I'll give it to you, nice semantic play.
Alas, "progress" here does not actually mean to smoothly walk in a direction (that being a metaphor and all) but to develop.
I don't want "what other games do". That is, well, what other games do. I want Elite to do what Elite does.
True enough.
I guess i was responding to your metaphor rather than the sentiment behind it, which I completely agree with.
When you think about most of the "iconic" games that have been around, there's usually something about them which makes them so noteworthy, although I'm not sure it's always easy to identify.
Games like Halo, Skyrim and Half life 2 all had it (whatever "it" is) but I'm not sure ED really has an "it" of it's own yet.
Done right, I suspect that space-legs could be the "it" that makes ED a properly iconic game, succeeding where other games have either failed or have not yet been released.
It's a shame FDev doesn't seem to be pursuing this as tenaciously as they probably should be.