This is a kind of old-ish thread, but I actually have been quite happy with my Type-7. I play on a Private Group, so the chances of Player Interdictions are nonexistant. But the Type-7 is of course a transport ship, and while I'm used to flying agile ships like the Vulture or Viper Mk3, I don't mind the sluggish speed of a Type-7 because it wasn't designed for speed. In all honesty, I never understood why someone would use a Type-7 for mining of all things. It's a dedicated Trading-class ship. The weapons are small for a reason. It's not meant to fight. It's meant to trade and that's pretty much it. I actually have a single jump trading route, literally one jump, that with a cargo capacity of 304T (I don't have shields) gains 1m profit roundtrip (Roundtrip is two jumps, buy at starting station, jump to destination system, sell, return to start). It's easy to do, though the ship fitting has to be pretty meticulously tuned, as the jump range I've just barely managed to squeeze out of my ship is by a hair of a Ly just enough to get to my destination when hauling all that cargo. I've been interdicted in my Type-7 several times, but I've escaped every single one of them. It's not a question of "can the ship escape" it's a question of "can you pilot it well enough to escape". It's not easy, no, but it's doable, and I actually found that the slower ships had an easier time escaping than the agile ships which have a very violent reaction to turning, as the more you turn, the more the interdiction vector changes. I've escaped more times in the Type-7 or Asp Explorer than in my Vulture and Vipers/Cobras. As in any game, it's not the fault of the ship. Every ship can be used to different levels of efficiency, it quite truly just depends on the pilot and their creativity. It took me several days to figure out a decent fitting but I did, and I love it. I'm still a low tier pilot, so I can't afford the ships that the cool kids can, but I'm working on it. Fly Safe, Commanders
-CMDR Iron Jackal