There's no dogfighting in this game and combat is god-awful...

Go play other (better) space combat games that have ACTUAL dogfighting in them and then think very carefully about everything that is wrong with the combat in this game.

Can you tell me which space combat games have better dogfighting? I'm serious, ED has its faults but the combat is the best I've ever seen in a space sim so if you can tell me of another then I'd love to play it.
 
Can you tell me which space combat games have better dogfighting? I'm serious, ED has its faults but the combat is the best I've ever seen in a space sim so if you can tell me of another then I'd love to play it.

You do realize if you oblige the AI in its turn fightery, must point nose at enemy no matter the cost, you can actually chase each other in a loop for the rest of your life (or until you run out of fuel)... right? Sure, that speaks more to the AI than the parts of the combat model, but I think that's really what he's talking about here anyway.

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I do think part of the problem is that the game keeps trying to enforce dogfighting as the core mechanic even after you start getting into ship sizes where that really isn't practical. Once you get up into Anaconda and Corvette sizes you'd expect them to start handling like small capital ships: slow, but durable and able to project a lot of long-range firepower close to 360 degrees around the ship.

But they're still built like dogfighters, with a small number of short-ranged guns focused almost entirely on the forward arc, and half-heartedly adopting the "slow" part makes them kind of poor dogfighters. So you get jousting and reverse thrusting.

Now granted, if they were given a large amount of 360-degree firepower along with the power plants and distributors to make use of it (although we could probably keep current plants and distributors if we just went heavy on ballistics/missiles in the extra hardpoints), big ships would be kind of skill-less outside of positioning and managing your aggro. People would complain about that, I'm sure. But then a capital ship, even a small one, isn't exactly the place to show off your dogfighting skills now is it?

Good points sir. I agree with all of it. Although, the Anaconda is surprisingly good at 'pitch fighting' anyway. The whole thing has always struck me as odd, but I accepted it long ago and just deal with it.
 
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Now I'm not a WWII pilot ace or anything, so what do I know, but isn't dogfighting (i.e. very very very close range engagement) even in the moden age limited to who can turn the fastest and at what speed - yeah you get vertical battles too with Zimmerman *IIRC* turns etc, but essentially is all about trying to turn faster than the other guy so you can see him but he cant see you. Now also admittedly in the modern age dogfights are pretty much relegated to history, as is all about over the horzion engagement and speed of disengagement i.e. spew seeker missiles and bug out fast hoping that their return missile spam will run out of fuel before they get to you.

However E : D is a WWII in SPAAACCEEEEE at indecently short range so we get to see our opponent all nicely rendered and shiny and go whew and pew pew and stuff - that's fine but a bit silly and frankly a bit LOL considering Mr.B constantly goes on about realism etc. Anyways, since this is a game design decision, avoiding dull(?)combat shooting at radar targets at extreme outside of visual ranges (which is what any space combat would be, 99.999999% likely). it does seem very limiting to make the big ships have HUGE guns the size of spacecraft themselves have no longer range than tiddly ones, or fire bullets persumably the size of fire extinguishers into the hull of an enemy craft and take 100s to do so, even the tiniest one.

All is due to gameplay design, but tbh I would like to think that FD could experiment at least with what it would be like to have increased range for bigger guns (vastly for biggest) with possibly horribly decreased accuracy against smaller ships unless at point blank like we have now.
No.

There is no such thing as "dogfighting" in the modern era. all engagements happen at long range with missiles and high-grade radar and sensor systems. Which is, of course, the irony of E:D, Star Citizen and other games. People keep complaining about realism without understanding that the most basic element of its combat systems has been outdated since the 1970s. Yet 2000 years from now, we've somehow regressed in combat? No, dogfighting is in the game because it's a GAME and it's fun to dogfight. Realism be damned.

But no, there is no dog-fighting anymore. In the current modern era, you're dead long before you ever see an F-15, F-22, M-29, Su-27, etc. The only ships you'll see actually use cannons is a Warthog when offering close ground support, and then it's for attacking ground targets. Those planes have been retired afaik, in the US military though may be in use elsewhere.
 

Mu77ley

Volunteer Moderator
Can you tell me which space combat games have better dogfighting? I'm serious, ED has its faults but the combat is the best I've ever seen in a space sim so if you can tell me of another then I'd love to play it.

I suspect he means ones where yaw isn't nerfed and you can just turret in space like an FPS. Ironically the fact that kind of dogfighting is so boring and tedious is one of the reasons yaw is nerfed in the first place in Elite. ;)
 
What's the point here? First you say dogfighting is unrealistic and that's why it's bad. Then you say the game isn't gonna change because there's dogfighting, and that's why the dogfighting is bad.

I'm sorry I don't understand your logic at all. If there is any.

i don't think your response is in relation to my post. Was that a mistake?
 
For now, big ships just have to make sure their FA-Off key is easy to reach and practice their drifting.

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The nose of the Corvette also makes a great centrifuge when it's spinning like a ballerina. :D
 
I loved playing the X series - for me they're some of the best space sims around but 'dogfighting' consisted of simply stopping and letting the other ships fly into you. Fun.
 
You do realize if you oblige the AI in its turn fightery, must point nose at enemy no matter the cost, you can actually chase each other in a loop for the rest of your life (or until you run out of fuel)... right? Sure, that speaks more to the AI than the parts of the combat model, but I think that's really what he's talking about here anyway.

That is until you learn about actual dogfighting maneuvers designed to break out of turn fights and get you behind the enemy at the same time.
 
If you're doing anything more than a quarter turn against the AI with any regularity, chances are that you are doing something horribly wrong.

Jousting matches against the AI only happen when you allow them to happen (with certain ships it's a great strategy). Circle chases against the AI only happen when your dogfighting skills are weak.

There is no shame in this. It's simply that you aren't quite on the level of mastery that you believe yourself to be. Rejoice! You have a lot to learn and there's a great potential of fun in there both while you're learning and after you've mastered a few skills.

I have a simple motto in gaming that has served me well- "No excuses. Play like a champion."
 
/rant on

OK...

I bought this game (and its expansion) on both PC and Xbox One, and now I regret it because apparently devs at Frontier don't know how to make a game fun. Combat in this game is beyond frustrating. There's no dogfighting at all: it's either jousting, circle straffing (omg so boring / annoying) or backward flying <-- this sucks.

Also, the whole engineers RNG upgrade grind fest is ridiculous. Nobody wants to go through that crap just be on par with NPCs. Maybe if you limited these upgraded NPCs to defined pockets (combat sites etc), but NO.. it's everywhere and it is killing the fun.

Finally, the same messed up bugs persist to annoy us: NPC ships making jumps they couldn't possibly have made, pirates spawning everywhere, omg boring boring annoying so very annoying interdictions that never end unless you engage etc etc.

Seriously Braben, you should have made this a single-player game from the start and let us mod it, because you don't know the first thing about making a game fun.

Go play other (better) space combat games that have ACTUAL dogfighting in them and then think very carefully about everything that is wrong with the combat in this game.

/rant off

EDIT:

/rant on AGAIN

And the devs must be <nope> or something, because they tied the ship handling (pitch, rotation and yaw) to the speed vector in FA OFF mode, making FA OFF annoying to fly.

FINALLY and NOT THE LEAST, IT'S THE FUTURE and ships don't have a speed vector indicator on the HUD... you have to look outside to have a general idea of the direction your ship is accelerating towards. HOW MORONIC IS THAT??

/rant off for good this time....


Errrrr...you must be on wrong forums for another game then yeah.... thanks for dropping by, but I think you need to find the forum for the game you play.
 
No.

There is no such thing as "dogfighting" in the modern era. all engagements happen at long range with missiles and high-grade radar and sensor systems. Which is, of course, the irony of E:D, Star Citizen and other games. People keep complaining about realism without understanding that the most basic element of its combat systems has been outdated since the 1970s. Yet 2000 years from now, we've somehow regressed in combat? No, dogfighting is in the game because it's a GAME and it's fun to dogfight. Realism be damned.

But no, there is no dog-fighting anymore. In the current modern era, you're dead long before you ever see an F-15, F-22, M-29, Su-27, etc. The only ships you'll see actually use cannons is a Warthog when offering close ground support, and then it's for attacking ground targets. Those planes have been retired afaik, in the US military though may be in use elsewhere.

Now

Hold on sir.

next you are going to tell me all sci-fiction first person shooters, somehow revolve around weapons from the second world war.

Plasma pistols,
Sonic Shotguns
Plasma repeater guns
High-powered slow to recharge zoomable rifle (works the lenght of the map which is 100m in length)
Thermal Handgrenade.

That somehow all space battle revolve around troopers on the ground,
who if they had any sense would say something like
"I say we take off and Nuke the site from Orbit, it's the only way to be sure"
 
Clearly, the OP is playing SC.

:D

ED combat is excellent. There's a ship and style to suite nearly everyone.
Engineers are pretty good now too, I wouldn't say they're the best thing ever, but they're a good reason to keep playing the game.
 
That is until you learn about actual dogfighting maneuvers designed to break out of turn fights and get you behind the enemy at the same time.

If you're doing anything more than a quarter turn against the AI with any regularity, chances are that you are doing something horribly wrong.

Jousting matches against the AI only happen when you allow them to happen (with certain ships it's a great strategy). Circle chases against the AI only happen when your dogfighting skills are weak.

There is no shame in this. It's simply that you aren't quite on the level of mastery that you believe yourself to be. Rejoice! You have a lot to learn and there's a great potential of fun in there both while you're learning and after you've mastered a few skills.

I have a simple motto in gaming that has served me well- "No excuses. Play like a champion."

Ah, the 'git gud' argument. Unfortunately, without explanation or demonstration, it doesn't serve you very well in my eyes. Show me how it's done, in a ship that isn't 7-9 agility. I've always been curious to see these mythical instances of people being glued to Elite Anaconda engines without taking damage.
 
I'm sorry for the harsh words...

Hun if you think your words are harsh you should see me on a bad day when I respond to topics like this.

I'd roast you Essay style.

As it stands you picked up a game on two systems without giving a try on one expecting the moon and found it wasn't there.

So good luck on your hunt.
 
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