I've been sat here trying to write a response, and bloody Ziggy here goes and kills it before I get a chance to chip in.Most repped for a reason indeed, I'll give you another... grudgingly...!
Not sure if this is something the team will ever do, but it's an interesting topic to think about. On the one hand it would add an extra layer to the trading, but then it would also open the door to exploitation and insane levels of inflation because as Ziggy says, credits mean very little to a lot of folks - especially those who have everything that they'd ever need credits for. Though I've not, until now, considered item-for-item trading as a possibility for an economic structure... and I'm not going to start now because already that introduces a whole level of complexity and instantly there are flaws with the idea that I'm not equipped to think through.
I'm not convinced that this is something that the game needs. I agree with player interaction, but I don't think player trading is the way that it's going to be achieved. I'm happy to be proven wrong, though.
This is one thing that annoys me about Elite and Frontier though...
"Lets not implement features that most other mmo's have because its open to exploitation"...
Thank goodness the rest of humanity didn't have this mindset because we would have had "lets not invent automobiles because there is a chance someone will break the speed limit"
For once look at the "WHYs" instead of the "WHY nots", so much missed opportunity and untapped potential...
You give us Crud like Engineers with no remorse, but won't implement mechanics that will add actual meaningful interactions...
With engineers where was this "lets not do it because it's open to exploit or its gonna upset the apple-cart?" mindset
I would personally be happy if you scrapped engineers and gave us half the tools that other MMO's have, like P2P trading, bank/vault storage, guilds, in game mail, etc.
At the moment I log in optimistically... only to sit in the dock.. then log out again, because I've got all the ships, they're engineered up their a**, etc
with player to player trading I could be hopping into an srv and farming tungsten to sell to players etc... giving me a meaningful goal... at the moment Elite is an MMO where everyone is in their own glass solitude bubble pointing at each other with lasers...