There is no Famine System

I searched in Galaxy Map by using filters but didn't get any of results. Then i tried eddb.io. The database shows 2 Famine systems which are actually not. Can anyone help?
 
Because of the BGS reset there are some states that haven't taken effect yet. My best suggestion would be to ask in the BGS sub forum how to induce famine state and start working the BGS accordingly.
 
Even if those systems you found WERE in famine, they don't have enough population to spawn anything good.

The same response to Viktor Drakul, while not bad advice, the problem is the amount of time it would take to manipulate that state even with a group of players in a system with enough population for it to do anything to the USS states.

Additionally, distribution centers (which is my main use for Famine systems), are overwritten by the POIs of almost any other state. now that there are three states per faction, the chance of finding a distribution center is going to be slim.
 
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...Additionally, distribution centers (which is my main use for Famine systems), are overwritten by the POIs of almost any other state. now that there are three states per faction, the chance of finding a distribution center is going to be slim.

Isn't it hard to say if that's the case until some Famine states actually start to appear? So much has changed and we could equally guess that we'll perhaps be overrun with Distribution Centres in due course. It's a brave new world.
 
Isn't it hard to say if that's the case until some Famine states actually start to appear? So much has changed and we could equally guess that we'll perhaps be overrun with Distribution Centres in due course. It's a brave new world.

I'm extrapolating. Judging by the number of times I've said 'told you all so' in the past, I'm feeling pretty confident, as someone who coldly understands how this is going to work gong forward. Trust me. :)

Example... In the old game it could be hard to find a distribution center because of other factions in other states. The problem being the distribution of said states. You have 7 factions in a system, so 6 other possible states. If the controlling faction is in famine and none of the other factions is having a war, lock down, civil unrest, election, or a couple of other states that overrode distribution center spawns, no distribution centers. Now you've got the possible states of the controlling faction. Famine is not exclusive with the security states that override distribution centers, a faction can be in famine AND war now. So that's just the first hurdle. Now Remer the other 6 factions? EIGHTEEN more chances to ruin your distribution center spawn.
 
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If its Them Manips you're after, I did my merits for aisling destroying Federal Couriers in T6's and many of those had CM's. Bunda was the system and it was anarchy too.
 
If its Them Manips you're after, I did my merits for aisling destroying Federal Couriers in T6's and many of those had CM's. Bunda was the system and it was anarchy too.


but the sweet nectar within the T9s is sooooooo much quicker

for OP - if the gal map is showing non unfortunately that's harsh luck, there's normally one or two dotted about usually near the edges of the bubble if anywhere. - im not in the game so can't check for you.
 
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Currently the most efficient method to obtain most state-dependent HGE-mats is to trade Core Dynamics Composites and Proprietary Composites for them, then restock the CDCs and PCs in a random high pop federal system. Rinse and repeat until you have enough of what you need.
 
Currently the most efficient method to obtain most state-dependent HGE-mats is to trade Core Dynamics Composites and Proprietary Composites for them, then restock the CDCs and PCs in a random high pop federal system. Rinse and repeat until you have enough of what you need.

I'd rather go and fight two wings of you guys in Wyrd on my own every day for a month, than farm MilSupercaps to trade them 1 to 6 for Improvised components. :(

It's a way, but it's worse than the old way.
 
Its only becomes famine when delivery of the copious amounts of food and drink for the 25th is cancelled at the last minute, and there are no delivery slots free before the New Year.

Cheers Waitrose!
 
I'd rather go and fight two wings of you guys in Wyrd on my own every day for a month, than farm MilSupercaps to trade them 1 to 6 for Improvised components. :(

It's a way, but it's worse than the old way.

Why don't you do what Bortas says, and farm CDC and trade them 1:6 to any other g5 material?
Or Imp shielding. Or that other stuff that is thrown after you in the current BGS states?
Farming MilSupercaps is unnecessary ?!
 
Why don't you do what Bortas says, and farm CDC and trade them 1:6 to any other g5 material?
Or Imp shielding. Or that other stuff that is thrown after you in the current BGS states?
Farming MilSupercaps is unnecessary ?!

Because I'd rather knock my own teeth out with a mallet.

Seriously though, your only choice for 6 to 1 trade is mil supercaps and biotech conductors. The latter are missoin only, so that would be an idiotic trade, which leaves Mil Supercaps. The others you mention would be a lot more than 6 to 1.
 
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Seriously though, your only choice for 6 to 1 trade is mil supercaps and biotech conductors. The latter are missoin only, so that would be an idiotic trade, which leaves Mil Supercaps. The others you mention would be a lot more than 6 to 1.

CDC or Imp. Shielding is 6:1, too. Mil supercaps are not guaranteed in any HGE... CDCs or IS are a 100% find in any stateless federal or imperial system.
 
Because I'd rather knock my own teeth out with a mallet.

Seriously though, your only choice for 6 to 1 trade is mil supercaps and biotech conductors. The latter are missoin only, so that would be an idiotic trade, which leaves Mil Supercaps. The others you mention would be a lot more than 6 to 1.

Care to elaborate? You can cross trade any g5 materials for 1:6! Or do I misunderstand/misremember something?

edit: ninja'd by Bortas...
 
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CDC or Imp. Shielding is 6:1, too. Mil supercaps are not guaranteed in any HGE... CDCs or IS are a 100% find in any stateless federal or imperial system.

Mil supercaps are as common to accompany Mil Grade alloys in a War or civil war state USS, as CDCs are to accompany Prop Comps in a 'none'. It should be obvious I know my USSes. ;)

As for other G5s being 6 to 1, I thought I had observed something different, so thanks both of you, I need to have another look at that.

But I say again, 6 to 1 is outrageous effort to reward ratio and we shouldn't have to use other valuable resources to make up for FD's failure to program the game correctly.
 
Care to elaborate? You can cross trade any g5 materials for 1:6! Or do I misunderstand/misremember something?

edit: ninja'd by Bortas...

Yeh, might be wrong on that one, fair enough, thought the trade value went up the further away the boxes are.
 
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Mil supercaps are as common to accompany Mil Grade alloys in a War or civil war state USS, as CDCs are to accompany Prop Comps in a 'none'.

MS and MGA are non-deterministic... any HGE in war or civil war systems can contain either, true, but if you are unlucky you will find 10 HGEs with only one of them before you can actually refill what you spent. Trust me, I did my first tradings with MS and regretted it. Took me 3 hours to restock them because I found only MGA. I've learned my lessen and trade only CDC since, which I can reliably refill in 30 mins :)
 
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