I have a spent a large amount of my time since launch, working on content in the workshop with the following focus:
But here is the issue...it is almost impossible to get that type of work out there.
The only publicised pieces tend to be Frontiers Premier performers, the streamers and anyone who gets lucky and I really mean lucky, because if you do..then you can pretty much do what you want.
The prime players deliver wonderful examples of architectural modelling with many thousands of pieces and for the most part are enjoyable to look at. But are they practical?
How many of these pieces can you place in a park before it grinds to a halt?
I am not getting at these builders because this game offers that and it is up to people to decide if they can live with it...but it is these that get the limelight...not the practical simple builds that a lot of builders are seeking to get their park looking good and working well.
What I am asking or suggesting is that somehow the Workshop be shaped to categorise and highlight other less flamboyant builders and designers and not the ones that seem to be used as marketing tools for the game.
- Content that meets peoples needs (hopefully)
- Content that has low lag and meets the performance challenges of the game
But here is the issue...it is almost impossible to get that type of work out there.
The only publicised pieces tend to be Frontiers Premier performers, the streamers and anyone who gets lucky and I really mean lucky, because if you do..then you can pretty much do what you want.
The prime players deliver wonderful examples of architectural modelling with many thousands of pieces and for the most part are enjoyable to look at. But are they practical?
How many of these pieces can you place in a park before it grinds to a halt?
I am not getting at these builders because this game offers that and it is up to people to decide if they can live with it...but it is these that get the limelight...not the practical simple builds that a lot of builders are seeking to get their park looking good and working well.
What I am asking or suggesting is that somehow the Workshop be shaped to categorise and highlight other less flamboyant builders and designers and not the ones that seem to be used as marketing tools for the game.