Meh, you play video games. Still a spring chicken!
Actually, toothless poodle.
Meh, you play video games. Still a spring chicken!
That is a bit dramatic isn't? In IL-2 some players can't even land their aircraft, not to mention take off with out damage, so there is a learning curve for you.
And it got many players playing the game.
All good Commander. Apologies too, because I recognise that.
I guess I'd go back to what I was thinking about how you could have detection / research mechanics in game, when essentially you can only discover something the once. Once discovered it becomes old news so people will then stop playing it. The advantage guns have over that, is that you can use the same guns to shoot any kind of target, so essentially the same mechanic is easily reusable. Only pointed out because that's a real problem the devs are faced with when facing bang-per-buck decsions in development. Text (forum) based mysteries are therefore a more cost effective and attractive way for devs to go ..
So the question is; if faced with the question, what would you like to research (peaceful gameplay), what's the answer to that?
To communicate .. to what end?
To trade .. what's the trade?
To discover? ..
I actually think the last might be where FD are headed on this because there is an exo-biologist due to speak at the Frontier Expo in October. I think we might see a line of discovery - even player inspired speculation - about exotic species, if the community is able to be forthcoming with that in a technical sense, ie. reasonably well aligned with real exo-biological theory.
Those though are just of the top of my head. Hopefully others have other ideas of what they would like to know about the aliens. When there's a defined idea of that, then mechanics are easier to design?
They shot first in '84.
Never forget, never surrender!
Yet every single official trailer, mention etc makes reference to a Thargoid war, the 'official' announcment of the Return was on the back of a post-battle scenario between Thargoids and Feds, and the cinematic trailer in today's stream (as cool as it was) clearly shows an aggressive posture being adopted by both humans and thargoids.
Can Frontier please explain why the change?
Or was player reaction already factored in to 2.4, perhaps by how many people tried to shoot the ships during hyperdictions?
I can't help but feel as if the way 2.4 is unveloping is a big kick in the teeth to the likes of Canonn and all those who would rather research and develop with the Thargoids rather than shooting them. Elite has never lacked for pew pew content and this update seems to be more of the same and we still have no indication that 2.4 will not just boil down to 'alien conflict zones' and 'thargoid powerplay'.
Chief of Federal Security Admiral Aden Tanner confirmed that the Thargoids have officially been declared an enemy of the Federation.
THE THARGOIDS - TRUTH AND FICTION -11
M.C.S
The Thargoids were first reported in human space by Lens Nikon, supervisor of the 'Planets Unlimited' Terra-formation Project on New Africa (Veliaze -2,3). They appeared in large numbers following the initial stages of planetary alteration. Initially only the Thargons were seen, flying in linear formation at a steady distance from the Planets Unlimited fleet.
It was only after the instigation of oxygenation that a mother ship was observed from a distance and no hostile action was reported until one of the Fleet Commanders ordered his defence wing to "melt them down".
There followed the complete destruction of all Thargoid ships in the area, including the mother ship. Forty eight hours later, the entire Planets Unlimited Fleet experienced a mis-jump and were met by around thirty Thargoid mother ships with an encircling fleet of Thargons.
Only two survivors returned (both unscathed) and neither made coherent reports although it seems likely that the two may be the only humanoids to have seen a living Thargoid and survived. Reports of their debriefing at the Therapy Centre on Eta Cassiopoea, suggest that the Thargoids made several attempts to open negotiations but were fired on at each juncture.
The exact details will never be known but the first shots were undoubtedly fired and the Thargoid Wars started in earnest. Hostilities continued for the next century and a half with neither side making sane communication with the other.
Or did they?
In our next report, we examine the issue of Inter-Species Communication.
Yet every single official trailer, mention etc makes reference to a Thargoid war, the 'official' announcment of the Return was on the back of a post-battle scenario between Thargoids and Feds, and the cinematic trailer in today's stream (as cool as it was) clearly shows an aggressive posture being adopted by both humans and thargoids.
Can Frontier please explain why the change?
Or was player reaction already factored in to 2.4, perhaps by how many people tried to shoot the ships during hyperdictions?
I can't help but feel as if the way 2.4 is unveloping is a big kick in the teeth to the likes of Canonn and all those who would rather research and develop with the Thargoids rather than shooting them. Elite has never lacked for pew pew content and this update seems to be more of the same and we still have no indication that 2.4 will not just boil down to 'alien conflict zones' and 'thargoid powerplay'.
You really dont understand frontier at all..
just look at the "NEW" salvage content.
the difference from the old one is that you actually have a menu for it, but you don't win any money at all
They will just reuse stuff.
The new thargoid war will only be a CZ with thargoids ships as an opposing faction. and some Thargoids flying in Supercruise in some specific systems..
don't get your hopes up since 2.1 Frontier is NOT delivering his promises. and going on every single of us!
At some of our ages, forgetting isn't optional anymore.
Hmm. No, I don't think so.
Incredibly, ED is a computer program, built from all sorts of elements - some scripted, some procedural.
Sandy did say there will be opportunities for other kinds of interactions with Thargoids
Yes I know , but do you really think they care for any of us? I mean how hard would be to actually make some places to scavenge? they actually just made a menu and are done with the thing bro! if that's what they will do to flesh out the game mechanics then 3.0 will be the biggest joke ever (even bigger than Multicrew)
Or do you think the nem "C&P" that they said was rushed to become a FOP bounty for some reason? they WILL NOT make C&P never! they will stick with this easy to go implementation. like they did with the cargo for Engineering , this will never come back! but we will still be having to deal with the crap they added for mission rewards.. Because reasons! if you cant see the bigger picture that is that frontier is not in a slightest way looking to be clear and truthful to US then you will only be deceived and ashamed in the future, it's time to open the eyes and see that there's 0 improvement on the game where it matters, that is...
New content on the procedural engine!
There's 0 new USS, There's 0 new missions, there's 3 new Planetary POIs (yeah that's the only one!), There's 0 new NPC scenarios, there's at least 2 USS that are currently bugged!.
they are just adding menus and simple stuff to keep the ball rolling.
Romance?
Mmmmh, show me those tentacles, baby. https://forums-cdn.frontier.co.uk/images/smilies-frontier/tongue.png
Hmm. No, I don't think so.
Incredibly, ED is a computer program, built from all sorts of elements - some scripted, some procedural.
Yet every single official trailer, mention etc makes reference to a Thargoid war, the 'official' announcment of the Return was on the back of a post-battle scenario between Thargoids and Feds, and the cinematic trailer in today's stream (as cool as it was) clearly shows an aggressive posture being adopted by both humans and thargoids.
Can Frontier please explain why the change?
Or was player reaction already factored in to 2.4, perhaps by how many people tried to shoot the ships during hyperdictions?
I can't help but feel as if the way 2.4 is unveloping is a big kick in the teeth to the likes of Canonn and all those who would rather research and develop with the Thargoids rather than shooting them. Elite has never lacked for pew pew content and this update seems to be more of the same and we still have no indication that 2.4 will not just boil down to 'alien conflict zones' and 'thargoid powerplay'.
I hope we matter. Still.
D.B. once said, much depends on how we perceive and receive them. Or some such. Another, however geared horde of NPCs with its PEW PEW coming along, isn't what we need.
Right from the start, I would like to have choices.
It's a little ironic that the oft-quoted justification for lawless behaviour in ED is that "Space is supposed to be like the wild west".
I don't actually believe that's the case but, still, it seems like a "wild west lynchmob" mentality is likely to get us all into conflict regardless of what individuals are hoping for.