This game doesn't make sense!

Those who aren't are basically complaining about something that cannot be changed instantly and everyone is already aware of.
Many answers to these threads make it clear that not everyone is aware of this problem. So, obviously we don't have enough of these threads yet.

Making another rant thread about how the game "makes no sense" and should be something it isn't is pointless.

?
 
I feel like the problem is that people don't understand this type of game, you decide what your own story is going to be then there is a 'main' story going on somewhere, galnet stuff is basically main story and gives you indications of where to go to participate in stuff.

But the 'story' is you, and what you do, in games like this a story that focuses on the invidual rarely makes sense, so instead there is a storyline as I would call it, similar to many mmo's there's an overarching story, but you are not the main hero in it, you are a tiny gear in it, find a faction support it, when storyline affects your faction, help your faction. YOU are not the hero, you are one of many people that do their best to support the cause they believe in.

So as far as I see it there is story, I don't understand how people cannot see it, it simply isn't focused around you.

That said, I would gladly give my thoughts on a story with the player in focus that you believe would make sense?
 
Frankly I'm very happy that FD is sticking with their plan and vision. I love the current Elite very much. It is a great simulation, offers a broad range of possibilities and ways to explore.
What it is NOT is a type of game that became dominant it the last years, where you are the all powerfull and important hero and have a mission. Where there is a storie that you have to follow and an endgame.

Elite will not apeal to fans of that kind of games, mostly because Elite is not really a game, it is more of a simulation where you can play in.

I'm also looking forward to Star Citizen, but PLEASE FD, stick with your plan and don't try to make Elite something that it is not. Lets try to make something different! Give us some basic building blocks and a lot of freedom.
 
I feel like the problem is that people don't understand this type of game (...)

Now that's fun :)

"I want to play something, dad!"
"Ok, son, here is a 2 inches long nail."
/2 hours later
"Dad?..."
"Son, you just don't understand this game..."

Seriously, are watching movies here? Because if there is a story somewhere but it's not focusing around us, what are we doing exactly? With our 2 inches nail? Help me out.
(Side note: I have imagination (TM). A huge one. You don't have that level of imagination to imagine how strong my imagination is.)
 
They've done that, unless you think that a simulation of our galaxy doesn't constitute a great themepark. If that's the case, then I think I've identified your problem with this game.

That's not a themepark. A themepark is something that interacts with you, like quests and characters. The galaxy is background. A very beautiful background, but background nonetheless. It's like an completely empty procedurally generated GTA city.



I agree on this. Although I suspect the story content is there in the game, I'm just not in the right place to see it because..............the galaxy is vast.

No, the auto-generated missions and story are very cookie cutter. What's left, "use your imagination"? The predecessors were actually far better at this: Frontier had a strong story-background due its included short stories, the gazetter and the in-universe manual. You opened the box, read all the stuff, the interesting background of the star systems.. it was easier to mind-roleplay with these materials! ED though.. you download it from a website. There's no fluff that comes with it, very sterile. The galnet stuff is far less interesting than the news articles in FFE..

It just.. doesn't work. Neither as a themepark, nor as a sandbox, not even that much as an imagination-igniter.
 
That's not a themepark. A themepark is something that interacts with you, like quests and characters. The galaxy is background. A very beautiful background, but background nonetheless. It's like an completely empty procedurally generated GTA city.





No, the auto-generated missions and story are very cookie cutter. What's left, "use your imagination"? The predecessors were actually far better at this: Frontier had a strong story-background due its included short stories, the gazetter and the in-universe manual. You opened the box, read all the stuff, the interesting background of the star systems.. it was easier to mind-roleplay with these materials! ED though.. you download it from a website. There's no fluff that comes with it, very sterile. The galnet stuff is far less interesting than the news articles in FFE..

It just.. doesn't work. Neither as a themepark, nor as a sandbox, not even that much as an imagination-igniter.
you seem to have missed the big picture. our end game is going to be deciding how we shape the galaxy. calls to arms will go out to help flip a system over. players will rally to both help flip it, or to fight the flip. this will involve a mix of trading, mission running, combat site blasting and PvP. for those that don't want to directly compete with the PvPers they can add their bit to the good fight in solo or group mode. so for example mobius could decide to focus on flipping one system by running missions in their closed universe. meanwhile another group of players could hit the opposing factions missions in open.

community goals will help to focus these player driven events too. expect the hotspots to be like the lave area with a lot of PvPers hunting the waters like sharks while the rest of us try to fulfil the goal or sabotage it in some way.

these player driven conflicts (which due to the games nature do not have to be direct PvP with ship losses) are the best way to give a game an end game. NPC content will get used up faster than it can be created. given the right tools players can entertain themselves for years fighting over which faction rules which system and who is expanding out into the dark the fastest.

GalNet will probably mature too and add a richer sense of story to the game. i did enjoy seeing the buccyball news snippet which shows it is a great way to advertise player driven events.

oh, one more thing, missions will get a complete overhaul when FD are able to, so here's hoping the cookie cutting gets a bit less vanilla.
 
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Now that's fun :)

"I want to play something, dad!"
"Ok, son, here is a 2 inches long nail."

Just a guess here... I bet you are used to the sort of games that start of with a sergent yelling in your face in a cut scene about how you're a useless maggot but you are all they've got, and how the whole platoon is going to be wiped out if you don't make it through the impossible barrage, defeat all the nazis singlehandedly, go on to rise through the ranks with signposts all the way and caches of weapons and first aid kits that flash so you can find them, and end up killing Hitler AND Tojo and saving the whole world? Then after 5 hours of game play you get another cut scene with the President of the whole world pinning a medal on your chest and the sergent from the beginning saluting you, which fades out to a "Game Over"message, and you put the game away and buy another identical one with a different name?

Yeah... sorry but Elite games don't do that. You have to make up your own story here, no-one's gonna hand you a script and say "action".
 
The one Man one Ship Idea even makes more Sense in Multiplayer, since its always silly when there are 1000 of chosen ones running around and everybody is supposed to be the only one who can save the World.

Its fine if you don't like it, but to me it does make a lot of Sense.
 
There's a good reason for why the latter Elite clones/sequels added an immersive story in addition to the bare trading/NPC killing.... In SP you can enrich the "one man, one ship" with an engrossing story, campaign and missions (think FFE thargoid missions, Freelancer, Privateer, Sub Culture, Hardwar) but ED has none of that. So it's "one man, one ship" AND without any narrative and long term goals whatsoever.

This cannot work in the long run. So either they need to make a great themepark and add some stories to follow through...

Frankly, the best course for this game should have been a latter single player Elite clone in the vein of Freelancer and FFE. With an overarching story and campaign complimenting the standard trader game
While I agree that storyline would be beneficial to some players, do remember that Elite:Frontier & Frontier:FE 's storylines - great as they were - lasted only around 4 hours each...
 
Yay! Another inciteful post from this user.

Thing about grinding that axe is that in the end you'll find there is nothing left to chop that tree down. You know, the one in the forest. It will have to fall down all by it's own.

You know what that means.

I'm hitting the button here. I know what the general opinion of boringnick is. I have no need to see endless facsimiles.
 
Just a guess here... I bet you are used to the sort of games that start of with a sergent yelling in your face in a cut scene about how you're a useless maggot but you are all they've got, and how the whole platoon is going to be wiped out if you don't make it through the impossible barrage, defeat all the nazis singlehandedly, go on to rise through the ranks with signposts all the way and caches of weapons and first aid kits that flash so you can find them, and end up killing Hitler AND Tojo and saving the whole world? Then after 5 hours of game play you get another cut scene with the President of the whole world pinning a medal on your chest and the sergent from the beginning saluting you, which fades out to a "Game Over"message, and you put the game away and buy another identical one with a different name?

Only a little dweeb likes those sorts of games (single player CoD), and just because Elite doesn't do that, doesn't make it high brow.

In a previous thread, I outlined the three ways of 'progressing' in this game.

Multiple Anaconda missions.
Bounty Hunting at suicidal NPC pirate spawn points.
Doing trade runs with product that can be flipped for about 1000 Credits more at some station within 1-2 FSD jumps from which the commodity was sourced-

From reading forums and from having scanned the odd CMDR Transporter I understand that there is 'Rarities' trading, involving elaborately mapped out trade routes spanning 100 Light years...and of course 'exploration' (lol) (I will do a lol after everytime I mention exploration in Elite Dangerous).

There are also lots of things in the game that 'could' be very cool, but just aren't because most aspects of the game beyond the excellent flight and combat mechanics are a jumbled mess that don't work and/or make any sense. Therefore, the sole object in the game, boils down pretty much to the grinding styles I mentioned above, which we do in order TO BUY A BIGGER BETTER FASTER TOUGHER SPACESHIP.

I have had some real premium moments playing Elite Dangerous, but none of which are particularly helpful in 'progressing' me through the game. What I find myself doing is grinding doing one of the above, and then taking my hard gotten gains and going and trying to actually do something interesting/enjoyable, which at the moment involves pretty much playing as a pirate. Most of the time, I find that I actually lose credits when I play the game in a way that interests me. This shouldn't be the case. ED has the potential to be a truly absorbing game in many different areas.

Say for example, the economy actually worked like Frontier stated on the tin that it would, and say that Frontier had made mining a more viable form of earning credits. Say that Faction A, had a project underway that required X-Amount of metal/mineral XYZ, and say that Faction B had an interest in preventing Faction A from succeeding in their project. At first the easiest way to supply Faction A, would be from commodities supplied from near by and then not so near by stations. But because it was a real economy, supply would run low, and the price would go shooting up, which would:

a) drive traders further afield
b) encourage more to turn to mining.

With Faction B's interest in hindering Faction A, Faction B could commission attacks on vessels mining and/or transporting materials for Faction A. In response to the NPC Faction A Police, Faction A could sponsor Bounty Hunters / Defence Vessels to protect mining vessels in asteroid belts. Also, CMDR freebooter pirates could hit the area with the expectancy of actualy finding other CMDRs 'mining with a cause', in order to steal the hugely valuable booty from them. Pirates and Faction B Sabotage vessels alike, could attack miners at the asteroid belts, and en-route to the refinery stations where the ultra high price is being paid for specific commodities because they are in 'high demand' and supplies have been drained. etc etc. If such an 'Ore War' scenario could emerge in the game in a way that felt palpable and the CMDRs felt actually influenced the Galaxy and their progress through it (choosing the right side would have to be conducive to the CMDRs credit balance), then mining wouldn't be the boring grind fest that it currently is. It would be an intense battle to scrape up as much ore as possible, whilst under duress from pirates and Faction B sponsored sabotage vessels, whilst sending out Mayday signals to the NPC police and CMDR bodyguards

As things stand. The economy is basically random. Mining is rubbish, boring, and not a good/fast way to farm credits and one that only n00bs just starting out in the game engage in. Asteroids yield different elements for different CMDRs/NPCs, and NPCs who mine don't actually process and collect what they, ermm..........collect.

Mining is just one element of many that has the potential to open up a massive array of engaging gameplay plans/styles that actually seem like they have a purpose, but in practice is just another random and crappy low-level grind option.

Elite Dangerous has huge potential to be turned into something truly absorbing but as things stand, it is a pointless grind-fest, with great flight and combat mechanics. Of course people can still enjoy it. People enjoy doing lots of boring things for various reasons.........ED has some strange addictive quality about it and I shall no doubt keep playing it.....but I am under no illusions of being utterly bored 90% of the time, that I spend grinding for some intangible golden carrot.
 
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The problem with these "Over arching storyline" is this: They END.

This doesn't. I've been playing Elite for 30 years. Okay, not non-stop, but every year or so, I start playing again. How many of these "You Are The Hero" games can say that? Actually, how many games from the last 4 years have you played through a second let alone a third time? I'm not talking about the multi-player option most have (Find player, shoot player, find another player...)

In this, if you're in open or group play, you get to trade, explore, mine, hunt and even interact with other players (theoretically. I haven't met anyone for several weeks, because I'm on the edge of explored space.)

And for those who keep demanding their money back: Do they try a new cereal (or car, Holiday), and demand their money back because they don't like it? Of course not. Same with this, chalk it up to experience, if it ain't broke (not fit for purpose,) you've got no come back. You should have read the forum before buying. And this isn't as bad as that.

And yes, I have bought things that I thought I'd like, but hated. I just gave a fair review, explaining why I didn't like it. Then I got on with my life.
 
No he couldn´'t. And if he did then I for one wouldn't have bothered to read as I am not interested in reading through threads which runs for 20+ pages.
+1

+1 to you! I am sick of people crying about people rightfully venting their frustrations and trying to get the ear of the Devs. We do not want to see 20 pages either, but how come there are no responses from FD?
 
+1

+1 to you! I am sick of people crying about people rightfully venting their frustrations and trying to get the ear of the Devs. We do not want to see 20 pages either, but how come there are no responses from FD?

Providing no 'Yes Sir' culture prevails within FD, the devs will be very much aware of the games many short falls. Basically, they have their procedurally generated Milky Way, Space Stations, a handful of space ships, and some very good flight mechanics. They have the basis of a game, but not actually a game itself, and they know it, and I trust that more will come and that many of the jambled fudged borked features within the game presently, will be brought into a more palpable and intelligible form. Who knows, maybe even the economy, the faction issued missions, and relations with the factions will one day actually make sense and respond logically to individual and collective CMDR input.

Many reviews have said as much and for fan-boys to attack those who dare to criticise the game in it's current state, is frankly mind boggling.
 
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