I don't disagree with much of the OP's message but I'd like to offer a counterpoint:
There are plenty of games that force the player down a particular path through game limitations (ie it's not openworld). Some of these games might be brilliant at what they do but terrible if you want an openworld game.
I like ED, it's my kind of game in a market with few peers because it allows me to set myself goals and figure out ways to achieve them without breaking certain other (also self-imposed) rules. I don't instance flip for example, I play the cards I'm dealt. I don't look for trouble, I'm not trying to be the best. ED works for me. I don't mind what others do, play your own way but complaining that it doesn't work for you and seeking change at the expense of those that are not complaining doesn't sit well with me. I'm not saying the OP is necessarily doing this.
But just as I don't like the scripted storyline of a tomb raider game say (even though it is very well done), ED isn't all things to all people. Play to it's strengths and imo it's an excellent game, I only wish for more of it. I don't want what it already there to be taken away.
So please make suggestions that add to the game, or at least don't remove toys from others just because you don't use (or like) them. The threat/difficulty from an NPC can scale up as much as you like if the player goes to it (ie it can be avoided). If you want the danger just set a personal rule (eg never leave a USS until it is completed) and have the self restraint to stick to it.
I feel like I've been saying this for years now. No sense of danger, real or imagined, no consequences to anything.
Did I mention that Engineers need to be retconned?
Again I shouldn't have to impose arbitrary rules on myself just to make the game more engaging.
From now on I will only fly G2 ships and below.
From now on I will only trade in quantities of 10T max per run, just to make it harder.
From now on I will only "discover" every 25th jump, regardless of the star type.
From now on I will not go SR when I smuggle, and just hope for the best.
These are player-applied bandaids to un-engaging game design. No game should operate on the premise that the player should nerf themself in order to be challenged.
I own neither.
As for maxed g5 - those are standard, in-game mechanics. You don't have to use cheat codes or nothin'.
And I shouldn't have to settle for sub-par outfitting just to feel that the game is challenging me.
I feel like I've been saying this for years now. No sense of danger, real or imagined, no consequences to anything.
Disclaimer - the following is based on my personal preferences!
Retcon the Engineers and make credits what they used to be, and this will go a long way to fix the game. Rewards are too big and payment for things like fuel and repairs are way too small. "Advanced Maintenance" menu is a vestigial organ of the great game this used to be, when you actually had to chose what you were going to fix because repairs cost so much.
Fix the AI. Now that said, if you turn ED into a Dark Souls game for everyone, that would be bad, but I appreciate that an Elite NPC in a ship equal to your own should be Dark Souls level of difficult. Harmless NPCs, on the other hand..... Of course Engineering is much to blame for the ease of combat in the game.
As an explorer, I'd love to have more reason to do "survival" type stuff. Perhaps equipment failure due to solar storms that force me to land and enact repairs. Junk the AMFU and repair limpets and give us a "mini game" that requires some sort of skill to implement these repairs. Perhaps this will require space legs to fully implement. However, don't overdo it - not every system should be dangerous, but at the very least, make things like Black Holes as dreaded by explorers as the Elite NPCs should be for combat pilots!
I'm not a fan of fishing, which is what current bounty-hunting is. Bounty-hunting should actually require hunting, which requires FDev give us at least some persistent NPCs. Get rid of the resource extraction sites! Remember that mission in Elite 1984 that requires tracking down and destroying a stolen experimental ship? Now that's hunting
On the other hand, I do think it would be awesome to replace RES with pirate asteroid bases in Anarchy systems with lucrative missions tied to them. While I don't think this should require fighting endless waves of pirates like a hazres, at least it would give the option for those who want this. Speaking of Anarchy, make Anarchy scary again!
But if you are going to make Anarchy scary, then Hi-Sec should be relatively safe. However, safe means "boring" and also means "not much money to be made". Reward should scale with risk.
Did I mention that Engineers need to be retconned? Get rid of PowerPlay modules as well, or at least make them available to the general public. As for Guardian weapons, I'm not sure how I feel about those...
The hardest challenge I've gotten from this game (once well past starting out)....
You say you shouldn't, but you expect others to. Why is this? The game design is engaging, it just isn't engaging to you any more, perhaps because you've played it so much.
If I find an Occupied Escape Pod I must try to rescue it. So all my ships have some cargo space. Just an example. An openworld game has some limitations.
I visited a port controlled by a faction that was hostile to me a while back, I didn't request docking despite needing to dock there to complete a mission. Instead I killed a few pirates nearby & cashed in the bounty at an interstellar factor to raise my local rep to unfriendly, then returned to complete the mission.
I've never get it when ppl here say "fly safe cmdr", i mean what else can i do!
You go mining and you'll find some pirates waiting in whatever anonymous bit of planetary ring you dropped into - and those things are huge - before you have any cargo, while the more interesting point for them to come after you is on the way back to the station.
You say you shouldn't, but you expect others to. Why is this?
True. Also, based on this thread, I guess by now every new player starts out in a fully g5 engineered Anaconda?
If this is true, the thread is valid. If no, the thread only sees a veterans point of view and forgot the full scope of the game.
I agree with some of your points, but i don't want the game to impose itself on me. I'd like the optional choice of danger. .