They have botched this update so bad that i wonder if it will end the game

They obviously dont have their A team working on elite and this update seems to indicate that they are trying to milk the players for what cash they can get.
Have they screwed it up so bad that it would cost more money to fix it than they think its worth?

Wait, how are they milking the players when the Cow website won't load... They even killed the Cow with this update!
 
Is there really a huge update next year, or would it be better to start fundraising for ED-2. Take the best bits you have, plus the lessons learnt and lets do it all again... I'm willing.. ;)
I'm getting on in years, so lets not waste time here.. :)

Why would Frontier bother working on the new player experience if they don't have future plans for the game? You don't focus on your new customers if your product is on its last legs.

Also in what world do you think it would be a good idea for Frontier to make a whole new game when the current one has been in development for 6 years? It's not like some of the systemic issues would suddenly go away since the decisions that led to them are integral to the design of the game, and the rest (like the haphazard balance in virtually every aspect) are easier to fix than to make a new game.
 
Dooooooooom. What's wrong exactly. I am on the other side of the galaxy and everything was working perfectly last night. Scratch that, I'll re-check the forums again.
 
there is wonderfull german word google it "Sollbruchstelle"
The Sollbruchstelle describes a part where it should break if too much pressure is applied.
Here we have random breaks at parts that allegedly aren't even touched.
I think a better german term would be "bemühte sich stets" ("constantly endevoured"),
a term mostly used in characters which describes very bad work results in positive words.
 
Ah, if you think this patch is bad, you either were not around for some of the earlier ones or have forgotten. I remember after 1.4 landed i wasn't able to play for about a week at all and for another week it was flaky as hell.

Not that that makes it right, but if the earlier patches didn't kill the game, this one won't either.
 
All of my stored engineered modules are now not engineered....game breaking if you ask me. Been on board for over 3 years and this might be the last straw. Say whatever saltiness you might have....doesn’t Change the fact that I have 1000’s of hours, 100’s (if not $500+) into this game and I might of just lost a ton of what I have done.
No, it's simply a display bug. If you install the modules the display bug goes away. Or you wait until the hotfix gets deployed.

By the way, this seemingly unrelated bug kind of shows how development is slightly more complex than some people assume.
Still, it's a shame that it wasn't spotted prior to release. Considering module status and storage is related to server transactions it's very much possible that the bug wasn't present in their release candidate though, so no amount of testing or beta would've helped.
 
I must be doing something wrong - or Amazon is less skimpy with its European servers.

Yesterday evening dowloaded, updated, logged in, switched ships, bought and engineered a torpedo launcher. And never experienced any bug. OK, maybe my iCourier was a tad faster than it should have been according to Coriolis.
Reading all this today just makes me nervous about what I'll find this evening... Will my Courier have turned into a Cutter?
 
As par the course there are always issue when this game gets updated.

I've been harping on about game integrity yesterday. Fair enough we don't all share my point of view haha, but, for the most part I've gone fairly unscathed by the update.

I do feel for the cmdrs that have lost engineered parts, hopefully the other issues are ironed out soon.
 
Were you expecting anything better? After 4/5 years of mining,trading,exploration and a none expanding incomplete story...and the future looking like more of the same ....time to bow out
Fly safe Cmdrs o7
 
Well, not sure whether this is intended or not, but I last logged out before the update at the new engineer base (Cinder Dock) to unlock Chloe Sedesi, I upgraded a module to level 4 before logging out. Today I spent several hours trying to get back in game, but I kept getting an error code: Orange Sidewinder. After trying out logging in on open, private server, and solo modes, nothing worked. I reinstalled through steam, and verified files integrity. Everything checked, but still kept getting that error code. Finally I tried logging in without Horizons and voila! That did the trick! After I was able to log on, I went back and loaded Horizons and I was in the game, except now I was in orbit, not at the engineer base (Obviously), but that's not all...I was 1 system away from the engineer's system. I then jumped back to the engineer's system (Witch head sector DL-Y D17), but when I tried to find the engineer base to dock and finish my module to level 5......the engineer base is gone! Bug? or intended? How does an engineer base disappear from one day to the next?
 
Why would Frontier bother working on the new player experience if they don't have future plans for the game? You don't focus on your new customers if your product is on its last legs.

Also in what world do you think it would be a good idea for Frontier to make a whole new game when the current one has been in development for 6 years? It's not like some of the systemic issues would suddenly go away since the decisions that led to them are integral to the design of the game, and the rest (like the haphazard balance in virtually every aspect) are easier to fix than to make a new game.
Because theres so many people realising that 4/5 years of mining,trading and exploration and half baked story is only leading to 4/5 years more of the same! They need new players so they can get 4/5 years from them.....they cant expand on elite anymore the engine wont allow it...cmdrs hoping and wishing for legs an atmo's its never going to happen!
Time to squeeze every penny we can from it before we move on.....
 
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Again, the main concern is probably that this was developed without anybody spotting these issues prior to release.

I don't think that's fixable.

I'll reiterate what I said previously.

1. If you're not expecting the update to touch completely unrelated portions of the game. Chances are Frontier are just as surprised as you. For a store update and adding a new tutorial, who would think to check module storage engineering visibility and starport hologram orientation?

2. This one is crucial: some bugs don't manifest until the update is pushed to the live servers.

And the thing is, we don't know what FD tested prior to release. It all could've been working fine right up until they turned the servers back on.
 
Because theres so many people realising that 4/5 years of mining,trading and exploration and half baked story is only leading to 4/5 years more of the same! They need new players so they can get 4/5 years from them.....they cant expand on elite anymore the engine wont allow it...cmdrs hoping and wishing for legs an atmo's its never going to happen!

Of course they want more players, that's a given. But where do you think they are going to get those players? The new player experience improvements aren't going to sell more copies of the game, only help the retention rate a little. The game is getting old and it regularly goes on sale, at this point most players who were interested in what ED has to offer right now have probably bought it already, so the new player experience improvements will only affect a small population going forward.

Hence it makes sense Frontier have future plans for the game, some big updates/expansions which will create exposure to drive sales up and leverage these NPE improvements (which they didn't develop for free out of the kindness of their heart).
 
Again, the main concern is probably that this was developed without anybody spotting these issues prior to release.

I don't think that's fixable.

Im not sure its exactly that. From having done fair time in QA (non games), not spotting issues that dramatic is cause for professional issue. You wouldn't expect to keep your job as the teams responsible. In reality they just called to release it knowing a few more bugfix cycles are needed. This feels similar to previous releases.

If anything though, its pretty obvious that frontier have an extremely high pain threshold compared to other games and industries on what they're willing have defective in their live service.
 
Im not sure its exactly that. From having done fair time in QA (non games), not spotting issues that dramatic is cause for professional issue. You wouldn't expect to keep your job as the teams responsible. In reality they just called to release it knowing a few more bugfix cycles are needed. This feels similar to previous releases.

If anything though, its pretty obvious that frontier have an extremely high pain threshold compared to other games and industries on what they're willing have defective in their live service.
Correct. And, it's not just coding. It's a major command issue. Management is ultimately responsible.
 
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