There's Evil People Out There...

...Never met a real pirate in Open vs a Score of silent ganksquads.

Just to say, I HAVE met "real pirates" in Open - the ones that are in it to steal your cargo and not just to gank you. I've even *gasp* had positive interaction with somebody claiming to be CODE (can't remember the name and I can't post it here without breaking the rules anyway) who allowed me to negotiate mutually agreeable terms to let me to go on my way undamaged and with only minimal reduction in the trips profits. I'm not a pirate, never have been, but I do appreciate that they must walk a fine line. If they give you too long to respond to their demands (or take too long making them) before opening fire, you're gone. If they open fire too soon they get labelled as a ganker not a pirate.

Pirates are a fact of life in this game. Unfortunately, like any online environment featuring more than one human player the kind of folks who are just into KillYaForTheLulz are also present. As a non-pirate, let me appeal to my fellow merchants and bounty hunters to not confuse the two. It's down to us folks with the cargo carrying capacity to keep the pirates as pirates not just PvP-merchants that do all their interaction with other players via the trigger.

Quite frankly, I wouldn't be surprised to see pirate groups like CODE piling on players who are hanging around their area of operations just ganking weaker ships because that makes other players less likely to negotiate with them for a reasonable "tax"
 
Perma-interdicting the same players with the express intent of preventing them from playing the game is by definition much more griefing than randomly attacking helpless traders.

Oh yeah that's the best part about doing this: when the internet tough guys who chanted for months "there is no griefing" suddenly call something they don't like griefing.

I've been at that CG in open for many hours the last two days. There are definitely quite a few legit pirates (I counted 3) but I also counted a total of 6 different CMDR who are just in it for RPK. I fully blame FD for making a game in the first place where murder was met with very little punishment, and in 1.3 they actually made it worse. I've engaged most of these RPK repeatedly, usually when they engaged the Type 7 I was winged with I dropped in.

They are not in it for good fights - they usually ran when the situation was not completely in their favor. They did not engage each other, they happily shared the system between the 2 wings of them. They are in it for exactly one thing: To cause players they don't know setbacks. They're sociopaths, plain and simple. They do not play the same game we do, and they should be banned to the griefer play that David Braben promised last year. There they can blow each other up as much as they want.
 
Yes. Also, NPCs don't pose a danger; so, the only thing that remains is allow CMDRs to fill the void.

Sorry but that's rubbish. The opinion that NPCs don't provide a challenge, a danger, is utterly subjective. Just because you, and others, find NPCs to be too easy doesn't mean everyone finds the same. Sure, you feel that the only way to add challenge and danger is to allow other CMDRs to fill the void - but that's to your tastes. Many if us do indeed find challenge in NPCs, depending on the way we play the game. I woud add too, that any of these players who want the challenge of taking on other players (or say they do) and then proceed to take on harmless, often lone, traders using wings of combat ships are simply hypocrites.
 
Sorry but that's rubbish. The opinion that NPCs don't provide a challenge, a danger, is utterly subjective. Just because you, and others, find NPCs to be too easy doesn't mean everyone finds the same. Sure, you feel that the only way to add challenge and danger is to allow other CMDRs to fill the void - but that's to your tastes. Many if us do indeed find challenge in NPCs, depending on the way we play the game. I woud add too, that any of these players who want the challenge of taking on other players (or say they do) and then proceed to take on harmless, often lone, traders using wings of combat ships are simply hypocrites.
It just bothers me that, in every system, the NPCs were brought down to easy-mode in order to please the lowest common denominator. It's just another element of these forums driving this game to blandness and staleness.

What I would have liked to have seen would be easy NPC combat situations in high-security systems, and much more difficult NPC combat situations in low-security (especially Anarchy) systems. Can't handle the heat? Don't go to Anarchy systems.
 
It just bothers me that, in every system, the NPCs were brought down to easy-mode in order to please the lowest common denominator. It's just another element of these forums driving this game to blandness and staleness.

What I would have liked to have seen would be easy NPC combat situations in high-security systems, and much more difficult NPC combat situations in low-security (especially Anarchy) systems. Can't handle the heat? Don't go to Anarchy systems.

Shouldn't it be the other way around, only the toughest pirates can survive in high security systems, while low sec is crawling with rabble.

Anarchy should make the surrounding systems less safe. After all there is no point in piracy in your own system when there's no one to pirate.
 
Oh yeah that's the best part about doing this: when the internet tough guys who chanted for months "there is no griefing" suddenly call something they don't like griefing.

Don't get me wrong, I am still entirely of the opinion that what many here call griefing is fine, and even that doing waht Yomamas Fett described is fine. But I was pointing out the hypocrisy of calling somebody a 'griefer' and then telling others to do something that falls even more blatantly under the definition of griefing.
If you fight fire with fire, you lose the right to claim the moral high ground.
 
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They have the option of shaking the interdiction in their combat ships. The type 7s they murder do not.

They're causing losses. Interdicting them over and over just wastes their time.

So by what reasonable argument is interdicting "more griefing" than murder?
 
Griefing is both targetted and repeated.
Randomly killing people for unspecified reasons is hardly griefing. Repeatedly targetting one player with the express intent of stopping them from being able to enjoy the game is.
 
Griefing is both targetted and repeated.
Randomly killing people for unspecified reasons is hardly griefing. Repeatedly targetting one player with the express intent of stopping them from being able to enjoy the game is.

I do not agree with your definition. By that definition, killing someone who is undermining your power repeatedly would be griefing.
 
I do not agree with your definition. By that definition, killing someone who is undermining your power repeatedly would be griefing.

It's almost as if nobody but the devs could define what is legit gameplay and what isn't, what are legit reasons to kill somebody and what is griefing.
Then again, the person I was replying to was explicitely suggesting to 'grief the griefers'. There is only circumstancial evidence that the so-called griefers' intent is to actually grief (they could have legit reasons we aren't aware of), while there is clear direct evidence that Yomamas Fett is suggesting to grief them in return. Now it's easy to have different opinions on what is and isn't griefing, but I'm pretty sure intent is a common theme in all definitions, and as such I'd say following Yoamams Fett's advice would be much more likely to be griefing than whatever the OP's attackers, whose intent is unknown, have been doing.
 
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Sorry, I would have to disagree.

Perma-interdicting the same player who wishes to interdict the people you are protecting is not obvious, therefore emergent gameplay, it has an in-game reason beyond "I am a normal bloke in real life - I just like to roleplay a psychopath", so I do not agree with your comparison.. As a tactic its fairly easy to counter once you know, by splitting one off the wing to deal with him, by interdicting first, something that can mass lock. This should be the upshot of the "taunting cobra".

Simon

Perma-interdicting the same players with the express intent of preventing them from playing the game is by definition much more griefing than randomly attacking helpless traders.
 
lol this sounds like C&P in EVE... But seriously, you get used to people like that. EVE has thousands of them all in one area (Jita)... my advice, detonate your ship when caught, and or stay out of the area ??... Some of them get really nasty when they are denied loots :D. Of coarse you do get ones who do it just to annoy you. But I have had more death threats than I can count by ignoring a griefer.... (good times)

Have fun
 
I was in the Apalar system the other day and no one tried to blow me up. I'm feeling really left out here...what the hell is wrong with me? Favouritism that's what it is...all I can say OP is that your a lucky, lucky ****ard!
 
lol this sounds like C&P in EVE... But seriously, you get used to people like that. EVE has thousands of them all in one area (Jita)... my advice, detonate your ship when caught, and or stay out of the area ??... Some of them get really nasty when they are denied loots :D. Of coarse you do get ones who do it just to annoy you. But I have had more death threats than I can count by ignoring a griefer.... (good times)

Have fun

They don't do this for loot. They grind a billion credits (mostly in solo mode) through trading, then moved on to playing space quake.
 
Some people just want to play in open and not fight. They only want to fight when they can win. I mean, they go to kill zones and just farm for hours to get ranks and credits, but don't want to ever die themselves. They will just go solo eventually, or get good.
 
I was in the Apalar system the other day and no one tried to blow me up. I'm feeling really left out here...what the hell is wrong with me? Favouritism that's what it is...all I can say OP is that your a lucky, lucky ****ard!
I'm really not lucky at all considering that THE S ARE LITERALLY OUTSIDE THE STATION WAITING FOR ME
 
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