Wow thats some contructive feedback
Except that hes in the feedback forum, so he should be giving constructive feedback, not, "gaem bad fdev lol also fdev is dumb and i dont like them ". Reviews should go on the steam review page.People should be able to express their disappointment in something they paid money for, when it doesn't work. Nementh is under no obligation to provide feedback or provide QA to Frontier.
Except that hes in the feedback forum, so he should be giving constructive feedback, not, "gaem bad fdev lol also fdev is dumb and i dont like them ". Reviews should go on the steam review page.
I agree.I can't help but feel a bit bad for Frontier. It's abundantly clear to me at this point that the PZ team was hit by crunch to reach some kind of superfluous deadline. Maybe they wanted to/needed to get the game out ahead of the usual Christmastime releases?
And now that they've had to rush the game to market they're rushing patches to fix what's broken and unfinished, but don't have the time to test those patches and they end up causing even more problems. Awful situation all around for the team, but consumers/players are right to be angry and upset with the state of the game regardless.
I'd say it's easy to infer the feedback, summed up, reads as: Start testing your patches before you release them.
IMHO, I think they should have at least pushed the release back a few more months. Maybe release in January, gives them a few extra months to tackle the problems. I had this weird thought at the beginning of release when everything wasn't going too well that they would lock the game where no one could play it so they could work on it a bit more and everyone would have accepted that. ROFL. Totally random thought.
I take from your signature that you are an experienced Planet Coaster player. What has been your experience regarding that one?Just looking at their own bug tracker easily suggests that this game needs a lot of work.
I didn't get Planet Coaster until about....a year after it was released. Maybe two. But I haven't experienced any bugs or they were just so mild I never noticed them. Besides the damn lag after having my park get to a certain size....I take from your signature that you are an experienced Planet Coaster player. What has been your experience regarding that one?
If only they did that for Pokemon Sword & Shield. It's not a bad game in my opinion but I understand where the haters were coming from. It's good but considering how well Zelda came out they honestly could have done better and spent a few more years on it. People would have gladly waited.It makes me think of what happened recently-ish with Metroid Prime 4. Nintendo announced it too early and the project was later scrapped and started again with a new dev team. Nintendo immediately published a video on YouTube explaining the situation in a very straight forward way and then apologised. A free lesson in PR and how to handle games that are not finished baking yet, for the whole industry.
I wish more companies were able to follow Nintendo's example.
Wow thats some contructive feedback
You're right I could have given more "contructive" feedback, I was upset that a game I have 142 hours of play time on was made unplayable. I'm still very upset. I've personally submitted, contributed or voted on 27 issues in the tracker, and am sharing vote links in the discord channel \ encouraging people to leave accurate reviews on steam.
Feedback for the developers:
I really enjoyed playing your game, I enjoyed the discord community, and working towards goals in and out of game. Your 1.0.3 and 1.0.4 patches however have made the game unplayable. Please rollback to 1.0.2. We don't care if you fix 10, 100 or 400 bugs in a patch, we care about being able to play the game you built.
If you're going to change a mechanic, that's 100% fine if it makes sense, but tell us how to update our zoos that have 60+ hours of work in them so we can keep them and not start from scratch.
Please know that any communication when loads of problems are being reported is better than no communication at all. Also timing matters for much of your player base is in the US, you really shot yourself in the foot by releasing a game breaking patch on what was a long holiday for most players, continue to do so without monitoring for issues by your players, if you cannot test internally and you'll end up with a really expensive box of code that flamed out before you were able to move it out of "beta" status.