Hello fellow CMDRs, just yesterday I was watching VJ's video on ground assault and settlement infiltration:
Source: https://www.youtube.com/watch?v=npRVZKyvcws
This got me really hyped and I want to give this a try, but with a wing. Even though that might not be as efficient (regarding rewards) I think it would be a blast. Thus, I'd like to theorycraft with anyone who is interested, the primary goal being to find fun builds. Here are some basic ideas:
1) each ship could have (slightly) different roles, e.g. "Ghost" (max long range weapons, basically a sniper), "Berserker" (tanky dmg dealer with focus on ground targets) , "Ronin" (main focus on infiltration with SRV while also filling gaps), and "Protector" (air support with solid ship vs ship fighting capabilities).
2) it would be really cool to do this with the same ship - extra style points for Federal Gunships only. However, they are probably not the best choice - so if you think there are better ships for this, feel free to make suggestions. If a mixed wing (all different ships) is even more efficient, go for it.
Here is the original build:
More thoughts:
3) focus on small/medium ships to allow docking at smaller stations would be beneficial imho - you can still suggest large ships if you think they are much better suited though.
4) since this is an assault wing, I would transfer these ships to the target system; this would allow to ignore jump range and go with a fast boot FSD.
5) if going for heavy point defense, maybe it would be interesting to focus on thermal resistance only? I'd love to see mirrored surface composite in action; but it's probably not very smart.
6) finally an opportunity to use recon limpets?
__
As mentioned, the main goal should be fun builds - but if anyone wants to go the efficient route and suggest serious builds that get the job done fast, that is also welcome.
This got me really hyped and I want to give this a try, but with a wing. Even though that might not be as efficient (regarding rewards) I think it would be a blast. Thus, I'd like to theorycraft with anyone who is interested, the primary goal being to find fun builds. Here are some basic ideas:
1) each ship could have (slightly) different roles, e.g. "Ghost" (max long range weapons, basically a sniper), "Berserker" (tanky dmg dealer with focus on ground targets) , "Ronin" (main focus on infiltration with SRV while also filling gaps), and "Protector" (air support with solid ship vs ship fighting capabilities).
2) it would be really cool to do this with the same ship - extra style points for Federal Gunships only. However, they are probably not the best choice - so if you think there are better ships for this, feel free to make suggestions. If a mixed wing (all different ships) is even more efficient, go for it.
Here is the original build:
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerous
s.orbis.zone
More thoughts:
3) focus on small/medium ships to allow docking at smaller stations would be beneficial imho - you can still suggest large ships if you think they are much better suited though.
4) since this is an assault wing, I would transfer these ships to the target system; this would allow to ignore jump range and go with a fast boot FSD.
5) if going for heavy point defense, maybe it would be interesting to focus on thermal resistance only? I'd love to see mirrored surface composite in action; but it's probably not very smart.
6) finally an opportunity to use recon limpets?
__
As mentioned, the main goal should be fun builds - but if anyone wants to go the efficient route and suggest serious builds that get the job done fast, that is also welcome.