunitionsNo
Mine LauncherOversizedNo
Mine LauncherRadiant CanisterNo
Mine LauncherReverberating CascadeNo
Mine LauncherShift-Lock CanisterNo
Mine LauncherStripped downNo
Missile RackDouble BracedAll missile launcher experimentals tested using the G1 High Capacity engineering.
Missile RackEmissive MunitionsNo
Missile RackFlow ControlNo
Missile RackFSD InterruptYesRate of fire % decrease inaccurate, but actual ROF corresponds to coriolis.io values. Probably a UI bug.
Missile RackMulti-ServosNo
Missile RackOverload MunitionsNo
Missile RackOversizedNo
Missile RackPenetrator MunitionsNo
Missile RackStripped DownNo
Missile RackThermal CascadeNo
Seeker Missile RackDouble BracedNo
Seeker Missile RackDrag MunitionsNo
Seeker Missile RackEmissive MunitionsNo
Seeker Missile RackFlow ControlNo
Seeker Missile RackMulti-ServosNo
Seeker Missile RackOverload MunitionsNo
Seeker Missile RackOversizedNo
Seeker Missile RackStripped DownNo
Seeker Missile RackThermal CascadeNo
Torpedo PylonDouble BracedNoAll Torpedo Pylon experimentals tested using the G1 Sturdy engineering.
Torpedo PylonFlow ControlNo
Torpedo PylonMass Lock MunitionsNo
Torpedo PylonOversizedNo
Torpedo PylonPenetrator PayloadNo
Torpedo PylonReverberating CascadeNo
Torpedo PylonStripped DownNo
Multi-CannonAuto LoaderNo
Multi-CannonCorrosive ShellNo
Multi-CannonDouble BracedNo
Multi-CannonEmissive MunitionsNo
Multi-CannonFlow ControlNo
Multi-CannonIncendiary RoundsNo
Multi-CannonMulti-ServosNo
Multi-CannonOversizedNo
Multi-CannonSmart RoundsNo
Multi-CannonStripped DownNo
Multi-CannonThermal ShockNo
Rail GunDouble Braced
No
All Rail Gun experimentals tested using the G1 Long Range engineering.
Rail GunFeedback CascadeNo
Rail GunFlow ControlNo
Rail GunMulti-ServosNo
Rail GunOversizedNo
Rail GunPlasma SlugNoWhile unrelated, Imperial hammers with the Plasma Slug effect use 3x the fuel per 3-shot burst compared to the rail gun since this effect does not account for the 3-shot burst nature of this weapon in calculating reasonable fuel usage levels.
Rail GunStripped DownNo
Rail GunSuper PenetratorNo
Plasma AcceleratorDazzle shellNo
Plasma AcceleratorDispersal fieldNo
Plasma AcceleratorDouble bracedNo
Plasma AcceleratorFlow controlNo
Plasma AcceleratorMulti-servosNo
Plasma AcceleratorOversizedNoTried to get the Braben PA using established method for acquiring and could not get it.
Repeated the process using a G1 SRB and still could not get it.

Braben PAs are no longer a thing now. (whew).
Plasma AcceleratorPhasing Sequence
No
Plasma AcceleratorPlasma Slug
No
Plasma AcceleratorStripped DownNo
Plasma AcceleratorTarget Lock BreakerNo
Plasma AcceleratorThermal ConduitNo
 
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Note that these particular statistics are for odyssey only. Horizons, both on console and pc, was also affected by the same bug, but in different ways. Some of the things marked as "fixed" here, or "differs from inara values/NO", isn't consistent with what we're seeing on console horizons. Pulses are still nerfed. As are beams, PAs, and rails. Other weapons have been reported broken too, but this is just what I've personally been able to confirm from my own builds. I've tried to set up multiple bug reports now, but they have been getting marked as duplicate. And the link that frontier staff provided to the "duplicate" bug report was about the infinite damage bug, not even these issues.

Point is @sallymorganmoore, if you send these issues up the chain (and I really hope you do cause the bug report staff aren't even reading their reports), please note that odyssey and horizons are seeing different results. Some of what is fixed for them, is still broken for us. Also, for whatever reason, I can't upload my pics here on the forum, so here's a link to imgur showing my proof. The black pic is from Edsy.org and is pre update, as both edsy and inara display my old values. The orange pic is post update and displays the broken values. Note the difference in damage and damage per second.
Source: https://imgur.com/a/BEyV2G6
 
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Note that these particular statistics are for odyssey only. Horizons, both on console and pc, was also affected by the same bug, but in different ways. Some of the things marked as "fixed" here, or "differs from inara values/NO", isn't consistent with what we're seeing on console horizons. Pulses are still nerfed. As are beams, PAs, and rails. Other weapons have been reported broken too, but this is just what I've personally been able to confirm from my own builds. I've tried to set up multiple bug reports now, but they have been getting marked as duplicate. And the link that frontier staff provided to the "duplicate" bug report was about the infinite damage bug, not even these issues.

Point is @sallymorganmoore, if you send these issues up the chain (and I really hope you do cause the bug report staff aren't even reading their reports), please note that odyssey and horizons are seeing different results. Some of what is fixed for them, is still broken for us. Also, for whatever reason, I can't upload my pics here on the forum, so here's a link to imgur showing my proof. The black pic is from Edsy.org and is pre update, as both edsy and inara display my old values. The orange pic is post update and displays the broken values. Note the difference in damage and damage per second.
Source: https://imgur.com/a/BEyV2G6

That's a good find! I added this note to the table. Out of curiosity, was this for the PC version of Horizons or is this a console version? I recall Sally saying that the console fixes won't be coming out till early next week.
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
Point is @sallymorganmoore, if you send these issues up the chain (and I really hope you do cause the bug report staff aren't even reading their reports)
Noooo sweat, I don't expect you to go through the tens of responses I've done to the weapon values in this thread already but I can assure you that I've been on this since the update dropped and reports started coming in :)

Please note that odyssey and horizons are seeing different results. Some of what is fixed for them, is still broken for us.
We did have some fixes as you know, but today I'm taking all of these remaining ones to sift through, so things are happening. for sure. Thanks for the added info! o7
 
I agree - the Odyssey code should be meshed with Horizons immediately! (as I've stopped playing Horizons apart from long-distance FC movement, I can afford to be flippant!)
Yeah, I'm being a bit flippant also. Over the weekend I did play on Horizons a bit, but honestly was wondering what would be the point? How are any discoveries I'm making on Horizons carrying over to the Odyssey side? When/If we eventually get Odyssey or somehow have this "parity" @sallymorganmoore keeps talking about are my discoveries gone or overwritten? Honestly, the longer they drag out this Odyssey/Horizon separation the farther apart consoles and PC's get and then, what's the point? You can see the disparity already just on the number of comments between the Update 7 Horizon patch thread compared with the Odyssey thread. Obviously, Odyssey will get more discussion, but it's almost like Horizons console and PC players just don't care anymore.
 
I visited all the G5 weapon engineers in the bubble and checked all the standard weapons that aren't power-play weapons or human tech broker unlocks. Here are the results from my checking of Engineering stats versus the ones reported on Inara:

NOTE: All checks were done in Odyssey. I did not check Horizons.


Base Engineering (checked versus a medium weapon):

WeaponEngineeringDiffers from Inara values?Notes
Pulse LaserEfficientNo
Pulse LaserFocusedNo
Pulse LaserLightweightNo
Pulse LaserLong rangeNo
Pulse LaserOverchargedNo
Pulse LaserRapid fire???Fire rate might be too high, but still confirming
Pulse LaserShort range blasterNo
Pulse LaserSturdyNo
Burst LaserEfficientNo
Burst LaserFocusedNo
Burst LaserLightweightNo
Burst LaserLong rangeNo
Burst LaserOverchargedNo
Burst LaserRapid fire???Fire rate might be too high, but still confirming

Burst Laser
Short rangeNo
Burst LaserSturdyNo
Beam LaserEfficientNo
Beam LaserLightweightNo
Beam LaserLong RangeNo
Beam LaserOverchargedNo
Beam LaserShort RangeNo
Beam LaserSturdyNo
CannonEfficientNo
CannonHigh CapacityNo
CannonLightweightNo
CannonLong rangeNo
CannonOverchargedNo
CannonRapid fireYesFire rate buffed.
CannonShort range blasterNo
CannonSturdyNo
Fragmentation CannonDouble shotNoWhile the burst rate of fire is shown as 1500% instead of 1400%, DPS rates correspond to coriolis.io values at G5, so UI bug at worst.
Fragmentation CannonEfficientNo
Fragmentation CannonHigh CapacityNo
Fragmentation CannonLightweightNo
Fragmentation CannonOverchargedNo
Fragmentation CannonRapid FireYesRate of fire is 78% instead of expected 44%. However, DPS values match those found in coriolis.io for a G5 weapon. Possibly a UI glitch.
Fragmentation CannonSturdyNo
Mine LauncherHigh CapacityNo
Mine LauncherLightweightNo
Mine LauncherRapid FireYesRate of fire is 78% instead of expected 44%. However, DPS values match those found in coriolis.io for a G5 weapon. Possibly a UI glitch.
Mine LauncherSturdyNo
Missile RackHigh CapacityNo
Missile RackLightweightNo
Missile RackRapid FireYesRate of fire is 78% instead of expected 44%. However, DPS values match those found in coriolis.io for a G5 weapon. Possibly a UI glitch.
Missile RackSturdyNo
Seeker Missile RackHigh CapacityNo
Seeker Missile RackLightweightNo
Seeker Missile RackRapid FireYesRate of fire is 78% instead of expected 44%. However, DPS values match those found in coriolis.io for a G5 weapon. Possibly a UI glitch.
Seeker Missile RackSturdyNo
Torpedo PylonLightweightNo
Torpedo PylonSturdyNo
Multi-CannonEfficientNo
Multi-CannonHigh CapacityNo
Multi-CannonLightweightNo
Multi-CannonLong RangeNo
Multi-CannonOverchargedNo
Multi-CannonRapid FireYesRate of fire is 78% instead of expected 44%. However, DPS values match those found in coriolis.io for a G5 weapon. Possibly a UI glitch.
Multi-CannonShort Range BlasterNo
Multi-CannonSturdyNo
Rail GunHigh CapacityNo
Rail GunLightweightNo
Rail GunLong RangeNo
Rail GunShort Range BlasterNo
Rail GunSturdyNo
Plasma AcceleratorEfficientNo
Plasma AcceleratorFocusedNo
Plasma AcceleratorLightweightNo
Plasma AcceleratorLong RangeNo
Plasma AcceleratorOverchargedYesWhile the numbers are correct in Odyssey, other CMDRs have reported that stats in console Horizons are still nerfed. This is to be expected until the update for consoles drops.
Plasma AcceleratorRapid FireYesRate of fire is 78% instead of expected 44%. However, DPS values match those found in coriolis.io for a G5 weapon. Possibly a UI glitch.
Plasma AcceleratorShort Range BlasterNo
Plasma AcceleratorSturdyNo



Experimental Effects (tested w/ a G1 overcharged engineering unless otherwise indicated):
WeaponExperimental EffectDiffers from Inara values?Notes
Pulse LaserConcordant SequenceNo
Pulse LaserDouble BracedNo
Pulse LaserEmissive MunitionsNo
Pulse LaserFlow ControlNo
Pulse LaserMulti-ServosNo
Pulse LaserOversizedNo
Pulse LaserPhasing SequenceNo
Pulse LaserScrambled SpectrumNo
Pulse LaserStripped DownNo
Pulse LaserThermal ShockNo
Burst LaserConcordant SequenceNo
Burst LaserDouble BracedNo
Burst LaserFlow ControlNo
Burst LaserIntertial ImpactNo
Burst LaserMulti-ServosNo
Burst LaserOversizedNo
Burst LaserPhasing SequenceNo
Burst LaserScrambled SpectrumNo
Burst LaserStripped DownNo
Burst LaserThermal ShockNo
Beam LaserConcordant SequenceNo
Beam LaserDouble BracedNo
Beam LaserFlow ControlNo
Beam LaserOversizedNo
Beam LaserRegeneration SequenceNo
Beam LaserStripped downNo
Beam LaserThermal ConduitNo
Beam LaserThermal ShockNo
Beam LaserThermal VentNo
CannonAuto LoaderNo
CannonDispersal FieldNo
CannonDouble BracedNo
CannonFlow ControlNo
CannonForce ShellNo
CannonHigh Yield ShellYesInara (direct link) shows this experimental effect as increasing Armour Piercing by 25%, but this is not done. Not sure if this was ever done TBH.

While unrelated, this experimental effect has historically not activated properly when used against CMDRs.
CannonMulti-servosNo
CannonOversizedNo
CannonSmart roundsNo
CannonStripped downNo
CannonThermal CascadeNo
Fragmentation CannonCorrosive ShellNo
Fragmentation CannonDazzle ShellNo
Fragmentation CannonDouble BracedNo
Fragmentation CannonDrag MunitionsNo
Fragmentation CannonFlow ControlNo
Fragmentation CannonIncendiary RoundsNo
Fragmentation CannonMulti-servosNo
Fragmentation CannonOversizedNo
Fragmentation CannonScreening ShellNo
Fragmentation CannonStripped DownNo
Mine LauncherDouble BracedNoAll mine launcher experimentals tested using G1 High Capacity engineering.
Mine LauncherEmissive MunitionsNo
Mine LauncherFlow ControlNo
Mine LauncherIon DisruptionNo
Mine LauncherOverload MunitionsNo
Mine LauncherOversizedNo
Mine LauncherRadiant CanisterNo
Mine LauncherReverberating CascadeNo
Mine LauncherShift-Lock CanisterNo
Mine LauncherStripped downNo
Missile RackDouble BracedAll missile launcher experimentals tested using the G1 High Capacity engineering.
Missile RackEmissive MunitionsNo
Missile RackFlow ControlNo
Missile RackFSD InterruptYesRate of fire % decrease inaccurate, but actual ROF corresponds to coriolis.io values. Probably a UI bug.
Missile RackMulti-ServosNo
Missile RackOverload MunitionsNo
Missile RackOversizedNo
Missile RackPenetrator MunitionsNo
Missile RackStripped DownNo
Missile RackThermal CascadeNo
Seeker Missile RackDouble BracedNo
Seeker Missile RackDrag MunitionsNo
Seeker Missile RackEmissive MunitionsNo
Seeker Missile RackFlow ControlNo
Seeker Missile RackMulti-ServosNo
Seeker Missile RackOverload MunitionsNo
Seeker Missile RackOversizedNo
Seeker Missile RackStripped DownNo
Seeker Missile RackThermal CascadeNo
Torpedo PylonDouble BracedNoAll Torpedo Pylon experimentals tested using the G1 Sturdy engineering.
Torpedo PylonFlow ControlNo
Torpedo PylonMass Lock MunitionsNo
Torpedo PylonOversizedNo
Torpedo PylonPenetrator PayloadNo
Torpedo PylonReverberating CascadeNo
Torpedo PylonStripped DownNo
Multi-CannonAuto LoaderNo
Multi-CannonCorrosive ShellNo
Multi-CannonDouble BracedNo
Multi-CannonEmissive MunitionsNo
Multi-CannonFlow ControlNo
Multi-CannonIncendiary RoundsNo
Multi-CannonMulti-ServosNo
Multi-CannonOversizedNo
Multi-CannonSmart RoundsNo
Multi-CannonStripped DownNo
Multi-CannonThermal ShockNo
Rail GunDouble Braced
No
All Rail Gun experimentals tested using the G1 Long Range engineering.
Rail GunFeedback CascadeNo
Rail GunFlow ControlNo
Rail GunMulti-ServosNo
Rail GunOversizedNo
Rail GunPlasma SlugNoWhile unrelated, Imperial hammers with the Plasma Slug effect use 3x the fuel per 3-shot burst compared to the rail gun since this effect does not account for the 3-shot burst nature of this weapon in calculating reasonable fuel usage levels.
Rail GunStripped DownNo
Rail GunSuper PenetratorNo
Plasma AcceleratorDazzle shellNo
Plasma AcceleratorDispersal fieldNo
Plasma AcceleratorDouble bracedNo
Plasma AcceleratorFlow controlNo
Plasma AcceleratorMulti-servosNo
Plasma AcceleratorOversizedNoTried to get the Braben PA using established method for acquiring and could not get it.
Repeated the process using a G1 SRB and still could not get it.

Braben PAs are no longer a thing now. (whew).
Plasma AcceleratorPhasing Sequence
No
Plasma AcceleratorPlasma Slug
No
Plasma AcceleratorStripped DownNo
Plasma AcceleratorTarget Lock BreakerNo
Plasma AcceleratorThermal ConduitNo
This is what I call testing!
 
How are any discoveries I'm making on Horizons carrying over to the Odyssey side?
All of them... The CMDR 'save' is constant in some things and discoveries I have from Horizons (Noted in the Colonia region, as I have a few..) are still in EDO, likewise a brief foray in Horizons a few weeks back, in a region I was searching for something, had all of the 'new' discoveries from EDO surrounding me.

Until whatever is causing EDO to perform so poorly (it has been suggested that the core team may be doing a render engine rework - which might explain the 'confidence' of Update 8 bringing 'significant' performance improvements) is properly fixed, without breaking a thousand other things, the Horizons players on both PC and consoles are surely going to feel like the poorer relations.
 
The new Super Gauss. Went from one shot everything to zero damage against thargoids in the space of one patch!
I'm glad I'm not the only one. I'm playing on xbox and randomly when I log in my 3x equipped "super gausses" now either do a "normal" amount of thargoid damage or sometimes absolutely nothing. I haven't been able to figure out how to get consistent behaviour. First time I used them on Sunday morning they caused an insane amount of damage (1 shotted everything) but that was the one and only time I personally saw that, since then they've been either so-so or completely useless. Last attempt there was getting zero damage with them despite re-logging several times. Think I'll go back to exploring until this gets sorted out.
 
Noooo sweat, I don't expect you to go through the tens of responses I've done to the weapon values in this thread already but I can assure you that I've been on this since the update dropped and reports started coming in :)

What I was referring to was the issue tracker staff, not you. I've seen how much you've been responding, and it is truly appreciated. What aggravated me with them is the fact that they marked my submission as a duplicate, and the link that they provided to me to show that it was a duplicate post, was to a completely different issue (the infinite damage bug), not the one I submitted, this one. It seemed like they didn't even bother reading before they marked it, cause I made it very clear what the problem was. Doesn't matter though, cause in the end, I was able to reach you. Thank you for looking into this for us.
 
And when things break in both Horizon's and Odyssey, which gets priority? If only there was some way to mesh them together in a way...

Well they should have fixed all the bugs in Horizons before building a new releaseon top of it. Now we're at the point where there are bugs in both. No doubt someone will have the genius idea in frontier to merge both together and see what pile of dung plops out, and then release that to to great self-congratulations and expect us to love it. I'm just wondering what amazing lies they'll sell us for our Christmas Stocking.
 
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