Then why do you post to them all? Why not skip them, no pun intended.![]()
I'm making over 15MCr/hr/comment.
Then why do you post to them all? Why not skip them, no pun intended.![]()
Grind is a grindI'm making over 15MCr/hr/comment.![]()
Many answers to these threads make it clear that not everyone is aware of this problem. So, obviously we don't have enough of these threads yet.Those who aren't are basically complaining about something that cannot be changed instantly and everyone is already aware of.
Making another rant thread about how the game "makes no sense" and should be something it isn't is pointless.
I've been playing since last April and I'm still having fun in my Cobra.
Not all games have to spoon-feed you content, thankfully this doesn't and I hope it never will.
I am happy for you.
This ^^ in spades.
Will you be happy for me too then please?
Which is the #1? Just curious, not following forums that much.
I feel like the problem is that people don't understand this type of game (...)
They've done that, unless you think that a simulation of our galaxy doesn't constitute a great themepark. If that's the case, then I think I've identified your problem with this game.
I agree on this. Although I suspect the story content is there in the game, I'm just not in the right place to see it because..............the galaxy is vast.
you seem to have missed the big picture. our end game is going to be deciding how we shape the galaxy. calls to arms will go out to help flip a system over. players will rally to both help flip it, or to fight the flip. this will involve a mix of trading, mission running, combat site blasting and PvP. for those that don't want to directly compete with the PvPers they can add their bit to the good fight in solo or group mode. so for example mobius could decide to focus on flipping one system by running missions in their closed universe. meanwhile another group of players could hit the opposing factions missions in open.That's not a themepark. A themepark is something that interacts with you, like quests and characters. The galaxy is background. A very beautiful background, but background nonetheless. It's like an completely empty procedurally generated GTA city.
No, the auto-generated missions and story are very cookie cutter. What's left, "use your imagination"? The predecessors were actually far better at this: Frontier had a strong story-background due its included short stories, the gazetter and the in-universe manual. You opened the box, read all the stuff, the interesting background of the star systems.. it was easier to mind-roleplay with these materials! ED though.. you download it from a website. There's no fluff that comes with it, very sterile. The galnet stuff is far less interesting than the news articles in FFE..
It just.. doesn't work. Neither as a themepark, nor as a sandbox, not even that much as an imagination-igniter.
Now that's fun![]()
"I want to play something, dad!"
"Ok, son, here is a 2 inches long nail."
While I agree that storyline would be beneficial to some players, do remember that Elite:Frontier & Frontier:FE 's storylines - great as they were - lasted only around 4 hours each...There's a good reason for why the latter Elite clones/sequels added an immersive story in addition to the bare trading/NPC killing.... In SP you can enrich the "one man, one ship" with an engrossing story, campaign and missions (think FFE thargoid missions, Freelancer, Privateer, Sub Culture, Hardwar) but ED has none of that. So it's "one man, one ship" AND without any narrative and long term goals whatsoever.
This cannot work in the long run. So either they need to make a great themepark and add some stories to follow through...
Frankly, the best course for this game should have been a latter single player Elite clone in the vein of Freelancer and FFE. With an overarching story and campaign complimenting the standard trader game
apparently no-one is allowed to be sick of hearing the same opinions over and over and must be "white knight jerks" for expressing their own opinions?
Just a guess here... I bet you are used to the sort of games that start of with a sergent yelling in your face in a cut scene about how you're a useless maggot but you are all they've got, and how the whole platoon is going to be wiped out if you don't make it through the impossible barrage, defeat all the nazis singlehandedly, go on to rise through the ranks with signposts all the way and caches of weapons and first aid kits that flash so you can find them, and end up killing Hitler AND Tojo and saving the whole world? Then after 5 hours of game play you get another cut scene with the President of the whole world pinning a medal on your chest and the sergent from the beginning saluting you, which fades out to a "Game Over"message, and you put the game away and buy another identical one with a different name?
+1No he couldn´'t. And if he did then I for one wouldn't have bothered to read as I am not interested in reading through threads which runs for 20+ pages.
+1
+1 to you! I am sick of people crying about people rightfully venting their frustrations and trying to get the ear of the Devs. We do not want to see 20 pages either, but how come there are no responses from FD?