The original Elite was always a cold and lonely experience and consequently also a very peaceful and contemplative way to spend gaming time. You were free to ponder the vastness of the void and appreciate how tiny and insignificant you really were with only the thin walls of your hard earned ship protecting you from the freezing blackness. They managed all that with just wire frames!
Part of my love of the original comes from the memory of the rarefied atmosphere that the game existed in and how it prompted intellectual thought and feelings about something that was a very simple simulation. I love the fact that ED also has that atmosphere in spades. I've no desire to hear that beautiful, intense, provocative silence shattered by the angry and idiotic gnashings of thousand of teenage COD players. Keep comms as low key as possible in my opinion while providing functionality for those that want to use them and the ability to ignore them for those that don't.
I think they can achieve both to a large degree, if you look at the DDA log we can open comms and the recipient will have an option to deny the incoming link, this should work not just for individual links, but system wide ones too.
Target ship ahead, press key or key combo to initiate txt comms.
Do the same, but different key or combo for voice comm
Do the same, but different key or combo for system wide txt or comm (again separate keys).
Ship voice stating incoming comm, asking whether to reject or accept. Perhaps a setting to ignore all comms, other than from friends or NPC's?
That way, if you don't want to talk to anyone, yet remain in open/group play you can still do so.
Now, finally imagine coupling this with Voice Attack? "Amy, open channel to the target." Or "Amy, send system wide message as we need help, under attack". Something along those lines

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