They still haven’t fixed broken stellar lighting.

Addendum: I used 100ls and 200ls as example distances but it's just occurred to me that if you look at the Sun from the Moon's ~500ls, the colour of the sun to the naked eye is "ouch, hurty!" and you probably can't see any yellow element to it until you're a lot further out. (Or you use a neutral filter, obvs)
 
You will notice that the NMS "main sequence" runs "O, B, E ..." not "O, B, A ..."

I guess they thought the pure white "A" stars IRL were boring and replaced them with exciting green stars instead.
FWIW I was being silly. NMS is definitely not my defacto educator in realistic astrophysics (or whatever category "star color" falls under). :ROFLMAO:
 

rootsrat

Volunteer Moderator
Perhaps immersion breaking would be a better term. It’s definitely not a minor issue and it’s ridiculous that it’s been left unfixed since Odyssey’s release. It was acknowledged in 2021 via the bug report totool.
It's definitely not a minor issue, but also definitely not a game breaking one. I'd love for it to be fixed, however I also think it's a bit unfair to call out fdev on the, when we've just had a tremendous amount of bugs fixed, some of which were also years old. Especially comparing to U14 and the following critique of the game being bugged and not though fixes coming out.

They have clearly listened to that feedback and put a lot more focus on the bugs in U15. Hence IMO it's not fair to call them out on that one in these circumstances.
 
Is it in the realm of possibility that they have been busy with implementing the new thargoid war and fixing performance issues introduced with the less than stellar Odyssey launch. Now that they are getting there they finally have time to work over some of the older bugs? I've been wondering why so many bugs have been ignored for so long, and the above seems a likely explanation to me. I mean after all it's likely that the revenue the game brings in puts a limit on how much resources they can throw at the game.
 
It's definitely not a minor issue, but also definitely not a game breaking one. I'd love for it to be fixed, however I also think it's a bit unfair to call out fdev on the, when we've just had a tremendous amount of bugs fixed, some of which were also years old. Especially comparing to U14 and the following critique of the game being bugged and not though fixes coming out.

They have clearly listened to that feedback and put a lot more focus on the bugs in U15. Hence IMO it's not fair to call them out on that one in these circumstances.
I disagree that it’s unfair to call them out on this bug. IMO this is a big one. For me it kills exploration. Hopefully they will fix it eventually.

I didn’t yell or scream or insult Fdev. I just expressed my opinion and frustration. I think I’ve waited long enough for such a prominent bug to be fixed. I don’t think anyone would disagree that the game should’ve never been released in the state that it was. I would have liked to see the game fixed, and then the epic thargoid content added. In the last few live streams, that I have attended, the host have almost always refused to answer or acknowledge any questions or comments that are not related to the Thargoids.
 
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Its not game breaking, and in fact, i really don't care if it does this or not, or if its ever fixed. So I disagree, i'd rather have the game now please.
 

rootsrat

Volunteer Moderator
I disagree that it’s unfair to call them out on this bug. IMO this is a big one. For me it kills exploration. Hopefully they will fix it eventually.

I didn’t yell or scream or insult Fdev. I just expressed my opinion and frustration. I think I’ve waited long enough for such a prominent bug to be fixed. I don’t think anyone would disagree that the game should’ve never been released in the state that it was. I would have liked to see the game fixed, and then the epic thargoid content added. In the last few live streams, that I have attended, the host have almost always refused to answer or acknowledge any questions or comments that are not related to the Thargoids.
Fair enough, you're fully entitled to an opinion :) And I can definitely sympathise as a fellow explorer. I still think that it's not the right time to criticise FDEV for that, considering the amount of other, not just cosmetics, but either interface or gameplay bugs - were fixed.
 
Just in case, this is a really noticable problem in odyssey.

Not sure if its because i got used to the screen tinting or from reading this thread, but it sticks out and is very noticeable.. mainly because so many stars are not the bright white light that ends up being used everywhere. I like the bright white light.. its just completely wrong though. Almost unplayable.
 
I'm just confused how something that was working fine in the Odyssey alpha got so screwed up in the full release, and even stranger still is how this issue has managed to persist for so long now...

Think about it. Most (major) visual descrepancies in Odyssey have been fixed/addressed to a certain degree (broken skyboxes, emissive effects, light sources, coloured sunsets on atmospheric worlds, etc.), but this visual effect which was working perfectly in the public alpha and has broken in the full release has gone unadressed for almost two years now...

If all those other visual effects have been tweaked/fixed in the past two years, why not this one? Which is a very noticable issue, and is present (at lesser severity in Brown Dwarf systems) in every star system, and is extremely annoying (at least for me).

Why??

Maybe it's like the tiling planet tech issue, and the fdev just don't want to spend the resources fixing it. I don't think we'll ever know.

At the end of the day, I just want someone to say "we're working on it" at least.
 
That’s basically what I’m trying to do, bring attention to this. To me, and I’m not the only one, this does feel game breaking. The reason for this is because a core activity in ED is exploration.

The lack of stellar lighting destroys a lot of the sensation of realism and it makes every system feel flat and uniform. Land on one carbon dioxide world in one system with an L class star and then land on one in another system with a bright blue star. You will find the shade of the sky and ground is the same.
That's not what game breaking means.
With all due respect, dislike a particular required update progress of course, and naturally, lobby for the change. However don't misrepresent it. It lessens the strength of your argument.
 
Hii
As an explorer I'm also really bothered by this. It's been 4 years and It's still not fixed. I made another post on the report here:
https://issues.frontierstore.net/issue-detail/45769
Just trying to bring attention to it again and I feel like now It's even bigger issue than it used to be since Horizons and Oddysey are separate now. So I can't just switch between the two anymore without being in a completely different location.
 
This is an issue, but it doesn't break the game for me nor for many others. Quite many are still playing this game. Most of the time I don't even remember this issue. Now I remember this again because you reminded. And the atmosphere colors are not the same. They still vary by composition.

The shadows are game breaking to me when they begin to do the rave-strobe effect. That bothers me far more than dull lighting.

Although brown dwarfs turning into blazing illumination when in atmosphere is REALLY bad looking when it's right in your face.
 
Hii
As an explorer I'm also really bothered by this. It's been 4 years and It's still not fixed. I made another post on the report here:
https://issues.frontierstore.net/issue-detail/45769
Just trying to bring attention to it again and I feel like now It's even bigger issue than it used to be since Horizons and Oddysey are separate now. So I can't just switch between the two anymore without being in a completely different location.
Horizons and Odyssey both use the 4.0 engine. What do you think is different between them? It might be a clue as to where the bug is...
 
Horizons and Odyssey both use the 4.0 engine. What do you think is different between them? It might be a clue as to where the bug is...
Hii Markov
There's Horizons and Horizons legacy. Current version of Horizons has the same issue as Oddysey.
The good lighting is in the older Horizons: Legacy version.

I was thinking a few times that this issue might eventually get less and less attention which makes it less likely to get resolved. Basically everyone who started playing the game around the time when Oddysey launched and when they "upgraded" Horizons to 4.0 will have no idea about this issue. Because they never experienced the old lighting.

I'd bet that the majority of current playerbase does not even know that there's an issue like this. Because they either forgot or never experienced the old lighting.
 
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