There’s No Infrastructure to make Space Communication Accessible / Ten Ton Hammer

I'd also like to add that I would welcome to have some basic Comms Options for contacting NPCs...

I definitely agree with this. More interaction with both NPCs and players would go a long way to improving the "Elite experience" - even if only superficial.
 
I found it disappointing that they didn't point out that this is beta.

It is a fair observation, it is not fair to present out of context.

Don't see how you missed that. It it prominently mentioned in the ED Store? In any case, by buying the Beta you get access to the pre-release version of the final game on Nov. 22, so all it not lost!
 
The original Elite was always a cold and lonely experience and consequently also a very peaceful and contemplative way to spend gaming time. You were free to ponder the vastness of the void and appreciate how tiny and insignificant you really were with only the thin walls of your hard earned ship protecting you from the freezing blackness. They managed all that with just wire frames!

Part of my love of the original comes from the memory of the rarefied atmosphere that the game existed in and how it prompted intellectual thought and feelings about something that was a very simple simulation. I love the fact that ED also has that atmosphere in spades. I've no desire to hear that beautiful, intense, provocative silence shattered by the angry and idiotic gnashings of thousand of teenage COD players. Keep comms as low key as possible in my opinion while providing functionality for those that want to use them and the ability to ignore them for those that don't.

I think they can achieve both to a large degree, if you look at the DDA log we can open comms and the recipient will have an option to deny the incoming link, this should work not just for individual links, but system wide ones too.

Target ship ahead, press key or key combo to initiate txt comms.
Do the same, but different key or combo for voice comm
Do the same, but different key or combo for system wide txt or comm (again separate keys).

Ship voice stating incoming comm, asking whether to reject or accept. Perhaps a setting to ignore all comms, other than from friends or NPC's?

That way, if you don't want to talk to anyone, yet remain in open/group play you can still do so.

Now, finally imagine coupling this with Voice Attack? "Amy, open channel to the target." Or "Amy, send system wide message as we need help, under attack". Something along those lines :).
 
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I wonder how do folks with Oculus Rift use the chat?!
I have a projector and my room is fairly dark, so when someone send me a message I have to kind of scramble to answer them. I personally have to look at the keyboard keys and by the time I try to answer they are gone.
 
The original Elite was always a cold and lonely experience and consequently also a very peaceful and contemplative way to spend gaming time. You were free to ponder the vastness of the void and appreciate how tiny and insignificant you really were with only the thin walls of your hard earned ship protecting you from the freezing blackness. They managed all that with just wire frames!

Part of my love of the original comes from the memory of the rarefied atmosphere that the game existed in and how it prompted intellectual thought and feelings about something that was a very simple simulation. I love the fact that ED also has that atmosphere in spades. I've no desire to hear that beautiful, intense, provocative silence shattered by the angry and idiotic gnashings of thousand of teenage COD players. Keep comms as low key as possible in my opinion while providing functionality for those that want to use them and the ability to ignore them for those that don't.

Well said, and I feel the same way. I think I'll primarily be playing offline for just this reason ... to establish and maintain that suspension of disbelief, to let myself feel for a while that I'm actually out there among the stars and literally millions of miles (or more) away from the nearest soul, something that I won't get to experience in my actual lifetime but wish I could have lived to see. The quiet of deep space also makes the infrequent, sudden and unexpected onslaught of an attacker much more thrilling than if there is a constant buzz of trash talk on the radio. That's the atmosphere I want and expect from my Elite experience, once it begins.
 
Don't see how you missed that. It it prominently mentioned in the ED Store? In any case, by buying the Beta you get access to the pre-release version of the final game on Nov. 22, so all it not lost!

He is talking about the linked article, not the store. If someone reads that and feels because the comms and perhaps other aspects are missing they may not even bother checking the store, so it could potentially cost a few sales.
 
Yep, that is what I am thinking, we need a chatsystem, I am not going to type my messages. And a close by chatsystem, and an interstellar chatsystem. And the interstellar chatsystem costs credits ofcourse since your messages need to be relayed. Like truckers have CB system we need them too.
 
If there will be chat it needs to go to the left panel and be accessible only through the panel (so like how navigation panel functions). Not like a chat area on the bottom of the screen or floating chat layer over the scene.
 
You know, come to think of it...the NPCs already have system chat. They spam it constantly during fights. Seems like we should be able to spam system chat too.

Because FD can trust the NPCs not to diss my mom or tell me what to with my orifices in open chat.
 
This is truly one aspect of the game that need streamlined,it needs simplification.

I still can't work it out, I can bring up the comms on the top left but that's it.
 
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