Well the G2 arrived today no drama's, I don't know what all the fuss was about with trying to get hold of them.
Think I'll order a 3080ti tonight
Think I'll order a 3080ti tonight
Systemactive.co.ukWhere did you get it from?
I've had some time to tinker around a bit more with my G2. The image quality of the G2 is still amazing, but I ran into a few issues - no real surprise, I kind of expected that.
The first couple of issues have nothing to do with the G2, but with the switch from oculus to the SteamVR ecosystem. I hate the fact that I need external tools to pin windows (I usually have a browser window to my left or below the scanner when watching a stream or youtube video, and the EDMC window to my right). After they finally fixed the grey window bug it was much more painless to do so with the Rift S. With SteamVR I have tested OVR toolkit which is nice but unpredictable - it tends to move windows from their position at random and sometimes changes their content. Also I think it takes up quite a bit of performance. Having to use both controllers to operate is also a PITA - more on the controllers below. I haven't really found an alternative to it, every web search ended with "use OVR Toolkit".
Lastly, there's some performance issues with ED. For the most part, being out exploring or doing some pew pew I'm running fine on 70% SS. I get some reprojection, but the artefacting is tolerable. I have found 50 to 60% to be a good sweetspot with nice visuals and minimal reprojection.
If I go planetside near settlements or bases I have major issues though - the GPU usage really spikes, I get contstant reprojection but also major sturrering when rotating. Driving the SRV is near impossible. If I disable reprojection I see that I am indeed GPU bound, as the usage goes to 95% and I get framrates around 65 to 70 frames/second. No matter how low I go with Elite's quality settings, there is little change. Driving around bases and settlements only gets tolerable once I reduce the SS to 30%, which kind of defeats the purpose of the high res display.
Yeah, I know about the "follow me" thing for windows in WMR, but no, it does not work as I require it. For one, not all applications can be opened in a virtual window; EDMC for instance simply does not open in WMR. I can see it launches to the desktop, but the window in WMR stays blank / black. Firefox has a weird scaling issues. Kind of like the window it is opened in is way too small. And it annoys the hell out of me that I can only open one Desktop window, and that I manually have to turn off automatic desktop switching every time I launch a session.Don't use the SteamVR ecosystem, the whole point of WMR is that all the bolt on stuff of SteamVR and Oculus, is already built into WMR. You can pin anything from Windows into anything VR related. No bloatware from Steam or Oculus required.
Yeah, no big surprise here. You cannot compare the G1's and the G2's SS factors in SteamVR though. Be aware that different headsets have different upsampling ratios in SteamVR. On the Rift S, 100% SS means a factor of around 1.23 times the native panel resolution (1648x1772 per eye). On the G1, SteamVR 100% SS means around 100% panel resolution (2160x2160 per eye). 100% on the Reverb G2 (as well as the Valve Index) means 1.4 times upsampling even though it's the same panel resolution, which would be 3164x3092 per eye or 6328x3092 for bothYou're running at a much higher resolution headset. More pixels need better hardware. I have a G1 ( same resolution ) with no artefacts at 100% SS on a 1080Ti and a 4790K.
I'm not very fussy on desktop games, but in VR I can't stand the slightest bit of microstutters. I'm fine with the 45 fps, but microstutters - no. And, keeping in mind what I wrote above: I've tinkered and tested a bit more. When I'm running SteamVR near the panel's native pixel resolution (which comes down to around 45% SS), everything is fine and dandy, with minimal, tolerable reprojection and microstutters even planetside and in the SRV. But of course not as sharp as the headset could do. So yeah, running at the same resolution as you do, my 2080 Super performs compareable to a 1080 Ti, which would be expected.Something really wrong here, I don't see the same visual problems. I can't think what settings you need to change but rest assured, what you describe is not normal in my experience.