I am not talking about the bugs or performance issues here. This is about core "gameplay" that needs to change. This also isn't about how the weapons look nowhere realistic (ie. the magazine chamber is in front of the grip, shortening the barrel. Weapons look like they do in real life for a reason.) or like the equivalent weapons look on ships. This is purely about mechanics and gameplay, because that's the most important.
I could sit here all day and rant about how stupid and bad odyssey is. The point is I want to be constructive.
Stop wasting time. Make players play the game because it's fun, not because it's their second job and they can only get to the good stuff after 50 hours of grinding.
And maybe next time finish your product before you dump a prototype on your playerbase for them to play test it for the console release. I don't blame the developers here. The bad decision came from the management to dump this steaming pile on everyone before it was anywhere close to ready.
Either way, please reconsider the type of game you are making. This is a paid for title, not a free to play, mobile grinding game. Free to play mobile grinding games live from wasting the player's time and then offering a fast way out by "pay to win". ED seems to be designed to do the wasting time thing, but then not offer a fast way. And if they did that would be even more of a crap move, because once more: This is a full price title. Stop wasting people's time. Provide fun and engaging content that rewards skill and effort, not grinding literal DAYS of playtime to get anywhere where the game is decently fun.
I could sit here all day and rant about how stupid and bad odyssey is. The point is I want to be constructive.
- Stop the grind. 27h to upgrade one thing is ridiculous
- Stop the grind. Downloading data should be done instantly, not waiting around for 60+ seconds doing nothing. This is literally DESIGNED to waste time. Wasting the time of your playerbase is malevolent and disrespectful. Stop it. A timer is useful if you have something to do while waiting, for example defending yourself. Standing around is NOT FUN.
- Stop the grind. Increase player inventory size so they can actually get all the items from a location without having to load them into the SUV. This is just a waste of time and serves no other purpose.
- Stop the bullet sponge. Dumping 2 magazines into someone just to drop their shield is ridiculous. This type of gameplay punishes skill, such as good aim, and instead promotes equipment. It's not the better player that wins, but the one with the better gear. At most 10 shots to drop shields from the WORST weapon and 1-3 for the best one, fully upgraded.
- Stop the bullet sponge. Introduce hit zones for shields. Head shots should be rewarded.
- Stop the bullet sponge. Shield regen should be only when no hits were registered for an extended period of time. Minimum 20 seconds.
- Reduce the difference between resistances. I understand lasers for shields and bullet for bodies. But that type of gameplay is bad. Requireing to swap weapons just to kill someone is just not good gameplay. At most 20% boost for one type over another.
- Make weapon attachments detachable. How did you add your scope? Did you WELD IT ON? Literally the point of an attachment is to customize the weapon for the situation and if the situation changes you detach or attach a different one. Any other half decent game with weapon modifications will allow you to take them off again and put them on a different thing. Ships already have this system, why do suits and weapons not? If you want the same gun with a different scope you have to grind the whole thing again. Especially since you don't actually get any hard information (meaningful numbers instead of vague bars) about what the attachments actually do. This is a waste of time. Stop wasting your player's time.
- Promote skill based gameplay. Increase weapon muzzle velocity to realistic values. If you can dodge a "sniper rifle" by side stepping the bullet something is seriously wrong.
- Promote skill based gameplay. Increase the effective range of all rifles to at least 200m. Bullet speeds should be at least 300m/s and bullet trajectories should be affected by gravity.
- Promote skill based gameplay. Stop upgrades from making weapons 250% stronger. I understand rewarding people for some effort they put in, but requiring the maxed out equipment just to get anywhere close to what the basic weapons should be like is not the answer. At most the upgraded weapon should reduce the amounts of shots it takes to kill someone by 50%, and that's from 6 shots to 4. Players still get a decent boost, while skilled players can still have a chance.
Stop wasting time. Make players play the game because it's fun, not because it's their second job and they can only get to the good stuff after 50 hours of grinding.
And maybe next time finish your product before you dump a prototype on your playerbase for them to play test it for the console release. I don't blame the developers here. The bad decision came from the management to dump this steaming pile on everyone before it was anywhere close to ready.
Either way, please reconsider the type of game you are making. This is a paid for title, not a free to play, mobile grinding game. Free to play mobile grinding games live from wasting the player's time and then offering a fast way out by "pay to win". ED seems to be designed to do the wasting time thing, but then not offer a fast way. And if they did that would be even more of a crap move, because once more: This is a full price title. Stop wasting people's time. Provide fun and engaging content that rewards skill and effort, not grinding literal DAYS of playtime to get anywhere where the game is decently fun.