Things you noticed in the gameplay trailer that others may have missed.

'Build' designer for our commanders? Notice the different height and weight / build appearance of the two side by side ....
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I'll tell you what I didn't see in the trailer: the ability to go prone. Or leaning. I had real issues with that in BF:BC2, where your head would still stick out behind any kind of chest high concrete cover.
The dark moody inside building segments looked great though.
 
I'll tell you what I didn't see in the trailer: the ability to go prone. Or leaning. I had real issues with that in BF:BC2, where your head would still stick out behind any kind of chest high concrete cover.
The dark moody inside building segments looked great though.

I also didn't see any NPCs t-posing! I guess we will have to wait for release to see that.
 
Ill start with a few from myself.

1. All the footage was listed as actual gameplay not in engine footage. Thats quite a bit different than before.
2. When walking towards Asters hope settlement. There were two mutlicannons guarding the gate, These looked massive to a human but were probably smaller than the small ship multis, there was a sentry to the left and also there were concrete anti vehicle barriers to prevent ramming, but which could also be used as cover if you had not by then been shredded by the multis.
3 Grenades seen in use.
4. In the shot with the viper, asp and cobra, there is a person walking in the background wearing what looks like a heavy armour suit.
5 Huge multicannon on top of the base seen rotating.
6 Engine heat haze


Pretty sure i saw Small Seismic Charges at 0.40

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Probably not something that "everybody else missed" but the thing I noticed was that the trailer showed FPS stuff happening while there was ship/ship combat going on above.

The question is, was that PvE or PvP?

Seems like there's quite a bit of stuff in that trailer that might be impressive if it's PvE.
 
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