It's games like these that remind me how much of a POS Unity is. Running a small park 300 people with not much scenery on a GTX760 and the game doesn't get 40 fps when zoomed out. My GPU may be old, but it's not that weak, considering the art style for the game. What can I blame the devs for? They don't control the renderering engine. Too many draw calls, what's the issue here? I know the game is in Early Access, but it can't run THIS poor, can it?
This is why I'm making my own game engine, one that actually utilizes all the power of a GPU. [mad]
This is why I'm making my own game engine, one that actually utilizes all the power of a GPU. [mad]
Last edited: