Things Elite Dangerous can learn from No Man's Sky

I really have to take issue with this. I realise that this is an aesthetic matter and pretty subjective, but I've been surprised at how realistic the rocky planet surfaces do not look in ED.

I think this relates more to FD needing to heavily nerf planetary textures since 2.1 launched due to performance issues than anything else. The original Horizons textures we got with 2.1 were excellent but there were severe issues with texture pop-in to the point that most mid-range (and even some high-end) rigs were only rending the textures at extremely short distances. It wasn't an issue of GPU capabilities for many players as my rig had a mid-range card and was using only very modest graphics settings that should not cause problems (670MX with 3 GB DDR5 at 1600x900). Due to all the issues players were having they heavily "downgraded" the planetary textures and now they run much smoother with very little texture pop-in but the quality of the textures is almost a full generation out of date and they are nowhere near the photorealistic textures we originally had when 2.1 launched. Hopefully FD will fix these to provide a better balance between texture quality and performance but at the moment we have rather sub-par texture quality when approaching planets.
 
Ah, and that is part of the problem with the OP.

Its couched in a way that FD could learn from NMS. Implying FD hadn't already got plans for some of these things.

In other words, its not about FD learning from NMS, just about them implementing things that are already planned.

Maybe so, but a lot of people in the first page or two of responses seemed to think the OP was asking for ED to be turned into NMS, as if the mere mention of NMS had shut peoples cognitive processors down resulting in a generic anti NMS response. Reading it was a bizarre experience, like having a babel fish installed that reversed the meaning of everything I read lol.

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Forget what ED can learn from NMS. Go watch the Gamescom SC 3.0 demo video. That guy who said he was looking at images that would blow the faces off Elite players, must have been referring to this! I don't know about face blowing but mind blowing for sure! Sorry FD, 2.2 looks pretty nice but SC stole the show with this.

Funnily enough I just watched this now and I have to say, while it did all look very nice, it also looked incredibly scripted and the in game assets looked like they had been built specifically with gamescom in mind. Call me cynical, but I've seen this kind of faeces from the games industry enough times to keep my enthusiasm in check until a release version is made available and I'm still not convinced that will ever happen in the case of SC.
 
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Maybe so, but a lot of people in the first page or two of responses seemed to think the OP was asking for ED to be turned into NMS, as if the mere mention of NMS had shut peoples cognitive processors down resulting in a generic anti NMS response. Reading it was a bizarre experience, like having a babel fish installed that reversed the meaning of everything I read lol.

I think part of it as well was that the two games are not really in the same league so it was a bit "optimistic" to think that the FD team would really be "learning" anything from NMS given that they have already avoided the very obvious and major mistakes Hello Games has made with NMS. In other words until NMS gets their game fixed to a point that it can be favorably compared to Elite without people snickering and pulling out the Sean Murray memes it's not really a valid question to ask. With that said, I will share another NMS cartoon I came across that clearly illustrates the hype train and subsequent derailment that most NMS players encountered when the found out that it was not possible to even meet another player online.

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Oh, hey, I don't have any problem admitting that I've only played for ten hours, so far...but getting to the point where you are talking about is not looking very likely to me. I just don't see the point; it's not like I'm building towards anything.

Using ED as an example, that would be like playing Elite for a few sessions in a Sidewinder and throwing your hands up saying that you have seen enough. The ships in ED don't have decent firepower or shields and you can't even carry enough cargo to make any money, so whats the point in continuing to play? Your comments about NMS based on what the game plays like for me at 50+ hours sounds equally ridiculous and uninformed.

I've got 6 weeks of playtime invested in Elite and have pretty much done it all. I always play the crap out of any game I invest in. Its the only way to truly experience what it has to offer. But... If you think 10 hours of NMS is enough for you, then knock yourself out. Thats just not the way I approach a new game and it certainly is no way to enter into a discussion about the value of NMS compared to ED.

But at least you have played it for 10 hours. Most of the haters posting all the about NMS haven't even played it for 10 seconds. ;)
 
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Using ED as an example, that would be like playing Elite for a few sessions in a Sidewinder and throwing your hands up and say that you have seen enough, the ships don't have decent firepower or shields, and there is no point continuing to work towards a higher rated ship.

I've got 6 weeks of playtime invested in Elite and have pretty much done it all. I always play the crap out of any game I invest in. Its the only way to truly experience what it has to offer. But... If you think 10 hours is enough for you, then knock yourself out. Thats just not the way I approach a new game.

Drop the condescension. I played the game for a couple more hours last night, and believe it or not, I think I've played enough to formulate an opinion, at least of the opening parts. I get that NMS is "big" but unlike ED, I just don't see myself exploring much of its bigness. There is no point. I don't care what kind of fancy toys you get 50 hours in, the simple reality is that where I'm at now a dozen hours in the game already feels very tedious. Do I think it's a bad game? No, not at all. In fact, I'll go out on a limb and say that in a casual throw away kind of way it's actually decent in parts. But the idea that ED could learn anything from NMS is quite simply ridiculous. Now, if we're talking about ED learning what not to do, then I could agree.

I've got about nine weeks in ED with no sign of slowing down; NMS is a 40 hours & out at best for me.
 
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Using ED as an example, that would be like playing Elite for a few sessions in a Sidewinder and throwing your hands up saying that you have seen enough. The ships in ED don't have decent firepower or shields and you can't even carry enough cargo to make any money, so whats the point in continuing to play? Your comments about NMS based on what the game plays like for me at 50+ hours sounds equally ridiculous and uninformed.

The issue here is that the limitations of the Sidewinder are completely different from the limitations of the NMS ship system. It was a major step moving from a Sidewinder to a Viper, another major step moving from a Viper to a T6 and then to an Asp. From there moving to the larger ships (Python, Clipper, Type 9) were longer-term goals. With NMS, you know that the only "difference" between the ships is the number of inventory slots. There is no new "type" of ship to get, no new "type" of ship gameplay to move towards. It's just a "bigger" ship. The equivalent in Elite is if all the ships looked different but in fact had identical performance stats and you only got a "larger" hull with more "internal slots" instead. There would be no real motivation to move from a Viper/T6/Asp/T9/Python/Clipper if all they did was provide more "space" and didn't let you experience the game in fundamentally different ways. I can already tell with 20+ hours that the ships will not motivate me to play NMS because it's just a collection of inventory slots. For many people having no meaningful distinction between the ships other than number of the inventory slots is a major disappointment, especially when Murray said there would be distinct "fighter/trader/explorer" ship classes. That's just one example of how limiting NMS is in terms of the ships, are many other examples and these limits become quite apparent after only 20 hours. There is no need to play 50 hours to realize this.
 
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Very glad I didn't buy NMS despite really looking forward to it & instead played at a friend's.

Had played the game to death in a matter of hours. Had 20m in the bank, had been through a few ships, decked out my inventory, got a couple passes etc.

People complain about there being nothing to do in Elite, but NMS is where the inactivity is at.


Ready for the gameplay? Right trigger on everything. Throw out what you're not using. Repeat. Press A on things if you're flying. During which it is impossible to crash.


It has this overarching objective to reach the core or follow aliens but the alien stuff is always the same and inconsequential, and the trip to the core is obviously pointless. Because of the overall objective, looking around feels like a waste of time. This kills a lot of experimentation that leads to fun.


Not that you'd have anything to see; once I'd watched for half an hour I had seen everything the game had to offer. The following hours were an exercise in tedium. All the systems are the same, with the same planets, a couple of creatures who just sit there looking like male genitalia and some plants and rocks. There are no cities, no central hubs, just one of the same 2, maybe 3 stations that all have the same inside that you auto-land in.


I just look at the game and can't shake the feeling that it's a great game - for $15 TOPS. It was MASSIVELY overhyped and the publisher took advantage of that to sell a heap of copies before user reviews emerged. $60 is the best joke I've heard all year - you can get Elite or SC for that, the former of which is excellent and the latter of which looks excellent.


tl;dr NMS is overhyped kiddie casual thumb twiddler you play when you have 5 minutes and don't want to have to pay attention. A less stressful 5 minute wait killer than Rocket League at best.
 
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