Things you wish you knew on DAY ONE of Elite

I wish I knew to remove boost from the gamepad stick button and not to exchange shields for extra cargo space, yeah straight into the wall I went at high speed. :)

No one can consider himself a true ED pilot without ever having destroyed a ship due to a boost inside a station by accident. Can still remember my first destroyed ship - through the letterbox -> forgotten to ask for permission -> accidentally hit boost. Survived the impact and asked for permission to land -> request denied -> "Noooooooooo" :D
 
Don't mistake the mapped boost button for the thrust UP button when at close approach of a station letter box when you've had a little too much red wine. Hell of a ride tho :)
 
wow how did you do that? When you say a couple days did you bounty hunt 48 hours straight? :D

bounty hunting can still reliably net you 60K an hour in a viper just in the current system faction if you find the right system. That doesn't count any bounty in other factions. So if you spend a few hours each day over a couple days you could get yourself up over a million maybe into two million if you got lucky on some high bounty targets.

Obviously netting yourself 80k anacondas is probably not going to happen if you fly a viper anymore since 1.1 but 30k anacondas, non-elite pythons and other ships in that bounty range are seemingly still doable without SCB's or missiles / etc.
 
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Priority 1 (highest)
Everything else.
Including Life Support and Thrusters, and Frame Shift Drive to Escape.
Put life support lowest. You can do a lot in 15 minutes or so. If an emergency situation arises where your power goes down then in 15 minutes you'll either be dead or docked in any case. There's a couple of people around who turn off life support per default to get a more badass combat setup going.
 
Wish I knew that NPCs do not exist independently of us, outside of the player's instance - these guys are just being conveniently spawned in front of our noses, for our eyes guns only.

Although I admit that this knowledge wouldn't change my mind to purchase ED. I'd just set my expectations a bit lower.
 
Answered earlier in this thread - so you can avoid getting a massive fine and rep loss being scanned with a hold full of naughty things.

I apologise I didn't read through all thread posts, and thought my observation might have been done already.

My "WHY" was somewhat rhetorical. Back in Beta I wanted to play along with an NPC pirate and jettison just one or two tons of cargo, mostly to see the game mechanics (i.e. would the NPC then not shoot me). I hit the jettison cargo button, expecting to get a follow-on pop-up something like "And how many tons would you like to drop today, Commander?", whereas instead the whole 32 tons went whoosh.

Only after that did I realise the way to drop is via the Cargo menu on the right HUD panel, and select how many tons. Yes, for smugglers I could see the benefit of "drop all", so if I ever went into that line of business I might rebind the key but somewhere a long way for any key I'm regularly punching.
 
Wish I had known that Auto Repair Module takes the sub system offline when repairing.

First time used the repairer I was in SC and took a good dose of hull/system damage as a result when it kicked me out of SC to repair!!
 
Unbind the boost from Shift if you already have a HOTAS and use Steam overlay to talk to friends while exploring. I rammed an asteroid I was mining because I hit shift+tab to reply.

And auxiliary thrusters! I love using them now in combat!
 
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