The Worst Exploit in the Game

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raeat

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Time to post something no one wants to hear ... again.
So, what is the worst exploit in the game? I'll tell you, but it is not what you are expecting.

Metrics padding.
What the hell is metrics padding, you may ask? In games such as this one and many others like this one, much of the success of the game is measured in metrics, which is to say in player attendance, time spent playing, and the like. What, you didn't know these things were meticulously watched by suits who want the product to make money? Now, this in itself is a necessary function of the game/product and tells the suits whether or not a game/product is worth investing in.

So, where is the exploit? It is not something players do. It is something devs do to maintain their job security, and it can take many forms, the most immediately obvious one being the grind. One other thing is declaring player activities to be "exploits" to cover their own asses. They don't tell you the why of it, of course. They will instead tell you of the nightmarishly horrible-evil-bad-rarr this or that group of players did to justify punishing them for finding a way to attain their goals quickly and efficiently. And, of course, a gamer population of 13 year olds and jealous genius-wannabes lap up the rhetoric, demanding that these players be punished, punished, punished. Always about punishing. It's like they have nothing but malice prowling around in their brains.

So, why don't I think "exploits" really aren't exploits, and why do I think it is not players' fault for "exploiting" the "exploits?" Two reasons:

(1) We are here presented with a game that allows us to make choices based on what we think is in the best interests of their character or of the player himself or herself. Doing so is not only not a reason to punish players, it is the selling point of the game. Pretty graphics, and a challenging environment where you have to figure out how to best proceed. Games like this are built to encourage players to figure out how to play most effectively. That's what drives the sales of the game.

(2) I am willing to wager that almost 0% of the player base has a seat at the desks when the programming of the game was underway or may be continuing. Players to be could not do anything about the bugs the devs left in the game, intentionally or not (for that matter, precious few players are mind readers either). How can someone be responsible for bugs that they could not control. Basic ethics.

Personally, I think that people who find errors for the dev team should be rewarded, not punished - and if it takes a demonstration of the bug in action, then so be it. They are doing the work for the dev team the dev team couldn't be bothered to do while programming: tiger teaming.

So, what's the harm in the devs punishing "exploiting" players? The harm is what happens in the minds of the player base. What is a bug? What is deliberate by the devs. Is stacking missions an exploit? Is the latest credit farm an exploit? Is mission board flipping an exploit? If a dev team wants to present neat puzzles to the playerbase, necessitating the puzzle solving mentality, then it is wildly inconsistent to punish players for for finding something with that same mentality that wasn't noticed in the development room.

These bugs/exploits are, and I'll say this straight up front, the developers' fault. Responsibility starts and ends there, and seeking to punish players for not reading their minds or for using a problem solving mentality the devs exploit when playing the game, is absurd.

The concept of an exploit is an exploit used to hide errors and avoid responsibility. And metrics padding is a way to keep the suits from seeing the errors too. It is no guarantee you are offering a good game to pad exploits, it is lie.
 
Wrong kind of exploit for typical context. Regardless of the significance and validity of what you're talking about, the game working as intended isn't an exploit in the context of game exploits.
 
Didn't read the huge wall of text. Is there a TL-DR version?

TL;DR...

tin5.jpg
 
Anyway, more on topic, I don't use exploits in the game, and I don't grind. I just enjoy playing the game how I see fit, not how I'm socially engineered to. I primarily only pilot small ships in the game and my only Engineer mods so far in the game are tier five FSD range mods, which I got pretty easily for being an explorer, since you can rank up with those Engineers selling them exploration data.

I get along just fine too and haven't lost a ship since 3301 (2015), and only five ships total.

If people want to "grind" because they feel they have to for that next big thing in the game, that's mostly their choice. I'd rather have fun playing the game and if someone can't have fun playing the game that way, then maybe it's time they look for a different way of playing video games or not bother wasting their time on them.
 
If the devs call something an exploit, then it's an exploit. When something seems dodgy, too good to be true, or feels broken in an advantageous way to the player, then don't abuse it, because that is a sure way of ending up in the naughty corner.
 
Shiny side out is to deflect malign influences, shiny side in is to stop others reading your brain waves.

The really paranoid use a double layered hat.
 
As far as I know, no players have been punished for exploiting.

Those who used 5 for 1 engieering exploit didn't even have to pay back the materials they owe the engineers.

Those that used the latency glitch for mission stacking, haven't lost a penny.

The list is long. No punishment.
 
As far as I know, no players have been punished for exploiting.

Those who used 5 for 1 engieering exploit didn't even have to pay back the materials they owe the engineers.

Those that used the latency glitch for mission stacking, haven't lost a penny.

The list is long. No punishment.

People doing the 5 for 1 thing lost all mods of that type. Im not sure just removing what was illegal gained is actually punishment, but action was taken.
 
_*_*_*_* DEVS SHOULD READ THIS *_*_*_*_

I've been playing for years, have logged more than 3,000 hours, and I'm sick of it. I have far less money and possessions that people have played 1/10th of the time as me. I've never used an exploit simply because I never learn about them in time because they're the ONLY thing dealt with in a "timely" manner. But I surely get to experience all the crap-bugs like not being able to walk away from my keyboard for 30 seconds to get a drink because when I get back an Elite Python will have taken me out of super-cruise, taken my shields, and 40% of my hull for ONE meta-alloy...then after I kick his butt anyways I get nothing, not a single credit?!

I can look at the Engineers board and see that I'll only need 100,000 combat bond voucher to unlock an engineer and then re-spec my ship to fly there faster (because waiting and paying ridiculous prices for ship transfer is something I've never done either) only to discover that it's actually going to take me 1,000,000 instead.

Things like this are more devastating and make me rage-quit the game until the next itch to remember why I stopped playing. On the contrary, if I actually got to use an "exploit" that benefited me I would actually play more- which is what they should want. But they don't. And this is why I completely agree with your post OP and if they EVER want to have people like me keep playing they'll find a way to fix every problem out there even if it means not releasing a beta to the wild for months instead of weeks as an attempt to attract more players with an "update".
 
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