Thinking about throwing myself into the abbys.

One question is bothering me. Is there any reason for which exploration ship should have cargo space, wake scanner, weapons? Or is it only a waste of jump range?
 
Cargo yes but small....planetary hanger and srv means you can farm jumponium and refills for the auto repair...wake scanner and weapons a waste....for now
 
You have to personally weigh up the risks.

Rumour states that there will be some bad things coming to deep space soon.

Jump range is not everything and should be thought about, with moderation; like everything else.

1st question: Which ship are you looking at?
 
Abyss... Abbys is a cafe down the road run by Abby ;)

You may find cargo or people you want to bring back. The scanner, not important. As for weapons we've been told they will be needed in the future.
 
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One question is bothering me. Is there any reason for which exploration ship should have cargo space, wake scanner, weapons? Or is it only a waste of jump range?

You never know what waits in the abyss,
you can only prepare for the worst case.
As Murphy states, you need the module
you didn't equip.
 
1st question: Which ship are you looking at?

Been on exploration in Adder, Type-6 and ASP already, so Anaconda this time. All that long time ago when the only real requirement was a big fuel scoop and scanners. Not sure what changed since then.
From what I understand a buggy and repair unit should be included, is that it? Regarding rumours about changes to deep space, whatever it is going to be. When will they happen? Maybe it is worth to wait?

Thank for all hints in advance!
 
Cargo yes but small....planetary hanger and srv means you can farm jumponium and refills for the auto repair...wake scanner and weapons a waste....for now

you do not need to have a cargo module to have a Planetary Vehicle hanger .. as to things like wake scanners, weapons (as some have stated you might need them soon™) and such aren't needed.. But do take an ADS (Advanced Discovery Scanner) and a DSS (Detailed Surface Scanner) and without a doubt a decent Fuel Scoop. Shields (Even a very small one) can be handy if landing on planets.
 
Been on exploration in Adder, Type-6 and ASP already, so Anaconda this time. All that long time ago when the only real requirement was a big fuel scoop and scanners. Not sure what changed since then.
From what I understand a buggy and repair unit should be included, is that it? Regarding rumours about changes to deep space, whatever it is going to be. When will they happen? Maybe it is worth to wait?

Thank for all hints in advance!
if you can afford an Annie, then the world is your oyster and so, fit it light but add everything. Shields, weapons and be ready for most things that can happen.
 
Been on exploration in Adder, Type-6 and ASP already, so Anaconda this time. All that long time ago when the only real requirement was a big fuel scoop and scanners. Not sure what changed since then.
From what I understand a buggy and repair unit should be included, is that it? Regarding rumours about changes to deep space, whatever it is going to be. When will they happen? Maybe it is worth to wait?

Thank for all hints in advance!

I'm out on the Distant Worlds Expedition and this is more or less my loadout (the weapons and shields are different but most of the rest is the same).

What I've found invaluable on this trip :-

  1. Large fuel scoop
  2. 4 bay SRV hanger (because you will drive crazily when the space madness hits you ;)) and you may need to collect extra Jumponium
  3. 2 x AFMU : You can use one AFMU to fix your other AFMU if it gets damaged and visa versa!
  4. Extra fuel tank = extra distance between scoops and less chance of running out in those unscoopable areas
  5. 2 x heat sink launchers. They will save your life at some point in your journey

As for weapons, I've never even deployed them in anger so far, but you never know. It's been hinted that deep space may get a bit more dangerous soon, possibly with 2.1, but no specifics yet. I also added cargo, just because it costs nothing in jump distance unless it's got cargo in it, and you never know what you may find (hint : so far, nothing ;)). Otherwise it would just be empty module space.
 
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Cargo is useless. All the stuff you'll find out there, you'll find just as much of it within the bubble so don't bother.
Weapons are only useful when you come back to the bubble. If you have a shield generator you can skip them, you'll be able to highwake from any threat.
Wake scanner has no use for explorers.
 
I'd keep a little cargo space - not much, but you never know what you might find out there. The racks count as zero mass unless you have anything in them anyway.
Wake scanners, KWS etc, no.
I don't fly ANYWHERE in an unarmed vessel unless it's a ferry-hauler purchased for the sole purpose of getting me to where one of my ships is stored.
If you're planning on exploring planets, there's quite a few out there where you don't want to attempt a landing unshielded.

I'm confident we haven't yet found everything that FD have seeded out there in the black, and we know they are planning on adding more. If you're exploring, be ready for everything because you might encounter anything.
 
Cargo is useless. All the stuff you'll find out there, you'll find just as much of it within the bubble so don't bother.
Weapons are only useful when you come back to the bubble. If you have a shield generator you can skip them, you'll be able to highwake from any threat.
Wake scanner has no use for explorers.

The UA was found out in space,
so why not guess there is more of that type of rare find you need cargospace for?

Wake scanners can track the system a ship jumps to,
if you are not exploring in hope of having a rare find as above,
i can agree on them not being useful,
but you never know what is out there.

Maybe you see a generation ship drifting along,
a weird prototype you want to follow home, etc...
 
I suppose it could be useful to fill up your empty internals with cargo racks, as you can use the cargo slider in the galaxy map to plot shorter jumps if you wanted to. Also, they do not weigh anything. But then again, they add slightly to your rebuy cost, should something happen.

Just some thoughts
 
The UA was found out in space

The UAs were found within the bubble.

so why not guess there is more of that type of rare find you need cargospace for?

Adding these 'rare finds' takes dev time and effort. That time and effort needs some return on investment, which can only be achieved if people are aware of it, which would create publicity for the game. Considering nobody has found anything of note out there, it's unlikely that there is anything. If there was, the devs would have pointed us in that direction the same way they did with the barnacles. Because content which nobody knows about is useless content which doesn't make them money.

Wake scanners can track the system a ship jumps to,
if you are not exploring in hope of having a rare find as above,
i can agree on them not being useful,
but you never know what is out there.

Maybe you see a generation ship drifting along,
a weird prototype you want to follow home, etc...

When that kind of stuff is added to the game, the devs will give us hints. Again, because it would make no sense for them to add content to a game which a lot of people say has very little content already, and then leave it sitting out there in the hope that somebody in ten years will find it out of sheer luck. And considering how huge the galaxy, without any hints it's unlikely anybody will find anything even in ten years.
So no, I'm fairly sure we've seen everything there is to see beyond procedurally generated stars and planets.
 
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Plonk in the smallest & lightest modules, apart from the fuel scoop which you want as big as you can. Ditch the shields & weapons as you won't need them out there. Downgrade everything, all you need is enough power to make your ship fly, the rest is just baggage & weight. You will be glad of the extra jump range after a few days out in the black. Good luck Commander!
 
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