I find it hard to imagine David abandoning P2P after years of study and testing before the start of the game’s development.








No, you nailed my opinion on the head but I intentionally left it open to see what everyone would say about it.I don't want to put words in the mouth of Sir G so to speak, but I think what our man is suggesting is along these lines - two servers where the galaxy and all its actions or reactions are consistent and so on; but that there is simply a distinct difference between what a player can expect.
Ie on the PvP server, one can consent to PvP by being present, and the opposite on the pve server. Other than that, they run the same for bgs and so on.
I may have interpreted you wrong @Sir Ganksalot and if so, I apologize, but this is how I understand your post and viewpoint. Which is I think what you were asking for - and if it could be made to work, I think it's a good idea as I've outlined it. There would obviously need to be caveats implemented in design so it can't be misused etc, but overall I think the idea is a pretty good one. It would improve the mmo incorporation side of things more, allowing more interaction between players.
Please nobody shoot me down with the 'but' arguments, as I'm not discounting anything, I'm just alluding to a positive framework that could be built upon.
If I misunderstood you though, please ignore this. Everyone has a different understanding of the two terms though, right?
Cheers,
The Hat
Ps - I've obviously omitted the offline argument to keep this simple
You're probably right, I was just being hypothetical. I would love dedicated servers though and would absolutely be willing to pay a subscription fee for it.I may be wrong but it's not as simple as flicking a switch and changing from server architecture A to server architecture B, it's a fundamental design principle of the game as written.
I think you're absolutely right. I just can't help but think that Odyssey is gonna be a complete mess.Regardless of how polarizing the following pvp vs pve debate this thread will degrade in, I think it's obvious the community as a whole would gladly take dedicated timezone distributed servers for instancing.
I cant imagine Odissey without that feature. We're not talking big objets in the void with crazy time to kill anymore, P2P flaws will show badly.
I kind of feel the same but I would be curious to see how many players would actually opt out of a PvP dedicated server. Personally, I think there would need to be major changes to gameplay, specifically that would make it easier for newer players to get into PvP but I don't know. Just being hypothetical here.Well dedicated PVE mode would be great, but well it really would eat player numbers on current Open mode style PVP server. I think many gankers would get very target poor fast.
It's not unreasonable or anything, I think it's just such a massive change to the core design. From a coding point of view - caveat, I'm not a game developer - it's a completely different game. At this stage the entire design isn't changing.You're probably right, I was just being hypothetical. I would love dedicated servers though and would absolutely be willing to pay a subscription fee for it.
Actually that's why I left this discussion open because I don't know. I think the background simulation should stay the same, being the same throughout all servers.
It would be different though because no one would have to make private groups anymore but also have no fear of dying to another player.
Where I would find a PvE server to be a bad thing is that it would be immersion breaking to me to be able to take damage from everyone except other players.
.. on my own ....here we go again ...
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There's no compelling need to ditch Solo - and removing it would mean that some console players would not be able to play the game (as those without premium platform access are not permitted to play in the multi-player game modes).As much as I hate the idea of a PvE only server, if Frontier decided to finally get with the times and switch to dedicated servers, I think I would be totally onboard with a PvE and PvP server and ditch solo all together.
Actually that's why I left this discussion open because I don't know. I think the background simulation should stay the same, being the same throughout all servers.
It would be different though because no one would have to make private groups anymore but also have no fear of dying to another player.
Where I would find a PvE server to be a bad thing is that it would be immersion breaking to me to be able to take damage from everyone except other players.
No, you nailed my opinion on the head but I intentionally left it open to see what everyone would say about it.
There is also Star Wars Squadrons coming out.there is cqc
Well thank god you're here to tell us all about it!
Not at all. I see you as a cautionary tall that if I ever become embittered with a game its time to stop playing it lest I end up roaming the forums like you.
I don't care.Just wanted to make another thread about how garbage the instancing and networking is in this game and how amazing it could be if Frontier decided to go with dedicated servers.
As much as I hate the idea of a PvE only server, if Frontier decided to finally get with the times and switch to dedicated servers, I think I would be totally onboard with a PvE and PvP server and ditch solo all together.
I would hope that they would add some things to make a PvP server more appealing as well but what do you guys think?
If Frontier just ditched the current model and made two dedicated servers, one for PvE only and one for PvP, how would you want it to work? If you're a solo only player, would you be ok with losing solo in favor of a dedicated PvE server?
If you're an open only PvPer, would you like to see something like this?