Ships Thinking of upgrading to a Lakon Type 7 seven - any advice welcome

Hi,

2: 1E Standard Docking Computer (While some are crashing and getting stuck in station entrances, I go grab a coffe, sit and wait for successfull docking)
To me docking is most fun part of trading trips :) and maybe blow up some pirates :D I tried docking computer ones and it's just insanely slow >___< Even if you activate it in the dock.
 
Sadly it seems I'm too late to point this out - but an Asp is 1/3rd the price, significantly superior in every way, and has half the storage space. The Type 7 is a real white elephant ship, they'd need to add another 6 slot for it to ever be remotely appealing to anyone who can do math, or owns a calculator. It's been heavily criticized on the wiki's but they are heavily guarded against criticism even of the legitimate variety but literally every couple of reverts on the Type 7 page you see are people pointing out what a horrible vessel it is, it maneuvers like a Type 9 with no real cargo capacity bump to off set the huge price, huge quality decrease, and huge risk.

- - - - - Additional Content Posted / Auto Merge - - - - -

To me docking is most fun part of trading trips :) and maybe blow up some pirates :D I tried docking computer ones and it's just insanely slow >___< Even if you activate it in the dock.

Sadly for those of us who live in reality you've just listed two horrible weak points of the Type 7 as though they're strong points. 1. docking is atrociously poor, they handle like a bloody elephant, and 2. you are NOT going to 'blow up' some pirates with two small hard points, in fact ANYTHING you go up against will absolutely thrash you, you dump cargo like a good little girl and hope the big bad man leaves you alone. You're absolutely kidding yourself if you think you've ever blown anything up in a trading ship of that kind - and what's worse is your stupidity in a throwaway comment might lead ignorant / new pilots into thinking they can totally take a pirate vessel in which case they'll be filing an insurance claim and remembering the imbecile Gimmename on the forums forevermore.

Also the one time I tried the docking computer on a Type 7 it slammed me right into the station, multiple times, and I exploded. The docking computer is roadkill and heavily bugged from my experience (although those experiences were almost a year ago now, but given they've been busy turning Elite into Counter-Strike I doubt they've fixed that.)

- - - - - Additional Content Posted / Auto Merge - - - - -

Afta addin A grade bits, ting be a bold smugglin machine - movin an handlin much betta! :D

Better than what? Nothing. A type 6 handles better and you get 40 less tonnage. An Asp is superior in absolutely EVERY way and you get 80 less tonnage. Why the heck would you want a lump of useless metal that's slow, cumbersome, and handles like a mule when you can have a 1 million CR ship that's better in every way yet a little smaller, or a slightly smaller still ship that is one of the better ships in the game? The Type 7 needs an overhaul. It has needed an overhaul since it was implemented but the developers do not listen to the player base unless you were an initial backer which is why they've run off on so many bizarre tangents whilst leaving significant portions of the game (as promised) unfinished or broken.
 
Last edited:
Had mine for 1 week. Then I got a Clipper. Superior in every way doesn't even come close to describing it.

In some ways, I actually enjoyed flying the T6 more.
 
Get yourself an Asp and do long-range smuggling missions if you really want to earn money through trading. The T7 isn't worth it by any margin. Long-range smuggling is considerably stressful and difficult, but in an appropriately-fitted Asp, it can generate ~20 - 25+ million credits per hour or so (assuming things go your way, that is...)
 
Last edited:
Hmm...good to know.

20267.png
 
Hello,

I have filed a bug report about this ship a week ago: after entering the station I started to turn towards the pad (it was the closest to the gate), and the ship got stuck at the end of the gate. I was instantly at 0 speed and no amount of manuvering got it out. Up, down, left and right all failed. Even tried boosting it - it still stayed at 0. After a minute the station blasted me to pieces. My theory is that the wings are bugged and bigger then they seem so, and I was stuck because of them.

Puting theory aside, I have two more advices (those above me already told you about the price, the low hull and the very bad heat management): always aproach the station gate in the horizontal middle, but at 1/3 verticaly down - the cockpit is very low in this ship. And always fully enter the station, don't try to turn towards the pads too soon.

Peter

Flight Assist of may unstick you.
 
No bugs, the only 2 issues I am aware of really are


  1. It cannot land on medium pads, so stations only
  2. It has a very weak hull. It takes heat damage sooner than any other ship (about 130-140% instead of 150%)

3. It has tiny, useless hardpoints.
4. It has a tiny powerplant that can't handle very much of anything.
5. It has next to no shields (see 4.)
6. It's slow.
7. It steers like a house.

If you do get one, it can be a profitable trader, but it's only a stepping-stone. Make sure you have a safe and lucrative route, and are prepared to grind until you can afford something better, then get something better ASAP.
Seriously: I thought I'd use one for mining, but it couldn't even power enough mining lasers to keep the drones busy. I traded it in for a Keelback.
 

Ozric

Volunteer Moderator
Do you realise how badly you just Necro'd this thread? :D

It has awesome views out of the cockpit.
 
I used to fly the T 7 ... until patch 1.4 went in and improved NPC interdictions. Then I lost 5 Mil Cr in less than 30 mins play time.

The ship cannot survive any type of combat and it can't run away either.

I renamed it Toast 7, sold it and bought a Vulture to go Bounty Hunting.

The only way to go trading in a T 7 is to have a wing of combat capable ships fly escort with you. Then you might get through.

If you want to trade, get a Clipper and work your way up to a Python.
 
And always fully enter the station, don't try to turn towards the pads too soon.

You answered your own theory at the end there. There is no glitch. The physical model of these ships obey the laws of physics; that is to say that for instance, it is possible to get stuck with the jet/engine blast deflectors with just your landing gear. I know because it's happened to me.

What we all need is more flight time with each individual ship we buy to achieve mastery over how and when we should perform an action.

As for the pricing, I believe it's justified. First of all, this ship is as big as a building. In real life, any truck hauling a trailer can easy cost far more than your average most expensive vehicles. And secondly, this ship can make you in excess of 880k+CR in just one run. Any losses you have can be mitigated within a couple of hours.
 
This is a kind of old-ish thread, but I actually have been quite happy with my Type-7. I play on a Private Group, so the chances of Player Interdictions are nonexistant. But the Type-7 is of course a transport ship, and while I'm used to flying agile ships like the Vulture or Viper Mk3, I don't mind the sluggish speed of a Type-7 because it wasn't designed for speed. In all honesty, I never understood why someone would use a Type-7 for mining of all things. It's a dedicated Trading-class ship. The weapons are small for a reason. It's not meant to fight. It's meant to trade and that's pretty much it. I actually have a single jump trading route, literally one jump, that with a cargo capacity of 304T (I don't have shields) gains 1m profit roundtrip (Roundtrip is two jumps, buy at starting station, jump to destination system, sell, return to start). It's easy to do, though the ship fitting has to be pretty meticulously tuned, as the jump range I've just barely managed to squeeze out of my ship is by a hair of a Ly just enough to get to my destination when hauling all that cargo. I've been interdicted in my Type-7 several times, but I've escaped every single one of them. It's not a question of "can the ship escape" it's a question of "can you pilot it well enough to escape". It's not easy, no, but it's doable, and I actually found that the slower ships had an easier time escaping than the agile ships which have a very violent reaction to turning, as the more you turn, the more the interdiction vector changes. I've escaped more times in the Type-7 or Asp Explorer than in my Vulture and Vipers/Cobras. As in any game, it's not the fault of the ship. Every ship can be used to different levels of efficiency, it quite truly just depends on the pilot and their creativity. It took me several days to figure out a decent fitting but I did, and I love it. I'm still a low tier pilot, so I can't afford the ships that the cool kids can, but I'm working on it. Fly Safe, Commanders

-CMDR Iron Jackal
 
Back
Top Bottom