This are what i think is needed in planet zoo game(my own personal humble suggestion)

1) Playground


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2)Educator

3) Zoo Tram ride with pre recorded animal information voice

Source: https://www.youtube.com/watch?v=yx1ltXuUPww


Source: https://www.youtube.com/watch?v=hXceCEzJP4E


4) Functional animal Sliding gates or door to let us confined the animals in their night house / off show area or etc

5) realistic zookeeper or all zoo member behaviour ... they will or can only enter the habitats when we (the player ) locked and confined the animals in their holding areas/off exhibits / night yards areas that we build / make. or when it is safe to enter ....

Point 4 and point No 5 are linked ...

in the game currently , the zookeeper and vets and caretaker will enter the habitats to either replenish the food enrichment items or cleaning up the poo , when the animal is just standing beside them .. as if they are just a small cat or small dog :D . i know in the planet zoo game , the animal will not attack the zookeeper or guest ... but if want to be realistic wise , then i think you all can consider my suggestion

6) dangerous animal that escape from their habitats will chase people and attack people....

7) tropical rainforest map lightning and thunder and more heavily rain

8) we can enter zookeeper mode and cleaned up the poo ourselves like in other previous zoo game

9) more barriers and fence type

10) more vegetations and trees for various biome



all above mentioned is my own personal thought and opinion for more realistic and Almost real life zoo for game
 
4) Functional animal Sliding gates or door to let us confined the animals in their night house / off show area or etc
I would really like this. Especially if we get a Option that it gets closed automatically when the Outside Temperature gets too low and the Animals get automatically transported inside or maybe called in by a Zookeeper before it gets closed.


6) dangerous animal that escape from their habitats will chase people and attack people....
I would really like this. Maybe it could also be included that we need to pay if a Guest gets hurt


7) tropical rainforest map lightning and thunder and more heavily rain
Sounds really great. Is there even Lightning and Thunder currently in the Game? I'm not completely sure about it. Wind would be also great. I would love it to see the Plants moving if the Wind is strong enough (but I think maybe this could be a lot of Work to implement it)

8) we can enter zookeeper mode and cleaned up the poo ourselves like in other previous zoo game
I would like it. But it shouldn't be as powerful in Zoo Tycoon 2 where we can feed and clean every Enclosure alone


10) more vegetations and trees for various biome
Yes please. There are never enough Plants. We need more not only for every Biome but also for every Continent. There are still not many tropical African Plants
 
5) realistic zookeeper or all zoo member behaviour ... they will or can only enter the habitats when we (the player ) locked and confined the animals in their holding areas/off exhibits / night yards areas that we build / make. or when it is safe to enter ....

A lot of these ideas have been discussed on the forum many times, but this one kind of stuck out to me. It's a bad idea, because it wouldn't actually work. The reason is simple; the keepers visit the habitat with such frequency that your animals would be locked away for the majority of the gaming experience. They'd only take a brief few steps outside before being called back in the next time the keeper does his check.

We can't expect perfect realism.
 
A lot of these ideas have been discussed on the forum many times, but this one kind of stuck out to me. It's a bad idea, because it wouldn't actually work. The reason is simple; the keepers visit the habitat with such frequency that your animals would be locked away for the majority of the gaming experience. They'd only take a brief few steps outside before being called back in the next time the keeper does his check.

We can't expect perfect realism.

Maybe we can have a tick box to tick ✓ or X which will prompt out when zookeeper wanting to enter the habitats ...

Or have a additional slider option box tab when we click on the habitats gate to open or close the individual animal habitats for zookeeper entry ...of course for dangerous animals only ...
The other non aggressive and non dangerous animal will remain the same ... No need to set or adjust habitats options setting

I mean something similar like our food stall /shop or drink stall , which we can slide left (green colour) to open our food stall , and slide right ( red) to close the shop...

What I mean is we can have slider options box/tabs inside habitats gate when we click on the habitats gate to open /allowed access or close access by using slider tabs
 
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Maybe we can have a tick box to tick ✓ or X which will prompt out when zookeeper wanting to enter the habitats ...

Or have a additional slider option box tab when we click on the habitats gate to open or close the individual animal habitats for zookeeper entry ...of course for dangerous animals only ...
The other non aggressive and non dangerous animal will remain the same ... No need to set or adjust habitats options setting

I mean something similar like our food stall /shop or drink stall , which we can slide left (green colour) to open our food stall , and slide right ( red) to close the shop...

What I mean is we can have slider options box/tabs inside habitats gate when we click on the habitats gate to open /allowed access or close access by using slider tabs

I guess my question would be, do you also want realistic pregnancies and birth? Do you want to witness the birthing process, or are you happy imagining that it happened some time between the animal being impregnated and the baby being in the habitat?

It seems unrelated, but as far as 'locking animals away so the keepers are safe' goes, it's much the same concept; there are certain realistic aspects that we kind of have to leave to our imaginations. They are essentially sacrifices that we have to make in order to maintain a decent gaming experience. So I guess my point is, that on this specific idea, it's better for the game if you just "pretend" that the animals were locked away for the duration of the keeper's visit.
 
Maybe we can have a tick box to tick ✓ or X which will prompt out when zookeeper wanting to enter the habitats ...

Or have a additional slider option box tab when we click on the habitats gate to open or close the individual animal habitats for zookeeper entry ...of course for dangerous animals only ...
The other non aggressive and non dangerous animal will remain the same ... No need to set or adjust habitats options setting

I mean something similar like our food stall /shop or drink stall , which we can slide left (green colour) to open our food stall , and slide right ( red) to close the shop...

What I mean is we can have slider options box/tabs inside habitats gate when we click on the habitats gate to open /allowed access or close access by using slider tabs

That doesn't address the issues @NZFanatic stated. And I agree with Fanatic, that locking animals away won't be possible due to the way the time is running in PZ and the frequenzy with which a keeper visits the habitat.
 
Yeah, the timescale means this won’t work. Moreover, it sounds like you want this to be done manually? I.e. each time an enclosure is visited by a mechanic, keeper or vet you’d have to go to the enclosure, click at least once to get the animal into the ‘night yard’, wait for the animal to enter and close the gate, then wait for the staff member to do their job, then open the gate again - and you’d have to do all this every time any staff member entered any enclosure!
If you really want the experience you coul always manually move the animal into the holding pen and then build a gate to keep them there every time you saw them getting fed - it’d take about the same amount of time!
 

I agree that it just wouldn't be practical given how the game works to move animals into holding areas when keepers enter an enclosure.

Nonetheless, I really think we should have the opportunity to build such holding areas and animal housing and as such think we really need basic building pieces like these mesh fences/walls.

They are quite simply essential for building realistic zoos.
 
I'm pretty sure when we'd keep animals in smaller holding pens (just for the time being), the game would complain about area problems, like vegetation, ground textures and space requirements. It's one of those ideas I thought instantly would be nice to have, but now I think better of it.
 
I'm pretty sure when we'd keep animals in smaller holding pens (just for the time being), the game would complain about area problems, like vegetation, ground textures and space requirements. It's one of those ideas I thought instantly would be nice to have, but now I think better of it.

I only play in sandbox so for me it wouldn't be an issue. They wouldn't necessarily be enclosed in them anyway. You can always have an open door to the rest of the enclosure.

I stand by view though that it is completely bizarre to have a zoo game that lacks such basic zoo building infrastructural pieces.
 
I only play in sandbox so for me it wouldn't be an issue. They wouldn't necessarily be enclosed in them anyway. You can always have an open door to the rest of the enclosure.

I stand by view though that it is completely bizarre to have a zoo game that lacks such basic zoo building infrastructural pieces.
I'm pretty sure LN meant just the idea of real cages, not the building pieces. I agree that more basic zoo building pieces would be fun. But I don't agree with the idea of locking the animals away. To be fair, before NZFantastic mentioned it, it didn't accure to me that the time scale simply is not build for such a feature.
 
sorry if you all misunderstand what i mean ,,,,

this picture i believe will make you what i am trying to mean ,,, this are some of the "examples "

i was trying to say is in the individual animal that we want the zookeeper , mechanics or vet , we can either slide to open or closed... so that the zookeeper can enter the habitats

if we slide to open, the zookeeper will enter the habitats as it is in the game right now without restrictions

if we slide to closed , the zookeeper cannot enter the habitats unless until we locked the animal in the night yard or holding areas ... manually we need or we can open or close the animal habitats depend on the player ....


we can slide close if we do not want the zookeeper to be in the individual dangerous animal habitats in the habitats gate settings .

we can slide OPEN if we want the zookeeper/vets/maintenance to come in as when they want ( like what they do now ) without restrictions




planet zoo 1.jpg
planetzoo2.jpg
 
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Well I'm afraid that is exactly what zoos do.


i agreed with you on this ...

zoo usually will confined and lock them in their holding areas or night yard or night house when the zoo is closed for the days....

but usually is for those dangerous animals such as tiger , lion , jaguar , leopard, wolves, gray bear , wolverines , spotted hyenas and etc

and the zookeeper will only then release them in their main enclosure/habitats when the zoo is opened for the day

During the daytime , the zookeeper will just leave the sliding door open ..

The animal they themselves can choose whether they want to be at the main enclosure /habitats or inside the holding area.

It is only at night when the zoo is closed for the night , only then the zookeeper will closed and locked the sliding gate so the animal will be spending their nights inside the small holding areas or off exhibits ...

And when the zoo open , the animal will be release out to their main enclosure !!!

Sound cruel ?

But this is what real life zoo do...

Most animal spend their nights in holding areas or night yard ...

That is the reason why some animal community group are so anti zoo ...

They believe all animal should be in the wild and that their natural environment...
 
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i agreed with you on this ...

zoo usually will confined and lock them in their holding areas or night yard or night house when the zoo is closed for the days....

but usually is for those dangerous animals such as tiger , lion , jaguar , leopard, wolves, gray bear , wolverines and etc ,

and the zookeeper will only then release them in their main enclosure/habitats when the zoo is opened for the day

Exactly.

Ideally animals will be able to exercise choice and their natural behaviour round the clock but the reality is that holding areas exist for various animal management reasons including allowing keeper access for cleaning, food scattering and environmental enrichment, to isolate animals for reasons including illness, social issues within a group or because they are about to give birth and for overnight confinement as you mention.

The fact is that this is how zoos work and for some reason, Frontier have prioritised vending machines and South American temples over giving us the very basic materials necessary in modern animal management.
 
zoo usually will confined and lock them in their holding areas or night yard or night house when the zoo is closed for the days....

but usually is for those dangerous animals such as tiger , lion , jaguar , leopard, wolves, gray bear , wolverines , spotted hyenas and etc

and the zookeeper will only then release them in their main enclosure/habitats when the zoo is opened for the day

During the daytime , the zookeeper will just leave the sliding door open ..

The animal they themselves can choose whether they want to be at the main enclosure /habitats or inside the holding area.

It is only at night when the zoo is closed for the night , only then the zookeeper will closed and locked the sliding gate so the animal will be spending their nights inside the small holding areas or off exhibits ...

And when the zoo open , the animal will be release out to their main enclosure !!!

Sound cruel and inhumanely?

But this is what real life zoo do...

Most zoo animal usually will spend their nights in holding areas or night yard ...

That is the reason why some animal community group and some animal lovers are so anti zoo ...

They believe all animal should be in the wild and that is their natural environment.

Basically the animal is only release out to their beautiful landscape habitat or enclosure when the zoo is open for the day ...

Exhibition purposes ...

That why some zoo animal appeared to be very stressful in some zoo videos
 
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For me it comes back to the 'habitats good, enclosures bad' nonsense and the polar bear space requirements fiasco.

I'm simply not convinced that Frontier really understand or care how zoos actually function.

I love the game despite this but I do question what is their real motivation in creating a game with so much micromanagement, especially around visitor needs but where many basic elements of how animal management really works are ignored.
 
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