Exactly ! This is the sort of interaction that a CG (understandably) swarming with Pirates should generate.
Sorry for the snipe, but you hurt your credibility when you ignore the spell checker.
Best Reragrds.
As you end with "reragrds" lol
Exactly ! This is the sort of interaction that a CG (understandably) swarming with Pirates should generate.
Sorry for the snipe, but you hurt your credibility when you ignore the spell checker.
Best Reragrds.
...Never met a real pirate in Open vs a Score of silent ganksquads.
Grief the griefers...
...Never met a real pirate in Open vs a Score of silent ganksquads.
Perma-interdicting the same players with the express intent of preventing them from playing the game is by definition much more griefing than randomly attacking helpless traders.
Yes. Also, NPCs don't pose a danger; so, the only thing that remains is allow CMDRs to fill the void.
It just bothers me that, in every system, the NPCs were brought down to easy-mode in order to please the lowest common denominator. It's just another element of these forums driving this game to blandness and staleness.Sorry but that's rubbish. The opinion that NPCs don't provide a challenge, a danger, is utterly subjective. Just because you, and others, find NPCs to be too easy doesn't mean everyone finds the same. Sure, you feel that the only way to add challenge and danger is to allow other CMDRs to fill the void - but that's to your tastes. Many if us do indeed find challenge in NPCs, depending on the way we play the game. I woud add too, that any of these players who want the challenge of taking on other players (or say they do) and then proceed to take on harmless, often lone, traders using wings of combat ships are simply hypocrites.
It just bothers me that, in every system, the NPCs were brought down to easy-mode in order to please the lowest common denominator. It's just another element of these forums driving this game to blandness and staleness.
What I would have liked to have seen would be easy NPC combat situations in high-security systems, and much more difficult NPC combat situations in low-security (especially Anarchy) systems. Can't handle the heat? Don't go to Anarchy systems.
Oh yeah that's the best part about doing this: when the internet tough guys who chanted for months "there is no griefing" suddenly call something they don't like griefing.
Griefing is both targetted and repeated.
Randomly killing people for unspecified reasons is hardly griefing. Repeatedly targetting one player with the express intent of stopping them from being able to enjoy the game is.
I do not agree with your definition. By that definition, killing someone who is undermining your power repeatedly would be griefing.
Perma-interdicting the same players with the express intent of preventing them from playing the game is by definition much more griefing than randomly attacking helpless traders.
lol this sounds like C&P in EVE... But seriously, you get used to people like that. EVE has thousands of them all in one area (Jita)... my advice, detonate your ship when caught, and or stay out of the area ??... Some of them get really nasty when they are denied loots. Of coarse you do get ones who do it just to annoy you. But I have had more death threats than I can count by ignoring a griefer.... (good times)
Have fun
I'm really not lucky at all considering that THE S ARE LITERALLY OUTSIDE THE STATION WAITING FOR MEI was in the Apalar system the other day and no one tried to blow me up. I'm feeling really left out here...what the hell is wrong with me? Favouritism that's what it is...all I can say OP is that your a lucky, lucky ****ard!
How so? It's taking the out of them. I'm all about it! Think I will build a tease cobra right now.While that does sound viable and completely hilarious, it's kind of a thing to do imo.