This game needs to be 'Bottom Up' rather than 'Top Down'

Hi All,

I have been playing this game since launch day and I have some suggestions as to how I would like to see the game develop. First a few caveats:

1. I love the game and play all the time (pretty much every day), and I am positive about it.
2. I am NOT one of those people who thinks there is 'nothing to do' in the game. There are lots of things to do. I have not yet tried many of the missions or Powerplay, for example.
3. Generally I think FDEV have done a great job, esp. considering this started out as a Kickstarter project.
4. The suggestions below are how I would like to see the game develop, I realise FDev may not have the same intentions or plans and that's fine.
5. I don't play a lot of other computer games and have no knowledge of servers or code or anything else. These ideas might not be implementable (is that a word?!).

So, that said, here goes:


THE GAME SHOULD BE COMMUNITY DRIVEN

This game is a multi-player game and I strongly believe the content should mainly be generated by players. At the moment, most new content or story-lines are 'drip fed' from above. That is fine sometimes but the game would be more satisfying if players could leave a permanent mark. With Horizons there is an effectively unlimited amount of 'real estate' in the game to be colonised by players etc. Let me give some examples about what I imagine:

1. Powerplay missed a trick. Players should be able to form their own factions. I understand FD don't want 'clans' taking over the Galaxy or what not, but that's ok, just limit the number of players in a faction.

2. Having formed a faction, players should be able to feed money into an account for that faction. They should be able to use this money to create planetary outposts where they could store ships, mined materials etc. I personally think that players should be able to build orbital platforms as well, maybe even actual space stations (perhaps in so far uninhabited star systems and construction would be incredibly expensive). Imagine this scenario: the faction 'seeds' an orbital platform in orbit. This then shows up as 'x faction orbital platform construction site'. Then the faction can create a community goal (and decide how much they will pay) for other players to bring in the required metals etc. Now community goals REALLY ARE community goals.

Imagine another scenario, you find an unexplored system just outside the bubble - it has a gas giant with pristine metal rings and a land-able moon in orbit. A player / faction could build themselves a small outpost (they'd have to bring in the required metals etc.) with a landing pad. Now, with a buddy in say a T6, they can mine the rings and load the cargo for transport out. Eventually they could upgrade to a planetary outpost and set their OWN price for the metals they mine, as well as exporting. Now the economy in ED becomes real, or at least has a player driven element. In addition, if a player / faction didn't want to mine the newly discovered ring, then when they turn in the exploration data they should have the option to 'lodge a mining claim'. Now, any player that mines that belt will have to pay a fee or percentage of the sale price automatically to the claimant. Now there is a REAL incentive to explore all those rings and metal rich planets.

With what I have outlined above, we would gradually see the 'bubble' expand ever outwards to new worlds! All driven by player generated activity and content.

2. MISSIONS

I envisage that when you look at a Bulletin Board, most of the missions on it should be player generated (with templates so any player can create a mission for others to complete). Examples:

1. That swanky Orbis station you just built with your faction is fast running out of meat to feed the inhabitants. Better put a mission on the board for a player to get you some. (or just get your own of course).
2. Some Cmdr pirate in an Anaconda destroyed you just for giggles. No problem - you put a bounty mission on his head! I would suggest that you get the option to set a bounty for a Cmdr to claim, and perhaps an automatically lower bounty is payable if an NPC can do the job!


3. FD UPDATES

I would strongly urge FD to think about upcoming updates to the game. If it adds content and player involvement then great. If it is just another visual addition to the game I would put it on the back-burner.


There are probably other ideas I had that I have forgotten!
 
I think the problem is with the first sentence "This game is a multi-player game".

Elite Dangerous is a sandbox galaxy simulation with elements of MMO thrown in.
 
All I am saying is, they could have made it a single player game but chose to make it MMO. Having done so, I would love to see the most made of that.
 
This is a really common theme when it comes to "what I think the game needs" threads. Really common. So, clearly, there's a demand for it. But it's still not how FD want the game to develop.

I guess you could say it's what a lot of people want so they should do it. But then a lot of people like Dota 2 and Call of Duty. It doesn't mean every game must be what lots of people want. Sometimes it's ok for a game to be something that isn't obviously targeted at the mainstream.

It's OK for people to feel disappointed by that though.
 
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Ian Phillips

Volunteer Moderator
All I am saying is, they could have made it a single player game but chose to make it MMO. Having done so, I would love to see the most made of that.

The game was pitched from day one as multiplayer. There was never the intention to make it solely single player, which is why the play modes of solo/group/open have been incorporated into the game design from the start.
 
All I am saying is, they could have made it a single player game but chose to make it MMO. Having done so, I would love to see the most made of that.

I like the idea of player set missions in bulletin boards, but I don't think it's a substitute for the RNG versions we have now .. would like to see them added in future. +1
 
This is a really common theme when it comes to "what I think the game needs" threads. Really common. So, clearly, there's a demand for it. But it's still not how FD want the game to develop.

I guess you could say it's what a lot of people want so they should do it. But then a lot of people like Dota 2 and Call of Duty. It doesn't mean every game must be what lots of people want. Sometimes it's ok for a game to be something that isn't obviously targeted at the mainstream.

It's OK for people to feel disappointed by that though.

Not sure they (Frontier) wouldn't want to do any of those. But I think that given the state of the game right now, these would be very difficult if not impossible to retro-fit in the current game. Just think about all the UI needed to handle all the suggestions that the OP makes, all very good suggestions, by the way.
 
The game was pitched from day one as multiplayer. There was never the intention to make it solely single player, which is why the play modes of solo/group/open have been incorporated into the game design from the start.
Pitched as a multiplayer game with offline mode?
I wasn't there, but did anyone question them at that point?
 
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The game was pitched from day one as multiplayer. There was never the intention to make it solely single player, which is why the play modes of solo/group/open have been incorporated into the game design from the start.

True(ish) - but a) the game's design philosophy around the bulletin board missions is definitely rooted in the design philosophy of the previous two single player titles, b) proper pure single player was (allegedly) on the cards right up until the last minute ;) . However, I think the game's mission problems stem not from whether the missions are RNG or player generated, but from a) a lack of 'stuff' in the space simulation to act as focuses for missions (e.g. a paucity of large structures and NPCs to act as targets - all of the 'good' missions I remember from FFE involved ground targets, bases or satellites, which is problematic at the moment given the low-ish player base of Horizons (Steam stats puts owners of E: D at 10x the number of Horizons) ) and b) the confines of the p2p networking system, possibly leading to a lack of persistence/synchronisation issues across clients.
.
Anyway, calling E: D an MMO is pushing trade descriptions, most days it's barely multiplayer. ;) And +1 to Winterwalker, there's definitely room for RNG and player mission on the boards.
 
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So far no comments on the ideas?

Dont worry, this topic will get to ten pages easily, and we'll repeat the same arguments brough forward at least in two dozen similar topics. Some people want ED to be about building and owning property, and having clans defend it. Others want that kind of stuff far away from ED. FD seems to fall in the latter group. you can sign-up for a minor faction, and eventually make it power though. But that is likely as far as it'll go for the next year(s) at least.
 
Not sure they (Frontier) wouldn't want to do any of those. But I think that given the state of the game right now, these would be very difficult if not impossible to retro-fit in the current game. Just think about all the UI needed to handle all the suggestions that the OP makes, all very good suggestions, by the way.

I'm referring particularly to the build and own clan stuff. DB has been very clear they don't want that.

You're right, though. Stuff like that would be extremely difficult to retrofit into the game, specifically because FD have no intention of it and do the core design has not considered it.
 
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Would love to see minor factions building stations and moving them to neigboring systems.
No direct player-bought/owned stations though.
But missions helping minor factions getting rich enough to expand and build bases into unoccupied systems.
Or maybe that's better suited for richer economic entities like the major factions or the powerplay dudes.
Plus BB missions should better reflect the state of a system, altough I haven't delved into the details of the background sim, so maybe it's already there somehow.
Auto-generation of CG's would be cool too. Once a system goes into expansion, it needs metals. If it is in famine, it needs food. And so on.
What was it they said? "A living breeding galaxy"?
Currently there's a real person pressing buttons to make these things happen.
 
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I've been on for about 6 months now and I too have enjoyed pretty much every moment. I agree FDev could do more with adding player driven missions etc, but to be fair I've had more fun playing in a group doing crazy whacky things every other week over trading/smuggling/mining etc. Sure, my bank balance has stopped rising as quickly as it was, but this is a whole new level of fun.

If we could add just a little more to help player groups in-game instead of 3rd party tools to aid bringing in others, arranging and coordinating our efforts etc it would just make things a little better. Using GalNet for advertising up-coming events, missions that we can set up ourselves, that kind of stuff.

Can't be too difficult...
 
Hi All,

I have been playing this game since launch day and I have some suggestions as to how I would like to see the game develop. First a few caveats:

1. I love the game and play all the time (pretty much every day), and I am positive about it.
2. I am NOT one of those people who thinks there is 'nothing to do' in the game. There are lots of things to do. I have not yet tried many of the missions or Powerplay, for example.
3. Generally I think FDEV have done a great job, esp. considering this started out as a Kickstarter project.
4. The suggestions below are how I would like to see the game develop, I realise FDev may not have the same intentions or plans and that's fine.
5. I don't play a lot of other computer games and have no knowledge of servers or code or anything else. These ideas might not be implementable (is that a word?!).

So, that said, here goes:


THE GAME SHOULD BE COMMUNITY DRIVEN

This game is a multi-player game and I strongly believe the content should mainly be generated by players. At the moment, most new content or story-lines are 'drip fed' from above. That is fine sometimes but the game would be more satisfying if players could leave a permanent mark. With Horizons there is an effectively unlimited amount of 'real estate' in the game to be colonised by players etc. Let me give some examples about what I imagine:

1. Powerplay missed a trick. Players should be able to form their own factions. I understand FD don't want 'clans' taking over the Galaxy or what not, but that's ok, just limit the number of players in a faction.

How long have you been playing and how much that you don't know Player Minor Factions have been around since AUGUST last year and there are 5700 of them, more or less?

https://forums.frontier.co.uk/showthread.php?t=177719

Many of the things you suggest are on the way in one form or another, plus other goodies like perhaps Clan Paintjobs.
 
I did know about player faction creation - but it is at the discretion of Fdev and is not what I was proposing in my OP. Plus, there is no need for the snarky tone.
 
I have been playing this game since launch day and I have some suggestions as to how I would like to see the game develop. First a few caveats:

1. I love the game and play all the time (pretty much every day), and I am positive about it.
2. I am NOT one of those people who thinks there is 'nothing to do' in the game. There are lots of things to do. I have not yet tried many of the missions or Powerplay, for example.
3. Generally I think FDEV have done a great job, esp. considering this started out as a Kickstarter project.
4. The suggestions below are how I would like to see the game develop, I realise FDev may not have the same intentions or plans and that's fine.
5. I don't play a lot of other computer games and have no knowledge of servers or code or anything else. These ideas might not be implementable (is that a word?!).

So, that said, here goes:

THE GAME SHOULD BE COMMUNITY DRIVEN

This game is a multi-player game and I strongly believe the content should mainly be generated by players. At the moment, most new content or story-lines are 'drip fed' from above. That is fine sometimes but the game would be more satisfying if players could leave a permanent mark. With Horizons there is an effectively unlimited amount of 'real estate' in the game to be colonised by players etc. Let me give some examples about what I imagine:

1. Powerplay missed a trick. Players should be able to form their own factions. I understand FD don't want 'clans' taking over the Galaxy or what not, but that's ok, just limit the number of players in a faction.

2. Having formed a faction, players should be able to feed money into an account for that faction. They should be able to use this money to create planetary outposts where they could store ships, mined materials etc. I personally think that players should be able to build orbital platforms as well, maybe even actual space stations (perhaps in so far uninhabited star systems and construction would be incredibly expensive).

Seconded, this game badly needs to be Player-Driven. Not tightly controlled by Fdev. Tools for player-driven gameplay there cannot be deep emergent gameplay.

Elite Dangerous is a sandbox galaxy simulation with elements of MMO thrown in.

A shallow sandbox where Fdev gives players tiny shovels.
 
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