Modes These arguments are tedious.

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It's easily fixed.

Go play another game since you hate the way this one is designed so much.

I suggest WoW since you seem to love their game design.

Thank you. Find me a good space first person MMO. Then I will leave your cute little swap alone.
At the moment... well I would be banned if I say it. So just go troll someone else.
 

Robert Maynard

Volunteer Moderator
Playing with potential PvP encounters is the same as going to explore with present there danger.
My choice was to play with PvP. Yet I have button to remove PvP damage. With no penalties.
It might not be a problem for you, and not only you, but it is for me, and not me alone.

So it needs to be fixed. Somehow.

No-one has a button to remove PvP damage - only the option to play among fewer or no players. PvP damage is enabled in both multi-player game modes.

The problem is not with the game - it is with the expectation of how the game *should* be played - and we are all given the option how to play the game each time we log in.

As to "fixing" it - maybe Frontier needs to be asked to offer players a one-time option to lock themselves to Open, if they can't trust themselves to always select the top option of the Start menu.
 
No-one has a button to remove PvP damage - only the option to play among fewer or no players. PvP damage is enabled in both multi-player game modes.

The problem is not with the game - it is with the expectation of how the game *should* be played - and we are all given the option how to play the game each time we log in.

As to "fixing" it - maybe Frontier needs to be asked to offer players a one-time option to lock themselves to Open, if they can't trust themselves to always select the top option of the Start menu.

I find the assertion that there is "no problem with the game" absurd in this context. In this context, the game is a crippled, Frankenstein's monster lurching along in a quasi death state from the Dev's efforts to pander to players who literally demand that there be no challenge.
 

Robert Maynard

Volunteer Moderator
I find the assertion that there is "no problem with the game" absurd in this context. In this context, the game is a crippled, Frankenstein's monster lurching along in a quasi death state from the Dev's efforts to pander to players who literally demand that there be no challenge.

Indeed - opinions vary on whether the problem is with the game or players' expectations of the game.

The game is not a game that was designed to be dominated by direct PvP - that much is patently obvious. That not all players agree with that is equally obvious.
 

ALGOMATIC

Banned
I find the assertion that there is "no problem with the game" absurd in this context. In this context, the game is a crippled, Frankenstein's monster lurching along in a quasi death state from the Dev's efforts to pander to players who literally demand that there be no challenge.

If it would be only that. They also resist to have an incentive playing in OPEN when majority play in SOLO, pure jelousy or they are solo underminers (indirect griefers).
 
If it would be only that. They also resist to have an incentive playing in OPEN when majority play in SOLO, pure jelousy or they are solo underminers (indirect griefers).

If you can't defeat the argumentation, misrepresent it to a third party.

I'm noticing a trend with a common cause :)
 
If it would be only that. They also resist to have an incentive playing in OPEN when majority play in SOLO, pure jelousy or they are solo underminers (indirect griefers).

There is an incentive to playing in open, you get to run into murderhobos whose sole purpose is to make your game time miserable.

Oh.

Wait.

Nevermind.
 
There is an incentive to playing in open, you get to run into murderhobos whose sole purpose is to make your game time miserable.

Oh.

Wait.

Nevermind.

Nono, you are exactly right. If you prefer farmville that is your choice. Thing is, that is not enough of an incentive, in terms of efficiency.

No-one has a button to remove PvP damage - only the option to play among fewer or no players. PvP damage is enabled in both multi-player game modes.

The problem is not with the game - it is with the expectation of how the game *should* be played - and we are all given the option how to play the game each time we log in.

As to "fixing" it - maybe Frontier needs to be asked to offer players a one-time option to lock themselves to Open, if they can't trust themselves to always select the top option of the Start menu.

Adding this button without incentives to press it would be the worst.
 
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If something needs to be incentivised to coerce players to engage in it, is it really "fun"?

Efficiency is fun as well.
Every game with customizable difficulty have score modifier for each option. This would be of same sort, as money is your score.
And option to remove of one difficulty aspects makes ED one as well.
 
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There is an incentive to playing in open, you get to run into murderhobos whose sole purpose is to make your game time miserable.

Oh.

Wait.

Nevermind.

Nono, you are exactly right. If you prefer farmville that is your choice.



Adding this button without incentives to press it would be the worst.

I believe you may have missed the point.

For some (Many?) there is no amount of incentive that will coax them to play in a mode where their experience includes people who try to make their time not-fun.

For you, specifically, the extra risk (minor though it may be unless you go LOOKING for it) is something you enjoy. For others, no amount of incentive will make the risk enjoyable.
 

Robert Maynard

Volunteer Moderator
Efficiency is fun as well.
Every game with customizable difficulty have score modifier for each option. This would be of same sort, as money is your score.

Efficiency can be fun - it depends on what the player finds to be fun - and which is more fun might determine their choice of game mode.

There is no difficulty setting in this game - only the option to play among other players, or not, which may make the game easier or harder, depending on which, if any, players are encountered.
 
I believe you may have missed the point.

For some (Many?) there is no amount of incentive that will coax them to play in a mode where their experience includes people who try to make their time not-fun.

For you, specifically, the extra risk (minor though it may be unless you go LOOKING for it) is something you enjoy. For others, no amount of incentive will make the risk enjoyable.

Right now, those some (many.) have exact same choice. With adding bonus, and good balanced one to not weight it to either side, both will have the choice exactly of the same weight.

There is no difficulty setting in this game - only the option to play among other players, or not, which may make the game easier or harder, depending on which, if any, players are encountered.

Whic is difficulty setting.
 
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Robert Maynard

Volunteer Moderator
Right now, those some (many.) have exact same choice. With adding bonus, and good balanced one to not weight it to either side, both will have the exactly same choice.

In which case any bonus would require to be awarded to PvP encounters (if it was to be properly targeted).

However, remembering PowerPlay collusion piracy, those can be subject to players colluding together to gain the reward without the challenge.
 
Right now, those some (many.) have exact same choice. With adding bonus, and good balanced one to not weight it to either side, both will have the exactly same choice.



Whic is difficulty setting.

Why should you get something additional to do something you find fun? Isn't your fun enough incentive for you?

After all, right now you have the choice of 'fun' or 'max efficiency'.

If you find yourself choosing 'max efficiency' over 'fun' all the time, perhaps you need to re-evaluate what you define as 'fun'.
 
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